Comment below your own exotic ideas! Be sure to check out my weekly Exotic Blueprint where every week after reset Blooddrunk123 (be sure to check out his ideas and buffs/nerfs) and I will post one of our exotic ideas and feature a hand picked creation from the comments. Let the brainstorming commence!
This week's Exotic Blueprint https://www.bungie.net/en/Forum/Post/217732730/0/0
English
#Destiny
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Hand cannon Built in perk: snapshot Perk 1: Icarus Perk 2: HCR exotic perk: Soaring Death When aiming in the air you float and do 10% extra damage This has palindrome stats so when you're floating it two shots. Also make rate of fire lower when floating. Mag of 9
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Edited by THEHenwithaTieBodyPillow: 11/24/2016 7:23:32 PMExotic pulse "The Third" *too lazy for flavor text* Exotic perk: the third bullet of every burst does bonus precision damage. Unlocked Exotic Perk: If third bullet is a landed precision shot, the next burst fires quicker. Has full auto because I'm a scrub that can't live without it.
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1 ReplyType: Pulse Rifle Name: No Time To Explain Perk: Upon dismantling this weapon, the player will receive an exotic shard. Exotic shard can be used to upgrade much better primaries
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1 ReplyEdited by Pocket Infinity (Adept): 11/13/2016 11:29:27 AM[b]Exotic Hand Cannon[/b] [i]Second Thoughts[/i] Instinct Perk: Holding Down The Fort- Rounds deal Void Damage. Rounds must charge before being fired. Critical hits release a less powerful Supermassive Vortex and critical kills release a Supermassive Vortex that is more powerful (animation is similar to normal fusion rifle charging, bullet firing is similar to Queenbreakers Bow animation, only Void) Column 1: TrueSight, SureSight, SteadyHand Column 2: Accelerated Coils (lessens the charge time so that it's about 0.5 seconds) Column 3: Rangefiner, Luck in the Chamber, Perfect Balance Exotic Perk: Evasive Maneuvers- Hits grant temporary access to Shadestep for 4 seconds, no matter what subclass is being used Impact: 87 (2 shot crit, 1 crit 2 body shot) Charge Rate: 34 (without Accelerated Coils) Range: 52 Stability: 15 Reload: 29 Mag Size: 8
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Sleeper Simulant.
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Hand cannon name WTF 14 in mag 7 LIC tracking and poision and FA
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2 RepliesEdited by Aesc3728: 11/13/2016 8:53:00 AMPandemic Protocol: Scout rifle ">Outcome:null >Initiate:Core:A/Outcome/ Purge_subroutine" the vosik core seems to have reinitiated the dorment sive cluster (collect the vosik core to get the initialization system, the siege engine parts for power and the aksis core for the construction and opperation systems, lastly collect 30 dormant siva clusters to construct the weapon) main perk: Infection: percision kills with this weapon causes enemies to explode into a swarm of siva nanites that damage nearby enemies Tree perk: Extanded magizine rifled barrel braced frame Exotic perk: Outbreak enemies killed by siva nanites explode into a swarm of siva nanites damaging nearby enemies (includes when this perk is proc.) think of a chaining firefly-type perk with siva nanites, it would be in the "lethe noblethe" family of scouts.
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3 RepliesExotic primary. Name: Lag Switch Description: Allows you to play without fear of loss or conflict in the crucible. Exotic perks: It grants a chance of immortality at a 95% proc rate. The final perk is teleport. When this perk procs it makes it appear as though you are warping around the map seemingly at random to others.
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1 ReplyExotic Machine Gun: Midnight Exigent. Modeled with warmind architecture. Flavor text, "Protocol override/ Commence MIDNIGHT EXIGENT/ Exterminate [X] forms. Qullim's Terminus archetype machine gun. Void burn. Intrinsic perk: Carrhae white, headshot kills give more super enegy, while super is full, headshot kills create void explosions (Like a slightly better firefly, void style). Exotic perk: Carrhae black, rounds suppress targets, upon headshot kill, the void explosion suppresses nearby targets. Increased reload speed and movement speed.
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Nerf launcher... Enough said
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Weapon type: scout rifle Type: lowest RoF highest impact type Looks: like the messenger pulse rifle but is black with orange lights on it simmiler to VoC. Damage type kinetic Name: 13 days Discription: the vex conflux on Venus has been... Pulsing this is what we found- ikora. Mag: 13 Sights: corrective measure like sight with high aim assist. Intrensic perks:infusion, explosive rounds and 13: this weapon starts with a higher foretaste going down in damage as the mag is wasted ( mida RoF at 13 bullets jade rabbit RoF at 3 and down (hung jury at 7 and down). First perk: zen moment or final round. Middle perks: high caliber rounds, custom optics and field scout. Final perk: 1 to 0 : the final bullet in this weapons mag fires a supercharged highly explosive shot, getting a kill with the final round in the mag triggers a firefly like effect and regenerates the last bullet. ( the last bullet effect would be able to one shot low armour guardians to the head and with final round be able to one shot medium armour guardians). Ornaments: Prescuer: changes the colour to a white and chrome the lights are also changed to blue. Descendent: changes the weapon colour to brown and grey, upon furring the final round a conflux pulse animation appears around the weapon. Please bump and share your thoughts
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Edited by Nealson(Timelost): 11/20/2016 7:15:42 AMPineapple Blaster Exotic Rocket launcher Sp weapon Kinetic Rounds Heavy Ballistics - only 8 rounds can be carried at a time aka 1 mag Demolition expert- projectiles are lobbed instead of shot and 3 rapid kills grant 1 reservre round Soft ballistics Accurized ballistics Aggressive ballistics Speed reload Snapshot Javelin Explosive Rounds self explanatory Napalm Rounds- Rounds make small napalm pool lik mini dragons breath Flash Rounds Explosive Rounds deal arc dmg and blind Gas Rounds mock nightstalker gas grenade void dmg Opinions welcome (now I've done it)
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Exotic hand cannon [b]Russian Roulette[/b] - [i]until they fold or your dead[/i] Eyasluna archetype 8 round mag. Looks like an old school revolver [u]intrinsic perk[/u] - 7 out of 8 (random) bullets deal 1/4 damage to user. -4 recovery. Outlaw Reinforced barrel Smallbore [u]click![/u] - one random bullet deals 15x damage.
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The Shadow. Aesthetically it could look like the havoc pigeon with a silencer, except it would be all black. Void Sidearm. 7 bullet mag with higher than usual impact for a sidearm and the other usual sidearm handling and range stats. Slower RoF. It would behave similar to a hand cannon. Exotic Perk: Critical kills grant invisibility for a short time. Army of one Snapshot/QuickDraw/hammer forged Outlaw. Some might think the damage type should be arc, and I would kinda agree. Except we already have 2 arc exotic sidearms, and hunters smokes bomb are a void power that grants invisibility.
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1 ReplyExotic warlock boots - Grants an overshield while in glide for 3 seconds, can't be activated while under fire. Exotic warlock boots - grants angel of light. exotic warlock gauntlets - taking damage from a melee attack grants an overshield but takes away your melee charge (only works with a charged melee) Exotic warlock chest - Self ressurecting automatically revives nearby dead allies. Exotic warlock Gauntlets - while radiance is active, gain a 10% increase to weapon damage. I main a Lock so I only have ideas for them.
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1 ReplyTriple jeopardy Pulse Rifle Exotic perk overruled, reloading this weapon after attacking a shielded enemy changes the weapon's elemental type to match that enemy.
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For those of you who didn't see, I don't have one; I have a crapload. Have a look! https://www.bungie.net/en/Forums/Post/217511361?showBanned=0&path=0
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2 ideas 'SIVA Multitool' Double tap crouch to switch between Auto, Pulse, Scout. And 'My little friend' Auto, with an underslung grenade launcher. Speeds up grenade and when 'thrown' is instead launched from the barrel at 5x regular speed & distance.
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6 RepliesPerfected Shell - Exotic Ghost Shell "For ghosts who like a little revenge." Exotic Perk: SIVA Seeker- Upon death, release a SIVA seeker from your ghost which seeks the enemy that killed you. Fallen take extra damage. If the seeker kills an enemy, a SIVA Nanite swarm is released. [spoiler]The luckiest seven you will ever meet[/spoiler]
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Edited by mandog_123: 11/12/2016 7:32:17 PMThe Dreaded Cycle "Point, shoot, kill. Rinse and repeat." Exotic pulse- Spare change/messenger archetype Sight: Truesight IS Perks: Passive/neutral perk: -Cyclic Beast: Landing uninterrupted, consecutive headshots, accelerates this weapon's rate of fire. (Goes from sparechange archetype to red death archetype) Ballistics: -Accurized -Smart Drift -Aggressive Main Perk 1: -Feeding frenzy Middle tree perks: -single point sling -small bore -fitted stock Main perk 2: -No escape: Getting a precision kill releases a cloud that slows enemies caught inside. Stats: Mag: 30 RoF: 59 Impact: 30 Range: 60 Stability: 45 Reload: 50 Aim assistance: 50 Appearance: similar to the oversoul edict except it had a constant smoke effect coming from the barrel like the bad juju.
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astrocyte verse- warlock helmet. To do what it was originally built for- reduced blink cool down and increased blink distance. #itnevergotachance
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Titan gauntlets Fists of light Greatly increased Melee damage while inside ward of dawn
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5 Replies"Call it in" Heavy exotic Looks like a simple detonator for C4, but it actually allows you call in a titan.
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Edited by zose: 11/12/2016 6:49:13 PMType: Rocket Stats: low/medium blast radius (made up for by exotic perks) and medium/high velocity. Name: The Singularity Discreption: Main perk: Singularity- This rocket explodes leaving a small black hole that pulls nearby enemies inside. Column 1: Hard Launch, Warhead Verniers, Confined Launch. Perk 1: Grenades and Horseshoes Column 2: Javelin, Heavy Payload, Quickdraw Perk 2: Event Horizon- Upgrades Singularity with more range, longer duration, and damages all enemies caught inside.
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Helmet of the insane op. When super is full.. Invincible until super is used
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Ideolator Exotic Machine Gun Void Damage [i]"Just think. Of all of it. The scale of the universe. What could possibly make a difference to that?" - Ana Bray[/i] RoF: 50 Impact: 71 Range: 54 Stability: 33 Reload: 71 Mag size: 25 Intrinsic Perk: Golden Age: Grants extremely high impact in exchange for low fire rate. Continuous firing increases damage per bullet. First Perk: Rangefinder Exotic Perk: Ideolator: Landing 3 rapid precision hits causes the target to freeze in place for a short time. Cosmetics: Super-high tech with overall bronze colour. Has SIVA-wires around the curved barrel and diamond shaped sights. The back has a large square handle which extends outwards. This weapon would be perfect for DPS on bosses and majors but fairly useless for crowd clearance.