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#Bungie

5/7/2010 11:49:06 PM
233

Bungie Weekly Update 05.07.10

And now it's time for the breakdown. [url=/news/content.aspx?type=topnews&link=BWU_050710] click for full story [/url]

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  • [quote][b]Posted by:[/b] urk [quote][b]Posted by:[/b] Darth Nirobot Well, the Beta has been a major success in terms of online population, but wasn't Bungie and Microsoft expecting at least 3 million players?. If you think about it, it's a considerable let down, expecting 2 more million players than what was actually achieved.[/quote] We saw 1 million players in the first 12 hours. Plenty more since and we're just now hitting the weekend. I wouldn't worry about player population. ;)[/quote] First and foremost...Urk Answered Me!!! OMG. Recovery... OK, actually I took this into account, because as a Bungie Believer and Loyal Follower; the Higher the Number...the Happier for people @ Bungie I am. So it's not that I'm worried about the player population AKA slow matchmaking, instead it's something about being proud of Bungie Prowess!!! Keep It Up Urk ;)

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  • i am very disappointing in invasion. The elites are not strong enough and the spartans are much too fortified in their little base it needs to change up a tad and make the elites possibly have more sheilds or something! also give the elites better weapons to start out with atleast.

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  • [quote][b]Posted by:[/b] Zolner MD Completely valid concern. I'm sure they'll address it.[/quote] Quitter Bans aren't for players who end up having to leave every so often for valid reasons. They're for habitual quitters. If you're focused intently enough on your post game stats that you find yourself unable to pay any attention to what's going on in the matchmaking process the lobby altogether, you may want to back out so you can pour over all the juicy details in private. Of course, you can always hit up Bungie.net to see all the aftermath once you've finished up if you can't digest them in time in game.

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  • [quote][b]Posted by:[/b] Darth Nirobot Well, the Beta has been a major success in terms of online population, but wasn't Bungie and Microsoft expecting at least 3 million players?. If you think about it, it's a considerable let down, expecting 2 more million players than what was actually achieved.[/quote] We saw 1 million players in the first 12 hours. Plenty more since and we're just now hitting the weekend. I wouldn't worry about player population. ;)

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  • 1. The teams being split into 3 separate groups is horrible. Invasion requires TEAMWORK, how are we supposed to use TEAMWORK if we can only talk to one bozo on the team? 2. The "clang" is what my friends and I call the "BMMS" or Bungie's Magical Melee System.

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  • I'm sorry, but you can't do this quitting ban thing. There are too many -blam!-s out there. Not only do you have the normal team killers, but you have have those on your team that will shoot you and drain your health and shields, so the opposing team gets an easy kill. Then there are those that just stand there and don't play (seriously, why join matchmaking if you're going to do that). If Bungie is going to give me -blam!- becuase I run into these -blam!-s twice in a row and I quit both games, then I say -blam!- you Bungie, you can shove your game up your ass! [Edited on 05.07.2010 5:07 PM PDT]

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  • Reach out and touch my junk!

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  • Update full of juicy news and tweaks, however there are still aspects of the game that need to be balanced; for example the quantity of bullets in each magazine of the DMR and Magnum. Well, the Beta has been a major success in terms of online population, but wasn't Bungie and Microsoft expecting at least 3 million players?. If you think about it, it's a considerable let down, expecting 2 more million players than what was actually achieved. Anyway...the Beta has lived up to the hyped, at least in a 80% overall. Good Work Bungie! Keep listening the valuable Feedback ;)

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  • You know, you could get rid of this quitter problem if you just got rid of Matchmaking and went to dedicated servers.... Just saying :)

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  • Nice update urk.

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  • Thanks Urk! You guys are doing a great job separating our constructive criticism from the self righteous criticism.

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  • [quote][b]Posted by:[/b] Frathos Or what about those of us who get caught reviewing the stats & get back to lobby only to find that the Quit option is now LOCKED out before the next match has even started (ie. during the voting)! I strongly recommend you do something so that we aren't put into the position of having to quit a match simply because Bungie has FORCED us into it in the first place! I don't like playing when our team is out-numbered as well because 1 or more leave our team. I didn't join the team game type only to be left holding the bag by myself or be grossly outclassed & as such don't want to be penalized when I decide to cut my losses & move on to the next match. [b]Solution: give us an "I surrender" option that your rating formula takes into account if you are so worried about keeping the non-quitters happy.[/b] Knowing that I may be soft-banned or whatever because of some game design that turns me into the culprit makes me wonder if the retail game is something I'm going to want to spend my money on...[/quote] Completely valid concern. I'm sure they'll address it.

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  • reach is a great game so far, a one thing id like to see would be the assault rifle get a little more powerful, its a flat out fun gun to use, and i think it needs to be more iconic in this kind of game, instead of trading it off to get the dmr, the needle rifle, or the GL,

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  • I knew I forgot something... ... re Grenades: If you are seeing a lot of people use them it's probably because we aren't getting kills when only using the AR or after I've caught someone unawares & shoot/melee first (ie. get the drop on them) only to have them turn around & kill me instead (usually with a single melee - WT????). Why also should I not use them before I die as taking them to my grave doesn't help me any?!?!?! It seems to me that it's silly to give us something & then expect us not to use them...

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  • Great update! It's good to hear the confirmed fixes for retail. Any chance we'll get to put them to the test before the Beta ends? Can we expect any live gameplay updates on the battlefield, or are you going to save them for final distribution? (and yes, when I say "you", I mean Bungie, as a whole). This entire update made me giddy, save one mention about Invasion: [quote][b]Posted by:[/b] urk Also of note are the fireteam configurations. While we mentioned earlier on Bungie.net that full squads of six would remain glued together, it's actually set to distribute squad's fireteams on both sides of the ball. As long as you go in with an even number, you can expect to play alongside at least one of your bros, but you might make note that it's entirely possible for a squad of four or six to end up squaring off against each other after their distinct fireteams are selected and split up across Boneyard.[/quote] Getting split up totally blows. I was in a team of 6 this afternoon and we only played together, as a team, once. Is this formerly awesome, now retracted setting permanent?!

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  • Awsesome!

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  • [quote][b]Posted by:[/b] Klumpmeister woot new update! Reach is awesome![/quote] Urk, fetch this man a medal!

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  • [quote][b]Posted by:[/b] urk A Communications Disruption Can Only Mean One Thing [i]Invasion.[/i][/quote] Epic Star Wars quote. Your kudos just skyrocketed.

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  • woot new update! Reach is awesome!

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  • Will it be possible to allow a general vote in a situation where the teams are uneven? At least a 2:1 ratio will give a vote option to end the game, or similar? You'd have to account for games where the winning team had many players drop out, and then for games where losing players drop out, and then for games where it's just a 1v1 from a 4v4 or 8v8. Another incentive to actually quit early would be to give all the credits earned by the players who dropped / 2 to you. With the quitter ban in place, people can't boost credits either. Eric, you forgot about the auto-boot if your controller was off! Is that fixed? It was a great feature in Halo 3. [Edited on 05.07.2010 4:39 PM PDT]

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  • Swing banhammer, swing! I have quit, may have got disconnected (but got a better internet so it doesn't happen every other day). It is kind of fun being the last man standing. By the way, do away with melee deflecting sword. NOW!!!!!! Needs more punctuation, doesn't it????????

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  • I didn't see anything ablout the bloom being a bit much and the accuracy not being addressed on the matter of luck on the DMR/NR? Hopefully they see the issue with that as well.

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  • The quitting ban made me squeal like a school girl.

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  • What did Urk refer to when he mentioned "ghosting"?

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  • the health system in the game is not exactly what I expected. I like the idea of two different health bars, but spartans and elites have waaaay to much health, or the guns don't do enough damage

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  • wow, nice. how much to buy the halo franchise?

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