I'm going to put my neck out on the line here and say no. I think HCs are in a good place right now if you use them correctly. Furthermore they (the mid ROF archetype) have the quickest and most reliable TTK (bar some exotics) - 3 shot kill and only 1 has to be in the head. If you remove bloom you go back to an age where spamming HCs will be rife and Hawkmoon becomes OP again. It takes patience to learn to wield them effectively, that's all
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It's not about "using them correctly" There's literally RNG on whether your freaking shots land at all regardless of how good you are at aiming. https://www.twitch.tv/triplewreck/v/80559901?t=10h48m11s It's BS, no other gun class has to deal with that.
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You keep on posting that video but that's all that triple wreck uses is HCs. Why does he use them?? Because they have the best TTK out of any primary in he game. And you want to buff them more? I think they're in a good place after the tweeks bungie made
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Because no other gun class is as powerful. In regards to primaries anyway. There has to be a tradeoff for the power you get. Accuracy is that trade off.
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And if we're going to talk about no other gun being as powerful maybe we could look at pulse rifles taking a similar number of headshots to kill but having vastly more range and accuracy and also not having bloom even when firing at their max RoF?
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Honestly if you can hit every round from a pulse in the head, you deserve that kill. The bonus to the pulse is that you can weaken them by aiming for body and if you are practiced with the gun you can control the recoil to some head shots.
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And if I hit every shot to the head with a hand cannon I deserve that kill as well, but I don't get it. Bungie takes those kills away from me using bloom to forcibly cripple my accuracy. No other gun class in punished merely for pulling the trigger.
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This might sound like a dumb question, but are you considering that ever "shot", I.e. Pull of the trigger, with a pulse is actually 3 bullets, the comparison between HCs and pulse rifle's shots-to-kill is inaccurate. Now the tradeoff of that advantage with pulse rifles is its medium range. So I'm having a hard time finding the validity to you argument. Let me ask you point blank, If hand cannons have more damage per bullet (not per trigger pull) than any other primary, why should they be granted the unfair advantage of having equal accuracy?
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If I line up my pulse rifle so that when I pull the trigger all 3 rounds land headshots, and then bring the reticle back to the same place and pull the trigger again those 3 rounds will *also* land as headshots. And depending on the gun and perks that can be 2-3 bursts for a kill, while hand cannons are 3 headshot kills (unless using a low RoF with reactive reload for 2 shots, assuming they land), similar numbers of shots (trigger pulls) for a kill. The only obstacle to landing those sequential headshots on the pulse is my own ability to fight recoil and bring the reticle back to target. With hand cannons in addition to all of that the game then rolls dice to see whether or not my shots land even if the reticle was dead on (regardless of range), and as I shoot the gun my odds get worse with every shot, pray tell how the $#%^ing hell is that fair? [quote]why should they be granted the unfair advantage of having equal accuracy?[/quote] It's not an unfair advantage for the guns to frigging work within the range we've been told they'll frigging work in. Accuracy should be a factor of my skill, not based on RNG.
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BS, the tradeoff was supposed to be range, not range AND accuracy.