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Edited by Wiki-GT11: 10/20/2016 10:57:25 PM
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SUNSINGERS UNITE - Bungie please Listen - Buffs For Support, tweaks, general Fixes, Silimar nerfing ETC.

EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this. EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder. EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m. EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all. [b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock. [b][u]BUFFS[/u][/b] [b]-Radiance general changes[/b] 1. Radiance now inherently affects your allies. 2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b] 3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b] 4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b] 5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b] 6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn. 7. Further details; *For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance. [b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b] [b]-Song of Flame 2.0[/b] 8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b] [b]-Flameshield[/b] 9. Revert the nerf on recharge time. It takes 33% more time than average melees. [b]-Solar Wind[/b] 10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk. [b]-Brimstone[/b] 11. Enemies damaged by Brimstone explosion will ignite. [b]-Sunburst[/b] 12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b] [b]-Firebolts[/b] 13. Revert the nerfs on Range and arming time. [b]-Angel of Light[/b] 14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map. I need to point this out; Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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#Destiny #Classes

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  • I agree with all these buffs but I have 2 things: 1. That artifact is not a direct nerf to Sunsingers. You have 1 perk that causes burn and it's in the same skill tree as another great perk. Sunsingers don't live off of burns. 2. Will Icarus be applied to the Titan's Emperyan Belicose helmet?

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      Who tf uses sunsinger in pvp anyway? #VoidwalkerMasterRace

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      • How about buff WoD for pvp?

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      • I'm in agreement with all of the support ideas. Though I personally want an active support role out of the game rather than a passive one.

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        Bump for later please

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      • bungie fix this class it sucks on pvp

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      • Song of flame is intrinsic and replace that old perk slot with something along the lines of your recovery idea. Change radiant skin to give everyone overshields(within a certain range) on activation and get rid of straight armor buff Remove solar wind and add melee ignites enemies. Also undo nerf to flameshield. Add range or damage back to firebolts. (Not both).

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      • Edited by Papi moose2430: 10/20/2016 9:25:58 PM
        Get real kid. Stop pulling crazy ideas and numbers out your ass. If you need changes like that your just bad.

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        • ..... your class is fine right now, every number and stat that you posted is ridiculous. Other then buffing the firebolt you're balanced Imo

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        • As someone who's mained WL since beta I can agree to most of these, there are a few that I do think would be to op. 3. 50% increased recovery rate seems a little to much. Instead I think a good 5-10% increase would be better since well also be having increased melee/grenade cooldown, and no agility buff. I want sunsingers to be balanced not broken. 8. To constantly replenish ammo from reserves sounds game breaking. How about a slightly faster reload speed on all weapons like ophidian when near the radiance super. 10. I've been sent across an entire map on mars due to phalanx's melee. If bungie implemented this then guardians would be insta killed every melee. I haven't used this perk since Y1 so I can't really say anything about it. 12 and 14 should be taken out. One thing I would like to add for radiance would be an ability that sacrifices your super to rez a fallen teammate.

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          • or revert grenade tag range and sunsinger is viable again.

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            • lol 50% boost to recovery and +5 agility get out of here

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            • You do realize Sunsingers are the strongest PvE class and also one of the most technical classes in PvP alongside Defender. I would love major buffs to all the subclasses but why should Sunsinger be the only one? If they buffed Sunsinger then it would have to many advantages as well as there are things that aren't needed. Do people really need a fire dome around a Sunsinger so they know where to go for a buff? In general I don't think you have "BAD" ideas, but I think they push the subclass to an OP state. Sunsinger is fine where it is right now.

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              • Lol, this is ridiculous.

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                • [quote]EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this. EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder. EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m. EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all. [b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks. [b][u]BUFFS[/u][/b] [b]-Radiance general changes[/b] 1. Radiance now inherently affects your allies. 2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b] 3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b] 4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b] 5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b] 6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn. 7. Further details; *For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance. [b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b] [b]-Song of Flame 2.0[/b] 8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b] [b]-Flameshield[/b] 9. Revert the nerf on recharge time. It takes 33% more time than average melees. [b]-Solar Wind[/b] 10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk. [b]-Brimstone[/b] 11. Enemies damaged by Brimstone explosion will ignite. [b]-Sunburst[/b] 12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b] [b]-Firebolts[/b] 13. Revert the nerfs on Range and arming time. [b]-Angel of Light[/b] 14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map. I need to point this out; Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b][/quote] They need to buff all three characters in someway because when they nerfed Sunbreaker I knew that all classes would be nerfed cho cho the nerf train is coming.

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                • I wish the Warlocks had a really solid support ability or super. Reviving others would be excellent. Like Mercy: Heroes never die

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                  • Uses Radiance, gets one shot by melee. Uses Radiance, gets one shot by sniper/shotgun. My only issues.

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                    • The subclass is perfect the way it is now.

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                    • Oh look, another over powered warlock thinks he's underpowered. How cute!

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                    • Signed, bumb

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                    • I think the best way to buff it is if fireborn was changed to a battle Rez used on allies

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                      • Sunsingers are actually fine... Viking Funeral is better than a Tether on aksis. Gives the same amount of damage bonus at x3 but can last so much longer.

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                        • Sunsinger isn't a pvp subclass, and it's great for pve. Just because you can do something doesn't mean you should

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                          • Love it.

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                          • If you could do something like this to each of the subclasses the game would be much more fun and balanced, because if everything is good then everything is balanced! For example if they implemented these changes into the game other subclasses would need buffing such as defender or gunslinger because their over all effectiveness is very low right now and so is their total player base! Very informative and well thought out post though, well done! ;)

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                          • Most of those buff would make the subclass really OP especially in trials of osiris

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