My friend is bugging me about this topic a lot and I just wanna see what you guys say.
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The super should gain a increase in agility. You shouldn't be able to outrun a blade dancer. If anything needs a nerf it's the stormcaller.
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Balanced so leave it but just the super.....don`t talk about skip nade and qickdraw those need a nerf
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I feel like they need more recovery
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Oh jesus, we're still doing this? Striker titans deserve a nerf before a bladedancer does. I've said this once (actually, probably more than once), ill say it again: There should never, EVER be a case where a super nullifies instant-kill damage that has already occurred (Being hit by another super half a second before you Fist of Panic).
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Thank you guys so much for the feedback! Keep it coming if you can!
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Edited by Angelis101: 9/26/2016 6:09:40 PMI'd say it's hit detection needs some work but that's about it. It kills storm callers and can wreak havoc inside a defender bubble on occasion. But all supers need a weakness. Razors edge is awesome too. Do they forget you have a ranged option as a blade dancer.
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It just sucks when the first person you go to use your super on has a shotgun. You just trade 1 hit kills and waste your super. Maybe give a little overshield?
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It's needs a buff. I can't count the amount of times it short stopped on me and I get shotgun melee.
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It's the only super that is super close-ranged, yet it doesn't absorb that much damage. I believe that it needs a buff to its damage reduction.
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It's fine the way it is, time could be increased a bit to make it compete with ranged Bladedancer aka stormtrance
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I'd say it's pretty balanced, but I think they need to adjust, not nerf, some of the perks. But I do think bladedancer is fine for now