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Destiny

Discuss all things Destiny.
Edited by xiahoukev: 9/11/2016 12:22:24 AM
41

Most Balanced Subclass

Nightstalker

72

Bladedancer

29

Gunslinger

100

Sunbreaker

34

Striker

71

Defender

164

Voidwalker

386

We always moan about what Bungie get wrong so what did they get right? Which class is most balanced. Poll is a maximum of 7 so comment for sunsinger (obviously needs buffing) and stormcaller. Edit: Strong consensus that Voidwalker is most balanced subclass.

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  • Warlocks: easily the [b][u]BEST[/u][/b] class right now. The effort/reward factor is heavily askew. And the thunderstrike mechanic needs to change, just add a lunge and keep the max range. Sunsinger is a different story, viking funeral does not seem rewarding enough. Voidwalker is honestly balanced, the axiom bolts are a bit easy to use (at least you can run away from them) Titans: heavily [u][b]overatted[/b][/u], strikers have a tool set that heavily punishes other players for making mistakes and exposes those who are tactically unaware (basically a useless class against good players. Defender is easily the best class, since they can play the objective very well, have great survivability, and a grenade that takes away mobility and abilty. (Heavily effective against warlocks). Sunbreaker is ok, the healing is a good perk, the grenades is too inconsistent, but the super is great Hunter: easily the [b][u]WORST[/u][/b] class. Grenades that are mostly difficult to hit, besides skip and bolt. Supers that are all easy to shut down or counter. A jump that only works in close quarters, leaves you unbelievably exposed in the open. Terrible horizontal speed. Perks that centered on gunplay, (this is good, but it does not provide enough) . Perks that are found on armor and weapons, like reload speed and accuracy. Lack of survivability persk (bladedancers should only works on the super and a melee). Terrible melee compared to warlocks and titans, (smoke bombs is good, I'm just wish it was affected by the fast ball perk. Hunters basically have only one advantage, close range vertical evasiveness (good for handcannons)

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