So i cant be the only one thinking this. But the new flinch mechanic is broken. Reason being even if it takes someones entire clip with a low impact weapon well outside its range and my scout or hc should 3 shot you but it becomes impossible to aim they kill me. Its not a matter of me being not great. Im not great. Im mediocre. But i recognize the severe difference that makes it impossible for ranged players to take advantage of being at range because rate of fire now beats range. My suggestion would be to have the flinch more related to impact than rate of fire. If i hot someone with a high impact weapon i expect them to flinch like crazy. But hosing a swarm of bug bites at someone shouldn't throw them all over the place. Anyone else think it needs changed?
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Bump this