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originally posted in: "Break the Meta" builds
11/17/2016 4:40:11 PM
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The luck in the chamber roll plus the high impact acts as an extended range of sorts, allowing you to 3 shot from long distance that the Palindrome cant. "Ghost bullets" seem less likely to happen on a slower handcannon. Also I like the high burst damage to finish people off if a fusion -blam!-s up and doesnt fully kill. Ultimately up to personal taste. Palindrome is arguably better but oh whale. I like my two taps haha
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