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Edited by Wiki-GT11: 10/20/2016 10:57:25 PM
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SUNSINGERS UNITE - Bungie please Listen - Buffs For Support, tweaks, general Fixes, Silimar nerfing ETC.

EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this. EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder. EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m. EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all. [b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock. [b][u]BUFFS[/u][/b] [b]-Radiance general changes[/b] 1. Radiance now inherently affects your allies. 2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b] 3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b] 4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b] 5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b] 6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn. 7. Further details; *For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance. [b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b] [b]-Song of Flame 2.0[/b] 8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b] [b]-Flameshield[/b] 9. Revert the nerf on recharge time. It takes 33% more time than average melees. [b]-Solar Wind[/b] 10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk. [b]-Brimstone[/b] 11. Enemies damaged by Brimstone explosion will ignite. [b]-Sunburst[/b] 12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b] [b]-Firebolts[/b] 13. Revert the nerfs on Range and arming time. [b]-Angel of Light[/b] 14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map. I need to point this out; Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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#Destiny #Classes

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  • Sunsinger is in a really bad state right now, but some of these buffs are insane. No reloading on Radiance, Orbs regen grenade and melee? Some of these are ridiculous. But I do agree that Sunsinger needs a fix. And I do like the idea of having a visible aura that shows when you're buffing allies.

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  • All I hear is a bunch of Warlocks crying. You were all in favor of every other subclass being nerfed while the crutch SS remained untouched. Adapt like every other subclass has had to do and spare us all the butt hurt boo hoo posts. Use your OP Stormcaller or really man up and run Voidwalker. [spoiler]Post like this are why Warlocks wear dresses.[/spoiler]

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    • Hi I'm here too. Just little ol broken me

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      • Wouldn't mind a pve burn increase. Also Melting Point burns better than scorch

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        • As a Sunsinger from day 1 we do need a re-balance In our original form before the first nerf we were similar to the original versions of the Sunbreakers which were unstoppable gods. As time went on we began to lose more and more of our power and things that made our class unique compared to the others. Now i'd rather use my storm caller or my nova bomb in most circumstances. Everything we do is completely underwhelming in comparison. My biggest gripe is when we self rez we can be killed mid revive which is nonsense.

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        • This is just ridiculous. If this happened SunSingers would be the most op class in the game.

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        • Oh look, another over powered warlock thinks he's underpowered. How cute!

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          • I main a singer, and this is silly. Yeah, they could use some tweaking. But this is ridiculous.

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            • Warlocks already Op. Name a class who can melee the range of a shotgun. This post is a serious joke.

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              • BUUUUUUUUUUUUUMPP!!

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              • First everyone complained about hunters in general. Then sunbreaker. Now its sunsinger. Its good to see the community nerfing tradition is alive.

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              • It needs to give you a fully automatic scorch cannon with infinite ammo.

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              • Thanks for posting while i've been gone. [b][u]Song of flame[/u][/b] [url=https://www.bungie.net/en/Forums/Post/211127468](thread)[/url] -[u]Needs[/u] a visual AOE rune so my team can know that i'm using it. -It REALLY needs to let my team know that i'm there for them and that i'm not about to go running around spamming grenades unless they are with me. -Perhaps they don't want to steal my orb making kills? (Ally kills while under the influence of SOF could grant orbs?) -Right now i CANNOT get them to notice and utilize this buff. I end up having to chase teammates around frantically which sucks up the entire duration of the super before we get to someone. [b][u]Solar wind[/u][/b] [url=https://www.bungie.net/en/Forums/Post/211376459?sort=0&page=0](thread)[/url] -The ability is broke, it does not do anything noticeable from testing. [u]-Suggestion #1:[/u] A short term minor shield for 2 teammates in the immediate area? Exactly like the Nightstalker's invisibility buff. (support) [u]Suggestion #2:[/u] A ranged cone of melee damage tier burn? I would feel more like a warlock. (offensive) [u]Suggestion #3:[/u] Basically Force push (or taken phalanx), say a guy is charging at you with a shotgun, then you shove him several meters away. Uses up charge no matter if it hits or not. (utility) [b][u]Viking Funeral pve Debuff[/u][/b] [url=https://www.bungie.net/en/Forums/Post/210388024](thread)[/url] -3(or 2.5?) seconds for 5% damage (stacks 3 times but doesn;t reset the timer). Just try actually making use out of this perk. [u]-Suggestion:[/u] 10% for 10 seconds that stacks 2 or 3 times? (something that makes me want to use it over Radiant will) -It takes way too much perk and exotic investment to try to make use out of this perk. [b][u]-Solar grenades[/u][/b] -Opponents are not scared of these grenades, which is important because they seem to be the area of denial type. -Also the only way to use these is if you have sunbreakers, The duration is extremely short. -Its not even possible to keep a player off a capture point with this, the radius is too small. -A sunsinger should have good ranged grenades for area control, they are warlocks. [u]-Suggestion #1:[/u] Solar grenades blind/disorient targets so they do not want to enter them once thrown. [u]-Suggestion #2:[/u] Increase the size or damage of Solar grenades [b][u]Firebolt grenades[/u][/b] -Put simply, you almost have to throw the grenade at the targets face for this to hit them. -This used to be the grenade to use for your super since it actually killed people and could push them -VF was reworked, so this grenade could return to how it was prior. -It's to the point to where i use solar grenade in PvE because at least they look pretty. [b][u]Heart of the Praxic Fire[/u][/b] [url=https://www.bungie.net/en/Forums/Post/210751177](thread)[/url] -Reduced cooldown ability actually only grants one extra grenade during a spamming super from my testing (with or without DIS), I'd really want it to scream "that guys a team player" -You don't need to buff it, just change the perk to something more useful (and hopefully SS support oriented) -The bonus agilty is nice(keep it!), but that shouldn't be the main feature. [u]-Suggestion #1:[/u] Increases the Song of Flame AOE and grants alies a shield [u]-Suggestion #2:[/u] Kills while in radiance extend the duration (noticably) [b]Random stuff:[/b] -Flame shield will use up the charge even if it doesn't apply. Also it does not seem to protect me from a melee, just an FYI if you still think this is a instant melee win ability. -I just don't really find flame shield worth it anymore, since you cannot depend on it when you actually need it. -I feel like bungie is telling me that i can only use fusion grenades/flameshield/Radiant skin. -If I have to switch up my exotics and skill tree perks every-time before i use my super, something is wrong. -Its extremely easy to get shut down, everyone challenges sunsingers at once since they are an easy kill. [b]Using radiance is pure suffering[/b]. [b]TLDR:[/b] Song of flame needs a visual AOE rune, HotPF needs an exotic perk, Solar wind doesn't really do anything, solar grenades need to actually deter people, Viking funeral is extremely awkward to make use of and isn't effective. [quote][url=https://www.bungie.net/en/Forums/Post/210735909]My Collective Sunsinger Feedback Thread[/url] [url=https://www.bungie.net/en/Forums/Post/211376459?sort=0&page=0]Solar wind feedback[/url] [url=https://www.bungie.net/en/Forums/Post/211127468]Song Of Flame Needs a Visible AOE Rune (or some appearance indicator)[/url] [url=https://www.bungie.net/en/Forums/Post/211892970]Heart of the Praxic Fire[/url] [url=https://www.bungie.net/en/Forums/Post/210388024]My Feedback on viking funeral (Great idea, ineffective implementation)[/url][/quote]

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              • No. I main a sunsinger(when I'm on a warlock) it is phenomenal

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                • I'm a Sunsinger, but I don't approve of the Song of Flame and Sunburst mods. Everything else would work out well. Mostly Angel of Light, Brimstone, and Solar Wind need a buff. All Brimstone needs is to explode if the enemy is killed by the DoT of Scorch.

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                • Yes please bungie, Sunsinger overhaul would be amazing.

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                • Edited by Harbinger113: 10/20/2016 11:10:44 PM
                  Dumbest post ever... "silimar's is a direct nerf to sunsingers" yep 100% true it obviously doesn't effect other stuff on other classes... Incendiary grenades for Titan and Hunter Sunbreaker melee Incendiary blade And let's not forget thorn... But you're totally right it's obviously just to screw warlocks...

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                  • I haven't read this yet, but I'm hoping it involves the option to play as a healer. [quote]...allies under the effect of Radiance receive a 50% boost to recovery...[/quote] Close enough. +1 upvote.

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                  • i want trip mines back

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                  • I think self res should blind people when you use it. Like the hereafter perk.

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                    • Silimar needs a buff.

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                      • I main a warlock since Croats end raid played hunter before then, I don't see a problem with the warlock but won't argue if they buff it. Sunslinger is the most reliable class for any activity IMO

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                      • I annihilate people in PvP with sun singer. That might be because I've always used sunsinger though so...

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                      • No

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                      • How about for solar wind to give you extra agility on every kill with it. Don't know if that would replace the knock back or if it should go along with it. What do you all think.

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                      • I agree with all these buffs but I have 2 things: 1. That artifact is not a direct nerf to Sunsingers. You have 1 perk that causes burn and it's in the same skill tree as another great perk. Sunsingers don't live off of burns. 2. Will Icarus be applied to the Titan's Emperyan Belicose helmet?

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