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Destiny

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Edited by BKL ComicalRat0: 9/25/2016 6:10:29 AM
4

My own strike idea! (The Knighted Iniquity)

[b]Hello, everyone! Today I am sharing my strike idea that took some time to create and fit together. Anyways, I hope you all enjoy it! :) [i]Strike: Location:Earth:The marshes of Colorado: Level 42:[/i] [b]Zavala gets on the comms[/b] "Guardian, our patrols, and scouts from the east have started going M.I.A... No one reporting back to us or coming back to the Tower, and neither have the ghosts. We lost most of the scout's signals from Colorado in North America. We thought those marshes would be ready to patrol, obviously, we were wrong. Your mission? Investigate, and find out what happened to those unfortunate guardians. After that, we are closing off Colorado to patrols, for our own good." [b]Zavala goes off comms[/b] [b]You fly in the marshes.[/b] No buildings and structure are present as far as the eye can see, with no trees or sign of life. Most of the swampland is flat and calm. [b]Your ghost speaks[/b] "I remember listening to a transmission recording of a ghost that was searching this place for a guardian to resurrect. He was talking to the vanguard while he was looking, but then, I could hear multiple, loud screeches in the recording, the ghost's transmission was cut off. I suggest you stay wary, guardian." You walk this path that leads to a small ammunitions depot. there is also darkness inside the swamp so that you don't go too far out. If you do, you'll get the 'turn back' warning. Once you reach the depot your ghost speaks "There's a frequency activator here, with it we can try and find a guardian or ghost nearby... hopefully, not dead." Once you put the ghost in the frequency activator, you activate the dark zone, so if your fireteam dies, you wipe. Shadow Thralls and Taken enemies start coming out of the marshes and surround your position. You need to survive 4 minutes and 30 seconds while endless waves of Shadow Thralls and Cursed Thralls attack you. when you have survived 4 minutes and 30 seconds, a tier 2 ogre spawns called Gru-Kersh The swamp-master that is always enraged and has increased health. Killing him will continue the strike. [b]Ghost speaks[/b] "Ok, I have something... It's 15 dead ghosts! But they're, underground? That can't be... wait, a tomb husk? For what?" A tomb husk spawns after your ghost speaks. Carrying it will start another encounter. There is a Hive rune that you need to get to, in order to find the ghosts. Once you carry the husk darkness fills around you that creates a maze. Go through the maze and find your way to the Hive rune. Some paths lead to Shadow Thralls, Cursed Thralls, and traps. Once you find the Rune, you place it, the darkness falls, and you teleport under the surface. The area has a Hive/Vex look to it. Decorations and structures from the hive, but the walls and doors of the Vex. The size of the room is about the size of two Nexus rooms... pretty big! Once you're teleported into the room, your ghost speaks again: "Does anything we do here make sense? Okay, I'm scanning around the area... no sign of the ghosts, and why does the area look Vex Hive-ish?" Cayde gets on the comms: "Eh I don't really know, um, this is, well... odd. What do you have to say Misses Morn?" Then Eris Morn cuts in the comms: I have never seen this before. Vex and Hive structure co-existing. I've heard of the Vex and Hive wars but, never seen both of their structure in one place." Then Ikora gets on the comms: "Find those lost ghosts and guardians... we need to find out what... or who did this." [b]All of them get off comms.[/b] The place clears of darkness and a person the size of the Echo of Oryx with a large sword floats in the back of the room. he looks like this- [url]https://www.google.com/search?q=destiny+art&biw=1366&bih=643&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiH7aTasovPAhVFSyYKHS3rB_kQ_AUIBigB#tbm=isch&q=destiny+hunter+concept+art&imgrc=BiduihIkyBGzmM%3A[/url] He has no name, but his filler name is just called The Iniquity Once the place clears, The Iniquity puts his sword down and starts firing energy blasts like Oryx's ranged attack while staying in one place. Your Ghost speaks: "Who is that?! We have Taken!" Taken Thralls and Shadow Thralls start advancing on your position. Then a text pops up on the bottom left of your HUD that says: The Iniquity summons his Scholars. This round is called soul of knowledge. On the left and of the room 10 Cursed Thralls named Scholars start walking to The Iniquity's location. You must stop the Scholars from exploding on by The Iniquity, or he will become stronger for that round. Killing all the Scholars will grant you bane of the wicked, and can now do damage to The Iniquity, up to 1/4th of his health. If the Scholars are not defeated in time, The Iniquity gets a random buff: There are a total of 3 buffs: #1 grants all existing enemies an over shield. #2 gives The Iniquity power, like giving him 1 nova bomb to use. #3 makes you slower for 20 seconds. After you do 1/4th of The Iniquity's health he goes on the ground, picking up his sword, and goes in his melee stage. The next part of the encounter occurs after you have dealt 1/4th damage to The Iniquity. This part is called soul of the sword, and requires you to kill two knights that are called slave-keepers. Killing them will drop a sword, that can do damage to another knight called the Shieldbearer. You have to use the swords in order to damage him. Killing the Shieldbearer takes down the shield that The Iniquity has while the round is going. Now you can damage 2/4ths of The Iniquity's health. Once all the knights are down, The Iniquity goes up in the air and starts firing basic ranged attacks. Once you damage 2/4ths of his health, he starts to go in his ranged/melee stage. This is where you start doing normal damage to the Iniquity. Like any other vanilla boss. After you defeat The Iniquity, a portal summons above him and he gets sucked in, and all the enemies die, and the boss fight is over. Then your ghost speaks: "Who was that... what is this place, what happened to those guardians... well we found the ghosts... but I still don't understand." Then Zavala gets on the comms: "You did well guardian. I have no doubt whoever that was, doesn't like the light." Then Cayde cuts in the comms: "Well obviously, Zavala. But he's right, you did well." Then Ikora gets on the comms: "Even though we have no idea who that was, I assure you that one day, all our questions will be answered." Then the strike ends. The boss has a chance to drop multiple items. One is a Hunter cloak called Shaded Sin: "Lies are sin, but sin is pure." He can also drop a sword called Bane of Emin-Tin: "What is more beautiful than to see the purest species of all, be extinguished in the blink of an eye, and the clash of a sword?" Well that's the entire strike. I hope everyone enjoyed!

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