EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this.
EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder.
EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m.
EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all.
[b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock.
[b][u]BUFFS[/u][/b]
[b]-Radiance general changes[/b]
1. Radiance now inherently affects your allies.
2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b]
3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b]
4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b]
5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b]
6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn.
7. Further details;
*For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance.
[b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b]
[b]-Song of Flame 2.0[/b]
8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b]
[b]-Flameshield[/b]
9. Revert the nerf on recharge time. It takes 33% more time than average melees.
[b]-Solar Wind[/b]
10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk.
[b]-Brimstone[/b]
11. Enemies damaged by Brimstone explosion will ignite.
[b]-Sunburst[/b]
12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b]
[b]-Firebolts[/b]
13. Revert the nerfs on Range and arming time.
[b]-Angel of Light[/b]
14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map.
I need to point this out;
Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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Edited by Ahamkara Vis: 10/20/2016 2:47:22 PMLike: - Song of flame being intrinsic, would make sunsinger a far better support role, not mentioning how little SoF is actually used to begin with. - Sunburst, again, far better support role - Angel of light, makes it a more viable option - AoE dome would be a nice touch. Don't like: - SoF 2.0, change it to something like "replenishing light" and have it replace SoF on the perk tree, makes it balanced IMO. No opinion on the other changes.
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Edited by PHANTOM JLK: 10/21/2016 2:58:03 AMI'm okay with with this. However I would like to see hunters aka hella weak in PVP to get a small to large buff. Edit: love the responses:)
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I think you are going way overboard with your proposal, however the only use I have for a sunsinger now is hard mode raid. The class has definitely been nerfed to nearly an unusable state in competitive PvP unless all you go for is the stick.
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BUFF STORMTRANCE 😁
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I'm a warlock main. This is absurd.
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Warlock complaining his op super is not OP? Downvote. Muted.
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OK, you can have this, as long as Titan melee gets a 5m reach and every punch is a 1 hit kill. That's all I've EVER wanted. But since that's never gonna happen- No. Just NO. This is incredibly overpowered. For example: "Enemies damaged by Brimstone explosion will ignite." So you're giving Sunsingers a Golden Gun Combustion (a Super ability) except they get it with every single charged melee. And you don't seem to see how that's overpowered. Just no.
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Your bias is showing.
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I like your ideas, but this would be way too strong for the current game. I like the way you're thinking though
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Some of these are good. I think I could just settle with fire bolt buff. They kinda suck. I tried them once and I can't even use them. I also agree, they should get a visible area thing, maybe not intrinsic though.
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Some interesting ideas. I love the angel of light one that would give you Icarus. I don't want the DOT meta we had a few months ago that made pvp a real chore to play, but many of these buff (not all) seem like fantastic ideas.
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I wish Viking funeral would last longer though
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I used to love running sunsingers now to have a chance in pvp I have to run void or arc.
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Some of these changes are definitely needed. Bump
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Edited by THeSiCkNEsS14: 10/20/2016 1:07:03 PMI think maybe one or two of your suggestions would be ok but if they implemented everything you suggest then the class would be way too OP. I Def don't think song of flame should be a base perk to radiance. If you want it than stop using fire born as a crutch. If titans and hunters can finish whole encounters without being able to revive warlocks can too. Silimars artifact is fine. An auto targeting grenade shouldn't have an added burn affect anyway. That's actually OP.
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The only thing id like to see return is the grenade nerf reversed. Everything else is "balanced" imo
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Nope.
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Silimar is fine as is. They will survive through my 170 damage incendiary grenade after it burns. But they wont survive your fusion grenades.
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If this is implemented then defenders need indestructible bubbles that stay attached to the defender and allow allies to shoot through them ;)
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If you can kill someone while using the sunsinger subclass then you're not good at that subclass. No sense in buffing anything. Just find ways around nerfs. It's that simple
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I don't really care much on the PvP side if this, but the PvE applications make me go all warm and happy
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No all i want is flame shield unnerfed
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Great, lets rebuff fire bolts, and while we're at it lets give radiance a Titan bubble on steroids that allows players to not have to reload, and let's give them back flame shield so they can never lose a fist fight, but don't worry it's not overpowered
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i like it
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All I want is for them to make Solar Wind work on friendly guardians again.
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Edited by Art Vandelay: 10/20/2016 1:16:37 PMLiving through two firebolts with memory of silimar is how it should be. The meta would be far too centralizing if it didn't work like that. Every sunsinger would run memory of felwinter. You obviously have no idea how to balance a game. Please stop with these dumb threads. Go make your own -blam!-ing game instead