EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this.
EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder.
EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m.
EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all.
[b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock.
[b][u]BUFFS[/u][/b]
[b]-Radiance general changes[/b]
1. Radiance now inherently affects your allies.
2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b]
3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b]
4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b]
5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b]
6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn.
7. Further details;
*For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance.
[b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b]
[b]-Song of Flame 2.0[/b]
8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b]
[b]-Flameshield[/b]
9. Revert the nerf on recharge time. It takes 33% more time than average melees.
[b]-Solar Wind[/b]
10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk.
[b]-Brimstone[/b]
11. Enemies damaged by Brimstone explosion will ignite.
[b]-Sunburst[/b]
12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b]
[b]-Firebolts[/b]
13. Revert the nerfs on Range and arming time.
[b]-Angel of Light[/b]
14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map.
I need to point this out;
Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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Are you serious??? Sure why not have thunders bolts shooting from the eyes and flames from the ass
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The entire subclass needs to be reworked
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Edited by John DOH: 10/19/2016 8:59:19 PMSome good ideas here, but "Solar wind having the same effect as a phalanx shield"? Uh, no. I do not want to go into Crucible and get meleed across the map into a wall at 200mph lmao
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They need to change that when I Melee and flame shield charge procs, and the shield doesn't go up in time and I die, but I still lose the charge, also firebolts back to the way they were, I just want sunsingers viable so I have a reason to self Rez t-baggers
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Bump [i]"Sex? . . . . Yes Please."[/i] - Austin Powers
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Nerf everything into oblivion but just bring the sepiks prime ghost shell
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20 meters? Lol. Siiiiiick.
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Every aspect of sunsinger is weak. The worst subclass in the game currently, it's a complete joke. That being said, Sunsinger for life
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Sounds pretty strong. I'd be up for a buff if Sunsingers lose self res.
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too op can't happen
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-blam!- warlocks. [spoiler]They're too useful. [/spoiler]
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I won't say I'm a sunsinger main but I do main 'lock. These buffs are wayyy too much. A buff to a class should be slight tweaks, these are pretty big differences. I'd be all for it in PvE cuz it'd be ridiculous but I'd give 100% no to allowing this in PvP. Maybe one or two changes, because they're good ideas! Just not all of them should be allowed.
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No. 1,000 times, no
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Hopefully they buff my favorite subclass soon. Id be happy if they just revert the flameshield and the tracking on firebolts to how they use to be
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Former Sunsinger main since day 1 TTK. ---20 meters is a bit to long. Make it 5-9 meters. ---Apply all that stuff you said about basic radiance to Song of Flame. Song of Flame should increase recovery and agility. The ammo thing.. not too sure about. ---Yes, revert to old Fire Bolt ----Take away that b.s. melee charge time nerf ----Buff Heart of the Praxic Fire so it will be more useful aside from a stupid agility boost and increase ability recharge rate. It isn't noticeable.
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I main a sunsingers in trials. It's one of the best subclasses for trials, not so much for 6v6. Not sure how they'll buff it without creating a monster for trials.
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Very good post hopefully they read it
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Edited by Hiddenmonkey10: 10/19/2016 8:59:57 PMAll I want is for Viking Funeral to last about the same time as WoL or Tether... Even if it's an exotic and not an ability buff...
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Yeah the new artifact is mainly the reason Im finding fusion nades more common across all classes. It shouldn't pertain to grenades, tracking grenades and sticky nades/trip mines already one-shot. These tactics feel very cheap, and are further encouraged with DoT grenades. [spoiler]And I'm "fine" with grenades one-shotting, I just dislike how common they are. My main issue currently are tracking one-shot grenades, they're ridiculous. They one-shot and track for stupid range. Atleast with sticky nades they can miss or I can dodge. [/spoiler]
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