So I finally decided to execute on my plan for a clutch nightstalker build to use in Trials thats fast, aggressive, and filled with escape artist ability.
Here's the main elements:
-Memory of Felwinter( No super, TWO voidwalls, TWO venom smoke bombs, in other words, the perfect trap against any guardian)
-Frostee Legs (For quick turn radius and great regeneration on grenade and melees--smokes while sprinting)
-Trespasser because it melts shotgunners and unsuspecting targets, especially scoped in snipers( Plus, i love it too much lol)
-Maxed out discipline for 25 sec cooldown on voidwalls and strength for 29 sec cooldown on smoke bombs (No need for INT because of no super)
-And finally, Keen Scout. For enhanced radar, faster sprint and sneak, anddddddd...
THE ABILITY TO MARK TARGETS THAT ARE DEALT DAMAGE.
So vital for moving quick and dodging gunfire whie still being fully aware of your enemies movements to quickly take out one, reload trespasser to gain the superburst, and one shot the next foe. Awesome right? TOO BAD. For some reason, Memory of Felwinter breaks Keen Scouts ability to mark targets and its limiting the potential of this build.
Long story short, please help! Is there someway to fix this?!?
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I have a similar set-up on my sunsinger. I use the sunbreaker gauntlets + relic of felwinter. Discipline/strength solar grenades to lockdown spots and burn people to death. With recently acquired hopscotch pilgrim with damn near maxed out stability with third-eye. I destroyed people today.
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I loved Memory of Felwinter the moment i saw it. Used it in Iron Banner.
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1 ReplyWhat about knucklehead radar....completely useless now
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4 RepliesOther than our weapon load outs we have the same idea
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Even still, on paper it still sounds like a hard build to combat against
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2 RepliesOh poop, that sucks yo, as that build seems like it has some practical application nd potential. Curious to see what comes of it. -Cheers
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1 ReplySounds like an awesome build. Still pretty strong without highlighting enemies, I think.