Sure this has already been posted but it can't be posted enough.
Heavily featured in the hyping of ROI were the upgradeable armor types...at the time I thought it was a gesture to the community that has for years asked for transmogrification options to their favorite armors or, at least, the expansion of customisation options beyond the limited and (mostly) ugly shaders available.
So cool concept. I thought.
Turns out that most of this is hidden behind a pretty hefty pay wall and acquired behind an RNG drop in your purchased Silver boxes and can't realistically be earned in game as it seems now. (For trials armor you need to go flawless...which is arguably ok)
Sure...you get the 3 weekly silver boxes per account. But so far the drop rate of over 180 of these (several friends...3 weeks...3 characters) is a grand combined total of 7.
Personally I had no luck in those boxes. So grinding those out now seems to be a matter of years.
And aside from the 1 single coin you get per account (not even per character) from reaching level 22 in your book you do not have any other options to grind the 7 needed to upgrade one entire set....let alone the 21 needed for all your characters.
So the only option, if you want to upgrade, is to purchase silver and buy the silver boxes. And those silver boxes will nett you a chance of one of these coins dropping. A very small chance, because so far the drop rate seems to be 1 in 9.
Which means that you have to spend at least twice as much money on getting the coins as you did for buying the entire DLC which was advertised and hyped with those armor upgrades in the first place.
Now we can rehash the debate about micro transactions for triple A priced games which has its share of protractors (idiots) and detractors (smart and intelligent people)....and that is useless.
The point is that when you hype your paid for game with features that are hidden behind a separate pay wall and aren't realistically obtainable through in game grind you are eroding consumer trust in your advertising as well as your product.
From now on we can never know whether what you advertise or hype is actually a feature and honest representation of the game or whether that feature exploited to have us purchase the game is actually something we have to pay for separately.
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10 RepliesBut it's just like everyone said when people made the slippery slope arguments a year ago: it's all cosmetic, so it doesn't matter, right?