Hello everyone!
Let's make together a list with the ptoblems we have in pvp, and hope bungie notices this.
Aftet the drop of Rise of Iron, I see many redbars, huge amounts of latency and the radar is broken.
MatchMaking times have increased, and I almost always join matches in progress.
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The real problem in crucible is [spoiler]The Architects and Misadventure. [/spoiler]
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99% of issues will be resolved with removing sbmm
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I thought I was the only one with a broken radar
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Wanna hear the real problem in the crucible [spoiler]SHOTGUNS[/spoiler]
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Getting shot around corners and shooting enemies around corners.
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Last word hip fire glitch was fixed. Thorn has high range. Fusion rifles werent nerfed
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Battlefield 1 is out, they have servers
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-lag -how easy it is to ddos (2 FREE programs apparently) -balance (low rof and high rof pulses kill in same burst) -locked out of existing modes (dubs in specific) -end game pvp needs brackets -sunsingers need buff, blade needs buff. Titans are good ATM. -(I don't snipe) sniper flinch needs to be buffed half of what it was needed -old exotics need to be viable again
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Edited by Truthiness_Inc: 10/15/2016 6:09:44 PMLag and what is causing lag is the only issue that matters in destiny. They need to stop matching me with 4 continents in the same game at once. I get players from south and north america as well as europe in the same lobby most times and I usually queue solo. How is it so many intercontinental matches are happening on a P2P platform? SBMM is the answer to that question. SBMM and P2P DO NOT WORK TOGETHER. Match making with skill in mind over connection and distance in a peer to peer environment will ALWAYS create latency and percieved lag. The current meta is lag. Lag wins matches and not having lag makes you lose.
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The only problems I've had are front stab (been killed by it and I've killed with it) All my melees are broken, no matter what character I'm on, no matter what sub class, half the time, it'll lock onto them, but completely miss them, or hit them but do no damage
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Not getting a kill but still dying at the exact same range with a shotgun [spoiler]it always happens with warlocks and hunters, I wonder why [/spoiler]
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Being paired with Juan and Jose with McDonald's internet
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Hit detection. With all green bars. You shoot someone in the face with a shotty point blank and he takes NO damage. And he kills you instead. It makes the crucible unplayable
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Here's one of my issues... so easy to fix but they refuse with every update. https://www.bungie.net/en/Forum/Post/215718706/0/0
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Map rotation...... When was the list time you played fire base Delphi? That's what I thought.
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Unable to t bag faster
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Yep, lag. I pumped an entire clip of Tresspasser into someone earlier and he wasn't even damaged. Just got to jump over me and shotgun me in the face.
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At least once in EVERY match I will shotty/melee someone who doesn't die. It's most noticeable with TLW. You can have matches where after 4 shots a player is still half health. Other matches TLW melts.
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How about matchmaking in general. Because I've got a high KD and skill rating I'm always being paired with crap teammates and expected to carry them. The only time I'm even able to win is if I go in with a premade team.
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Lack of first light/bastion in the map rotation.