Well, damn not since VoG have I seen raid gear done as well as this. This gear is truly in the tier of "endgame". The raid weapons are randomly elemental and each feature a specific "super" version of an existing perk. [b]The raid armor has a "twist fate" perk on it called "New SIVA Directive".[/b] HM Raid Armor features Ornaments! [b]All raid weapons have the "Whirlwind's Curse" perk which boosts damage against Fallen AND give you increased agility while using the gun.[/b]
By the way, all of this information was added today in the update to the armory. Check this stuff out for yourself if you need proof!
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Auto Rifle: [b]Genesis Chain[/b] [i]"Makes Suros Regime look like trash..."[/i]
Focused Firefly - Focused Fire with an added bonus of Firefly on ADS precision kills.
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Fusion Rifle: [b]Ether Nova[/b] [i]"Susanoo, take the bench..."[/i]
Two for One: Army of One perk with an added bonus of being TWICE as powerful when triggered.
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Hand Cannon: [b]Fever and Remedy[/b] [i]"It's Hakke. Pass..."[/i]
Quick Reaction: Reactive Reload with an added bonus of increased Agility when triggered.
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Machine Gun: [b]If Materia[/b] [i]"Song of Ir Yut on tasty Void crack..."[/i]
Triple Double: Triple Tap with the added bonus of getting two bullets instead of one.
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Pulse Rifle: [b]Steel Medula[/b] [i]"It's Hakke. Pass..."[/i]
Sign of Four: Landing 3 bursts on a target causes the fourth burst to be more powerful.
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Rocket Launcher: [b]Sound and Fury[/b] [i]"A launcher that just clowns around..."[/i]
Wait for It: Spray and Play with the added bonus of granting a larger magazine when triggered.
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Scout Rifle: [b]Chaos Dogma[/b] [i]"Drown your enemies in a flurry of headshots from 10 miles away..."[/i]
Triple Double: Triple Tap with the added bonus of getting two bullets instead of one.
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Shotgun: [b]Quantiplasm[/b] [i]"It's Hakke. Pass..."[/i]
Running Interference: Battle Runner with the added bonus of increased Armor when triggered.
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Sidearm: [b]Zeal Vector[/b] [i]"It's Hakke and a sidearm. Pass..."[/i]
Quick Reaction: Reactive Reload with an added bonus of increased Agility when triggered.
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Sniper Rifle: [b]Ex Machina[/b] [i]"It's an Omolon Eirene, not Hakke crap - HELL YES!!!"[/i]
Wait for It: Spray and Play with the added bonus of granting a larger magazine when triggered.
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Raid Armor Perks:
[b]Helmets[/b]: Temporary increased defense against Fallen enemies on Orb pickup.
(Helmets always have Inverse Shadow)
[b]Chests[/b]: Increased Armor while holding the SIVA Bomb Charge. (Ooh... a raid mechanic!)
[b]Gauntlets[/b]: Increased Heavy Ammo drops from Fallen enemies. (WTF - BROKEN!)
[b]Boots[/b]: Increased Agility while holding a Scorch, Void, or Shock Cannon.
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Looks like this year is gonna be real good! Finally some unique perks that make raid gear truly the endgame gear that should be. Vendor trash can stay right where it belongs! Tell me what you think of the new gear. Also, if you don't like being spoiled, then you never should have made it this far down the thread. You were warned in the title!
[b]EDIT: [/b] Alright, I might be a bit biased towards Omolon and Suros, but that's because they're the best, lol. I personally don't like the sound and design of Hakke weapons. I honestly wanted an entire raid set of Omolon "Vloop" weapons...
[b]EDIT 2:[/b] Okay, apparently elemental damage on the weapons in the raid drops is not the same as what's showing in the armory. All secondary and heavy weapons roll a random element.
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Im a crusible guy, not a raid guy but this makes me wanna farm the crap out of the raid. (So far I enjoy pve a lot, nice and slow, great to chill a bit)