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Edited by Wiki-GT11: 10/20/2016 10:57:25 PM
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SUNSINGERS UNITE - Bungie please Listen - Buffs For Support, tweaks, general Fixes, Silimar nerfing ETC.

EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this. EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder. EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m. EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all. [b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock. [b][u]BUFFS[/u][/b] [b]-Radiance general changes[/b] 1. Radiance now inherently affects your allies. 2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b] 3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b] 4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b] 5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b] 6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn. 7. Further details; *For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance. [b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b] [b]-Song of Flame 2.0[/b] 8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b] [b]-Flameshield[/b] 9. Revert the nerf on recharge time. It takes 33% more time than average melees. [b]-Solar Wind[/b] 10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk. [b]-Brimstone[/b] 11. Enemies damaged by Brimstone explosion will ignite. [b]-Sunburst[/b] 12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b] [b]-Firebolts[/b] 13. Revert the nerfs on Range and arming time. [b]-Angel of Light[/b] 14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map. I need to point this out; Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b]
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  • Edited by Erijian: 10/23/2016 12:30:28 AM
    Song of Flame's current bonuses should be intrinsic for Radiance. Make it outright have support capabilities, instead of having to spec for them. Song of Flame should then be reworked into the original Viking Funeral perk, but have it only work WHILE under the effects of Radiance. That would somewhat alleviate the issue of how useless their Super can be. Radiance would outright be support-esque like Ward of Dawn and Shadowshot, and could then spec for three things with their Super: Added offense with Viking Funeral (Like Weapons of Light and Quiver), added defense with Radiant Skin (Like Blessing of Light and Black Hole), or a unique form of utility with Fireborn (Like Armor of Light and Blood Bound). Maybe some buffs to other things like Angel of Light, or some minor nerf reversions to Firebolts and Flame Shield, and bam you got a decent subclass again.

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    • You sir I like you

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      • I love how they want to buff one subclass but they don't talk how op the storm caller melee is or the axion grenade is

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        • Can a titan be killed w one shot while in super? No Can a hunter be killed w one shot while in super? No Can a warlock be killed w one shot while in super? Yes Obviously there is something wrong when a warlocks super is not very super

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            Make stormcaller balanced and we can talk.

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            • Bump

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            • Yes, it need a buff. Is so week

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            • This is amazing man..

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            • Edited by what's a primary?: 10/22/2016 11:50:06 PM
              Wait lmao buff and remove pass nerf on sunsinger lol hahahahaha but wait you forget the satare tag. ooh wait you talking for real —___–

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              • Edited by BlueStar7217: 10/21/2016 3:23:38 AM
                Half of you don't even realize how awful of a position Sunsinger is in right now. Cut your salt intake for a bit a read a bit of this... -The entire point of the class is to have good non-Super abilities to make up for the unconventional Super. The Super itself really does nothing other than enhance those abilities, make them charge faster, and adds a small damage resistance. [i]This is why Flame Shield is fair as an on-hit ability, and Firebolts were relatively balanced (if not a tad bit too powerful with Ignite builds). The respective nerfs to those abilities made them incredibly inconsistent. The Silimar artifact was also a direct nerf to Ignite builds in PvP.[/i] -Solar Grenades have a small radius compared to most AoE grenades, and PvP players also routinely run through them and survive. It's area denial utility is awful. -List of completely useless perks: Solar Wind & Brimstone for Scorch melee, Sunburst, Angel of Light -[i]Heart of the Praxic Fire's effect only enables one extra grenade to be tossed during Radiance, and no additional Scorch charges are provided.[/i] [b][u]Radiance is a joke in PvE.[/u][/b] -Song of Flame is borderline useless. Even if you manage to rally your teammates behind you, nobody uses Abilities for damage phases (except for Ward of Dawn and Shadowshot) as guns deal way more damage overall. -Radiance + Touch of Flame + Viking Funeral requires you to spam abilities at the expense of not firing your gun (e.g. less Sleeper shots, less Spindle shots, less Sword attacks, less Gjally rounds) just to grant your teammates +15% damage each. Assuming a team of 6, your 5 teammates will be boosted for a +75% damage contribution, with a handful of grenades for minor damage (and remember, Radiance Grenades CANNOT be thrown at the same rate as guns fire OR deal Precision Damage, especially for bosses like Golgoroth). [i]Except under extremely ideal circumstances, you'd be better off firing a gun for a literal +100% contribution.[/i] All the same, it requires significant perk investment. -Fireborn is a crutch. (Granted, it is useful for more solo- and freelance-friendly activities) [b][u]Radiance is a joke in PvP.[/u][/b] -Everyone challenges it in PvP; all you need is a shotgun *coughmatador&partycrashercough* and maybe a melee. Or any grenade that can stick and a sneeze in their direction to finish them off. Or a Sniper headshot. Or Heavy ammo. Or a Shoulder Charge. Or literally any Super. -[i][u]Neither a Radiance-enhanced Fusion Grenade or Scorch attack can OHK another player in Super, while almost every other Super can OHK the player using Radiance.[/u] (Obvious exception is Ward of Dawn, which Sunsingers can't reliably challenge anyway regardless of Weapons/Blessing/Armor)[/i]

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                • What I would like to see is Song of Flame become intrinsic to Radiance and then replace that node with an enhanced song of flame giving it a larger AoE and increased effect on teammates, possibly improved weapon handling and reload speed, helping with DPS in PvE or push against enemy teams in PvP. Then either modify self-res or completely replace with an AoE revive, something similar to Mercy in Overwatch, just activate your super again before it gets down to half it'll drain your super but be able to revive teammates regardless of restrictions (revive cool down, hard raid) If it was part of self-res, you wouldn't be able to activate it after you revive yourself. Those would make Sunsinger the support class I want it to be.

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                  • As a day 1 sunsinger warlock, I agree completely. I miss the old days of being a sunsinger when we were actually able to compete against other sub classes. IMO sunsingers were completely ruined by cry babies in pvp. [spoiler]( I mean look at these!: https://www.bungie.net/en-US/Forums/Post/70833384 https://www.bungie.net/en-US/Forums/Post/87618437 https://www.reddit.com/r/DestinyTheGame/comments/3ry6sg/does_nobody_think_sunsinger_is_op/ ) [/spoiler]Its sad to see a good sub class completely get overshadowed by striker titans, and blade dancers, just because people were salty about DoT damage ruining their trials passage or something similar. I have to admit though, firebolt grenade was a bit overpowered back in the days, but now, since they completely changed viking funeral, I feel firebolt should be back to pre-nerfed form (with lessened damage, of course) . And if they really wanted to give warlocks a support class, Bungie REALLY needs to modify sunsinger, because stormcaller is just an enemy clearer, and voidwalker is just does whatever it wants. [spoiler]Pssst, sunbreakers need sunsinger gloves because sunsingers have sunbreaker gloves[/spoiler]

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                    • I'm just going to leave this here.

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                      What about you can use your super to revive a teammate instead of yourself?

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                    • It should increase weapon damage by atleast 5-10% since Radiance is so short to be honest, it wouldn't be BROKE

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                    • I think Bungie should DEFINITELY give an natural effect that burns enemies nearby (let's say 4 m radius for now) and does the same damage and ticks of a solar grenade

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                    • Silimar was made for that...big deal. It's not unfair to the game especially when sunsingers were arguably the best class in y1 and part most of y2

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                      • [quote]EDIT 1: Keep it coming guys, post your feedback, Hope Bungie see this. EDIT 2: Yeah I know pushing like a Phalanx Shileld is too much, what I'm trying to say is that Solar Wind does need to push a bit harder. EDIT 3: It seems a 20 m aura is too much, reducing it to a Radius of 11 m. EDIT 4: I understand some of these buffs are too much, and might even be OP, my purpose is to share ideas, generate feedback and raise awareness about Sunsingers. Thank you all. [b]The purpose[/b] of this post is generate a much needed awareness about Sunsingers, It's fine if you don't agree. Buffs are subject to change. BUNGIE I know you've read this at least once, do your best would you? Thanks, from a Veteran Warlock. [b][u]BUFFS[/u][/b] [b]-Radiance general changes[/b] 1. Radiance now inherently affects your allies. 2. [b]Song of Flame[/b] (Abilities cooldown for your allies) [b]becomes intrinsic to Radiance[/b] 3. [b]You[/b] and your [b]allies[/b] under the effect of Radiance [b]receive a 50% boost to recovery and +5 Agility.[/b] 4. Radiance now has a [b]visible AOE dome to encourage players rally together and let them know where the Sunsinger is, so they can recharge their buffs.[/b] 5. The [b]AOE[/b] dome will have a [b]radius of 11 meters.[/b] 6. Players can pass through the AOE to regain their buffs, just like Ward of Dawn. 7. Further details; *For you, the Sunsinger, [b]Radiance will now recharge Grenades and Melees as if you had Tier 5 Stats.[/b] This is, no more inconvenience for having poor Discipline and Strength Stats, you’ll always get the most out Radiance. [b]Thus the new Radiance would read “Fill [i]yourself[/i] and your [i]allies[/i] with solar light, [i]dramatically increasing the effectiveness of your abilities, recovery and agility[/i].”[/b] [b]-Song of Flame 2.0[/b] 8. With the new SoF, you and your allies’ [b]weapons will constantly replenish ammo from existing reserves, no need to reload. Really good buff for Boss DPS.[/b] [b]-Flameshield[/b] 9. Revert the nerf on recharge time. It takes 33% more time than average melees. [b]-Solar Wind[/b] 10. It will now push harder, 1/3 of Phalanx Shield strength. Something considerable to justify the perk. [b]-Brimstone[/b] 11. Enemies damaged by Brimstone explosion will ignite. [b]-Sunburst[/b] 12. In addition to Orb generation on melee kills, all [b]orbs generated by the Sunsinger will recharge Grenade and Melee abilities for your Allies on pick up.[/b] [b]-Firebolts[/b] 13. Revert the nerfs on Range and arming time. [b]-Angel of Light[/b] 14. [b]Provides “Icarus” for all weapons. Under Radiance Angel of Light allows for extensive, faster Gliding[/b] to have some much needed mobility around the map. I need to point this out; Memory of Silimar is a [b]DIRECT NERF[/b] on Sunsingers, I'm having [b]players living through 2 of my firebolts with Burn when they should've died, just to give you an Idea of how messed up this is[/b]. [b]Bungie you give us this artifact as if OG Viking Funeral and Y1 Thorn were still around, don’t you see Sunsingers are biting the dust in PVP? C'mon guys![/b][/quote]

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                        • You guys do need a buff, but you are the only subclass to have basically two different supers... Faster revives after using self res?

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                        • -blam!- yeah! Bump

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                        • Edited by nomorbountisXP: 10/20/2016 8:57:37 PM
                          15. New [b][i]Open the Heavens[/i][/b] ability: on tapping X three times a giant hole in the sky will open up and Jesus himself will emerge to smite your foes with an exotic sword of your choosing (use L3 to change Jesus' sword). Kills with Jesus active grants +777 agility and recovery [i]and[/i] if all enemies are killed only by Jesus, he will remain active for double duration. Praise the light! *Just announced in patch 7.7.7.0hmylord: A 7th column medal triggered by Jesus only kills activates Divine Intervention which grants Angel of Light for all teammates. All kills by teammates while Angel of Light is active grant bonus Open the Heavens. Jesus stacks up to 7 times. [spoiler]no[/spoiler]

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                          • Bump that similar makes a nerf to Sunsingers. At least come up with an iron artifact (Bretomart's?) that burns through overshields (to nerf Titans) and or avoids tether effect to level up the playing field

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                          • I main a hunter but play a warlock and I do agree that some of these buffs are necessary and change memory of silimar so that two fire bolt grenades with burn on can kill a person using that artifact. Icarus should have been an intrinsic perk on angle of light in the first place and song of flame was always lackluster making the one sunsingers have now and putting that as an intrinsic perk on radiance would be more beneficial. Letting song of flame draw from your reserves should come with something like a small decrease in damage 5% or lower. Flame shield does need to go back to the original cooldown but maybe make it take less damage to beak. That's my input on this but sunsinger really does need some of these buffs.

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                            • Edited by JBO: 10/21/2016 2:02:50 PM
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                              I dont know if any of this is reasonable or too good or whatever. All i have to say is hell no to reverting the firebolt nerf. That crap was so annoying. There are enough grenades in this game that are too powerful. We don't need more.

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                              • I'd love if the sunsinger got these changes it would make it more of a support class like its original design and you would see more people using it

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