Revisiting the items that Bungie had shown that would be release in TTK, but never did. What are your thoughts about it?
[b][u]Consumables[/u][/b]
[url=http://db.planetdestiny.com/items/view/1281917992]Heuristic Light[/url] - [i]Grants an additional Moldering Shard when conquering a foe in King's Fall[/i]
[url=http://db.planetdestiny.com/items/view/2937851017]Indomitable Light[/url] - [i]Increases likelihood of weapon and armor drops from your next King's Fall foe[/i]
[url=http://db.planetdestiny.com/items/view/3004954978]Valorous Light[/url] - [i]Increases likelihood of weapon and armor drops from your next Heroic King's fall foe[/i]
[url=http://www.destinygamewiki.com/wiki/Hullsinger_Rune]Hullsinger Rune[/url] - [i]Activates a dial in Hull Breach[/i]
[b][u]Exotics[/u][/b]
[u]Warlock[/u]
[url=http://www.destinygamewiki.com/wiki/Astrocyte_Verse]Astrocyte Verse[/url] - [i]Reduces Blink cooldown and increases travel distance.[/i]
[url=http://www.destinygamewiki.com/wiki/Ophidian_Aspect]Ophidian Aspect[/url] - [i]Improved Siphon and weapons ready and reloads very quickly.[/i]
[url=http://www.destinygamewiki.com/wiki/Transversive_Steps]Transversive Steps[/url] - [i]Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching that ammo's type.[/i]
[u]Titan[/u]
[url=http://www.destinygamewiki.com/wiki/Thagomizers]Thagomizers[/url] - [i]Fist of Havoc kills recharge your melee and melee kills recharge Fist of Havoc. Gain an additional melee charge.[/i]
[url=http://www.destinygamewiki.com/wiki/Dunemarchers]Dunemarchers[/url] - [i]Increased sprint speed, extended slide distance, increased movement speed while aiming your weapon, and tighter turn radius while sprinting.[/i]
[u]Hunter[/u]
[url=http://www.destinygamewiki.com/wiki/Shinobu's_Vow]Shinobu's Vow[/url] - [i]Improves Skip Grenade and you gain additional Skip Grenade charge.[/i]
[url=http://www.destinygamewiki.com/wiki/Fr0st-EE5]Fr0st-EE5[/url] - [i]Tighter turn radius while sprinting. Increased grenade and melee regeneration while sprinting.[/i]
EDIT:
Since many people are commenting thinking of the new artifacts, how do you think these would be if they were in the game and with the new artifacts:
[u]Memory of Radeghast[/u]: sword heavy weapons can reflect projectiles, including ogre blasts, crucible rockets and even some Supers.
[u]Memory of Perun[/u]:: highlights guardians with full Super in yellow, and guardians with low health in red. Perfect for PvP players.
[u]Memory of Jolder[/u]:: removes sprint cooldown, allowing players to run indefinitely. The lamp section of Crotas End becomes a breeze!
[u]Memory of Silmar[/u]:: dramatically reduces any damage dealt by DoT effects (such as Thorn poison). With the return of Thorn, this buff will no doubt be an essential PvP sidekick.
[u]Memory of Felwinter[/u]:: lose your super, but gain an extra grenade and melee, and boost to all stats. A tactical choice which unfortunately doesn't stack on top of existing buffs.
[u]Memory of Gheleon[/u]:: gain detailed radar at all times, including when aiming a primary (essentially grants precision radar and third eye).
[u]Memory of Skorri[/u]:: speeds up Super recharge for all nearby allies. Perfect for team players, notably during the Wrath of the Machine raid encounters.
[u]Memory of Timur[/u]:: Melee an enemy for a chance to make them an ally for a short time. Must be low level enemies but still an excellent PvE buff to have.
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6 RepliesThe exotics are coming with RoI. If you look at all the new perks coming with RoI, all of the exotic perks from those exotics are mentioned in the list.