Bladedancer's never scared me so much in the crucible. It's worse than if Sunsinger's had 2 firebolts pre-nerf. Invisibility, permanent quickdraw, hardest ROAMING super to shut down, and now best grenades. Can't seem to beat them so I guess I gotta join them. Am I the only one?
Edit: a lot of you don't like my opinion of the Bladedance super. Only reason I stated that is because of hungering blade and the evasiveness of the blade swipes/blink. Yes there are times that you can get your shotty/melee off because the blade shortstops in front of you. Congrats, you got lucky. I've shut down Sunbreaker's and Stormcaller's a lot more often than blade's.
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Edited by Dexterem: 10/26/2016 6:11:06 PMI can understand your plite and even agree with some but.... I belive your aggression is misplaced. The super from a utility stand point is strong being a roaming supers capable of range (razors edge), an aoe ( can't remember what it's called, and vanish which is useful everyonce in awhile but can't say it's that hard to stop. But I digress what is bungies deal with giving hunter exotics that give hunters 2 grenades and enhancing them. Shinobus vow, ahamkaras spine, and sealed grasps. It appears that bungie is buffing hunters through exotics for pvp without actually taking into consideration the effects it will have on an already dominate class. Not sure if bungie is lacking in exotic creativity or just gave up.