So with rise of iron comes new artifacts, mainly the one that gets rid of your super in exchange for an additional grenade and melee charge.
I'm wondering what everyone's opinion is on which class has the best neutral game, and could use that artifact for the most advantage?
By neutral I mean, just no supers. For those of you who aren't sure what I mean
My full opinion is below, but the tl;dr is, hunters.
[spoiler]I mained a hunter week one, played a warlock in house of wolves, went back to hunter for ttk, for about 4 months, then switched over to a titan.
Hunters hand down have the best neutral game across all of the subclasses, blade>bow>gun, in that order to be more specific.
I'll expand on this later when I have more time, but I feel the majority of players agree with this.
Titans and warlocks are close in my opinion, but just there void classes.
Defenders: just because of the exotic no back up plans, cause usually your bubble is there just for a quick recharge.
Void walkers: scatter grenade gloves. [/spoiler]
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#Destiny
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Titans IMO have a very strong base game, they can run away effectively. ~[i]TheGreatNike[/i]