EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this.
EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder.
EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m.
EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all.
[b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock.
[b][u]BUFFS[/u][/b]
[b]-Radiance general changes[/b]
1. Radiance now inherently affects your allies.
2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b]
3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b]
4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b]
5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b]
6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn.
7. Further details;
*For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance.
[b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b]
[b]-Song of Flame 2.0[/b]
8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b]
[b]-Flameshield[/b]
9. Revert the nerf on recharge time. It takes 33% more time than average melees.
[b]-Solar Wind[/b]
10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk.
[b]-Brimstone[/b]
11. Enemies damaged by Brimstone explosion will ignite.
[b]-Sunburst[/b]
12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b]
[b]-Firebolts[/b]
13. Revert the nerfs on Range and arming time.
[b]-Angel of Light[/b]
14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map.
I need to point this out;
Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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I'd love if the sunsinger got these changes it would make it more of a support class like its original design and you would see more people using it
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Edited by MehdinX: 10/21/2016 5:49:08 PMI enjoy Sunsinger in its current state more than pre-nerf. I play just as good with it after the nerf. The difference now is that the bandwagon has died.
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I don't think sunsinger should be a support class, it used to be great in PVP solo. I miss that
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Holy shit no. They are fine. If anything, only something to let teammates know Song of Flame is active.
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No that'll never happen it'll effect pvp too bad But when pvp effects pve it's fine
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Wouldn't void walker have to be your support class as the other two supports are void?
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Edited by DuBChiri2: 10/21/2016 4:50:18 AMDude it took them over 6 months to fix the glitchy sunbreaker hammers, I doubt they will give you what you want. Warlocks have the longest ranged melees, so that's a plus. Your melee not on kill gives you an overshield, that's a plus. You can literally come back to life, which is a plus. You have the best overall sticky grenade and the best lingering grenade in the game. You have the worst [i]bolt[/i]grenade on sunsinger but a grenade that you just chuck near enemies to damage them shouldnt be that powerful anyways. It's the most forgiving pve super (because self res). And technically if you didn't use only self res then in PvP you are much more efficient because of radiant skin and fusions, so that's a thing. Some of the most useful exotics class wise. With titans having the most useless. (Empyrean bellicose, dune marchers, the worst class exclusive weapons) If your running sunsinger in PvP just use tlaloc because you won't be using your super much. Most of the changes you suggested are a bit...broken. The only thing sun singer really needs is like a 1/2 second of invincibility after self resing to prevent being instakilled.
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Love it
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Bump, and I'm a hunter main.
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Well sunsinger isn't for pvp anymore just like defender just use void walker or stormcaller
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No,no,no annnnnnd no. It's fine as is, they should look at skip grenades and juggernaut though.
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Seriously, considering buffs for warlocks and nerf for silimar are idiotic.. Satire? Warlocks are by far the strong class atm
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I love a lot of these. But 12 and 14 are reaching a bit much
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No. As long as Stormcaller stay the same you'll have nothing
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Once a Sunsinger, always a Sunsinger
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I allows you to come back from the grave. Something the other classes cannot do. I main a Warlock. Just stop.
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Bump! Agreed!
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Learn how to play Warlock. HoPF is your friend. Sunbreakers are your friend. Radiant skin is your friend. Viking funeral plus touch of flame are your friend. I main a hunter and know more about playing a warlock than 90% of you wannabe locks. Git gud scrubs.
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Memory of Silimar's a direct nerf to sunsingers? Kid, you honestly need to get over yourself. People that should've died from my Titan meeee or perfect incendiary grenade tosses don't die from burn either. I'm sure people that should've been killed by burning throwing knives (for whoever uses them) don't die either. Warlocks aren't the only ones affected by memory of silimar. So hop off of your high horse and get over that claim really quick. I like all your other ideas though. :)
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I believe arc bolt does 91 damage why should fire bolts do more?
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Edited by puppyk1sses: 10/21/2016 6:25:49 AMI agree it's weak now, but wow. Why do we always go way the hell overboard with this stuff? If you take a step back and look at what you've written, objectively, it sounds completely ridiculous. I get it if SS is your favorite class, but these adjustments would be insane. One or two would be fine maybe, but you just asked for 13 buffs.
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Bump and like
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Bump.
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#sunsingerlivesmatter
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Sunsinger is in a really bad state right now, but some of these buffs are insane. No reloading on Radiance, Orbs regen grenade and melee? Some of these are ridiculous. But I do agree that Sunsinger needs a fix. And I do like the idea of having a visible aura that shows when you're buffing allies.