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Destiny

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Edited by Just Dave Man: 10/2/2016 12:22:00 PM
242

Shotguns in PvP are putting Crucible in it's worst state since Thorngate

Every game its just blink, roll, slide shoulder charge shotgunners 1 shotting across the room. This is the reason I left Destiny 1 year ago because I had enough finally. Shotguns have been a problem since launch. Bungie "nerfed" them once but then gave everybody Conspiracy Theory D with crazy range AND rangefinder on it. Now the Matador is the only weapon in Crucible until Gally comes out on Heavy, there are very few players using primaries. The really flawed game design with shotguns is that there are so many ways to close the distance effectively, they do not need the kind of insane range that they have if you have things like blink, shoulder charge, slide etc. Range should be toned down a fair amount from 6m to about 4-4.5m. If they do have range then they should have at least a 25% slower fire rate so they cannot be mashed from mid range in 2 shots. The kill times are stupid at the moment when compared with other "options". I would also argue that the cone of fire from a shotgun is thick enough that it shouldnt need the largest of cross hairs to aim it. That big white ring of death for a cross hair really shows that shotguns take 0 skill or strategy. In the current state, pvp is at its worst ever due to the shotgun situation and its driving more of my friends away from pvp and the game in general.

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  • Imo, shotguns need buffing. Their range falloff is beyond unnatural, and they also need consistency. Why is it that point blank may or may not kill at times? Why is it that a range where u failed to kill, someone else does? Crucible's main issue is consistency, or lack of it. It is not like other games with good pvp where if you died you are fairly certain it was a fair death versus thinking to yourself "This is truly utter bs". Crucible is like that, utter bs 8/10 times. Doesn't matter if your KD is rank 1 or bottom, the pvp of this game is horrid.

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