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Destiny

Discuss all things Destiny.
Edited by Blooddrunk123: 10/31/2016 10:25:20 AM
32

Exotic Weapon Buffs/Changes.

Whether it is through constant nerfing or just being too niche, alot of weapons in the game aren't used apart from a little bit of fun in PvP or PvE. Exotics are some of the most sough after items in Destiny. While they should not be insanely overpowered, they have to be special enough to warrant that converted exotic slot.I made an Exotic Armor changes post about a week ago. Basically I attempted to make some of the underused and unloved Exotic Armor some changes to bring them back into the game. I have done the same to the weapons in Destiny. Some of the changes are minor adjustments to weapons that are already fairly used, some guns have intrinsic perks which fit their playstyle and perks, and some guns have new intrinsic perks and reworked exotic perks. If there are any guns you feel like I've missed, let me know and ill try to add some changes to them also. [b][u]Hand Cannons[/u][/b] [b]Thorn:[/b] - Added new Intrinsic Perk: [b]Plague Doctor.[/b] [b]Plague Doctor:[/b] Enemies that are poisoned take increased damage for the duration of the burn. [u](5% increased damage while burning. Does not stack with other damage boosting affects or additional shots).[/u] [b]Hawkmoon:[/b] - Added new Intrinsic Perk: [b]Stalker.[/b] [b]Stalker[/b]: ADS speed is increased. Greatly increased reload speed after a headshot kill. [u](Basically Quickdraw and Outlaw in one perk).[/u] - Replace Quickdraw in the middle tree with Perfect Balance. [b]The Last Word:[/b] - Added new Intrinsic Perk: [b]High Noon.[/b] [b]High Noon:[/b] Further Increased hipfire accuracy and increased reload speed when switched to. Lasts 3 seconds. [b]Ace of Spades[/b] -Added Intrinsic Perk: Crowd Control. [b][u]Auto Rifles[/u][/b] [b]Suros Regime:[/b] -Added Intrinsic Perk: High Calibre Rounds. [b]Hard Light:[/b] [b]Hard Light Exotic Perk [/b]- Rounds bounce up to 5 times before disappearing. - Added Intrinsic Perk: Lightweight. [b]Fabian Strategy:[/b] - The weapon doesn't change damage archetypes when Front Lines is active. [u](Tlaloc doesn't change archetypes, Fabian Strategy Shouldn't either).[/u] [b]Khvostov 7G-0X:[/b] -Added Intrinsic Perk: Glass Half Full [b][u]Pulse Rifles[/u][/b] [b]Red Death:[/b] - Added Intrinsic Perk: Crowd Control. [b][u]Shotguns[/u][/b] [b]Invective:[/b] - Added Intrinsic Perk: Feeding Frenzy. [b]The Chaperone:[/b] [b]Survivor:[/b] Precision hits while The Road Born is active immediately return ammo to the magazine. Three rapid precision kills reset the timer on The Road Born. [b]The Fourth Horseman:[/b] -Added new Intrinsic Perk: [b]The Cavalry[/b] [b]The Cavalry[/b]: Missed Shots have a chance to immediately return to the magazine. Kills have a chance to completely refill the magazine. [b]Universal Remote:[/b] -Added new Intrinsic Perk: [b]Scrapshoot.[/b] -[b]Scrapshoot[/b]: Holding the aim button charges up a big volley of shotgun shells, firing the entire magazine at once. [u](Basically the perk would work like a Fusion Rifle. You hold the trigger and your whole magazine is fired at once. The charge and impact would be similar to a high impact Fusion Rifle. Allowing for some flexibility and uniqueness to the gun).[/u] [b]Lord of Wolves:[/b] - Added new Intrinsic perk: [b]Captain's Pride.[/b] [b]Captain's Pride:[/b] Kills with this weapon grant increased armor for 10 seconds. [b][u]Fusion Rifles[/u][/b] [b]Telesto: [/b] -Added new perk under Harbinger's Spark: [b]Harbinger's Trap.[/b] [b]-Harbingers Trap:[/b] Void Projectiles stick to surfaces and await enemies to pass by. Void Projectiles will track targets but at the cost of decreased damage. Traps will auto detonate after three seconds. If stuck to a target, will work as normal. [u](Boolean Gemini is another Queen based weapon which has two selectable Exotic perks. I think Telesto should be similar).[/u] [b]Queenbreaker's Bow:[/b] -Added new Intrinsic perk: [b]Vandal's Disdain.[/b] [b]Vandal's Disdain: [/b]Kills with this weapon grant increased agility for 10 seconds. [b]Plan C:[/b] - Add a timer or visual cue to signify the Plan C perk is active (like Trespasser). [b]Sidearms[/b] [b]Trespasser:[/b] - Added Intrinsic Perk: Feeding Frenzy. [b]Dreg's Promise:[/b] - Added new Intrinsic perk: [b]Dreg's Reward.[/b] [b]Dreg's Reward:[/b] Kills with this weapon grant increased recovery for 10 seconds. [b][u]Sniper Rifles[/u][/b] [b]Patience and Time:[/b] - Added New Intrinsic Perk: [b]Now You See Me...[/b] [b]Now You See Me...[/b]: While invisible, scope glare is removed. [b]Hereafter:[/b] -Blinding Light affect is larger. [b][u]Machine Guns[/u][/b] [b]Super Good Advice:[/b] -Added new Intrinsic Perk: [b]Diminished Returns.[/b] [b]Diminished Returns[/b]: Rounds that hit a target have a chance to return to the magazine. [b]Thunderlord: [/b] -Added new Intrinsic perk: [b]Rising Storm.[/b] [b]Rising Storm[/b]: The longer the trigger is held, the more damage the weapon does. [b]Swords[/b] [b]Young Wolf's Howl:[/b] - Damage boost stacks three times up to 45% with multiple sword hits. [b]Sleeper Simulant:[/b] - Added New Intrinsic Perk: [b]Tripwire[/b] [b]Sleeper Simulant Exotic Perk[/b]: Upgrades laser to bounce multiple times. Enemies killed by lasers explode firing another laser at a random trajectory. [b]Tripwire[/b]: Lasers fired from this weapon super heat the air around it, causing the fired laser to persist for a short time. Enemies passing through the laser will take damage overtime if not killed outright. [u](Basically the laser that is fired will stay present for about three seconds before disappearing).[/u] [b][u]My Other Posts[/u][/b] [url=https://www.bungie.net/en/Forums/Post/216468686?sort=0&page=0]Exotic Armor Changes.[/url] [url=https://www.bungie.net/en/Forums/Post/214596571?sort=0&page=0]Sunsinger Needs A Rework.[/url]

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