Post your exotic. I'll be happy to put it in the subtext of the game so it's balanced and/or interesring. If you have a specific problem I can help solve or address it.
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#Destiny
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1 ReplyCrypto Connect Exotic hunter head piece "Even death shall not separate me from reality" Perk 1: spawn with more grenade and melee energy Perk 2: gain a brief agility increase after respawn Exotic perk: "No Regrets" orbs of light do not disappear after death
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El Tigre Exotic hunter arms "All the powers of a Tiger, none of the drama" Perk 1: "prowess" sprint speed is dramatically increased for the first 5 seconds of your sprint Perk 2: "strength" hitting someone with a charged melee does extra damage and knocks them back Exotic perk: "eye of the tiger" enemies are highlighted while aiming down sights for better target acquisition
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1 ReplyThe Bandwagon Exotic hunter chest "Hunting is cool" Perk 1: enhanced radar Perk 2: see allies clearly through walls Exotic perk: "birds of a feather" the more hunters there are on your fireteam the greater the bonuses you get from this armor. Increased agility and weapon handling as well as grenade and melee recharge when allies are in proximity
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Adding a post because I thought a new sunbreaker exotic would be cool. [b]Enthralled by Flesh[/b] - Sunbreaker Gauntlets "Fire loves to eat" 0: Infuse, Twist Fate, [b]Enthralled by Flesh[/b]: Gain a additional Thermite Grenade fire tracks enemies. 1: Intellect, Discipline 2: Paramuscle Armature, Momentum Transfer 3: Twist Fate, Twist Fate Thought giving Thermite grenades this would be fun and efficient considering a exotic like this would make simmering flame a lot more helpful besides the fact that it's fun. Really think Armamentarium needs to be changed to allow more grenade exotics. 3:
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2 RepliesReposted here on Eshai's request. The Whispering Hunger "Take me up, oh bearer mine, and we will fill the world with our hunger -- with our vengeance." Exotic Scout Rifle, NL Shadow 701X Archetype (Mid RoF, mid Impact, high Stability) Design: Largely constructed of black, reflective metal with golden chasing around the angular planes of the weapon. The barrel is shorter than most scout rifles, and the sides of the weapon are decorated with shards of Ahamkara bone. Its stock and under-barrel grip are both of polished mahogany wood. Grimore: [spoiler]"Warlock-Denuntiatus Iathrus Cavali was one of five Guardians to ever see this weapon. You may know that name. You may know of how he died; of the Fireteam he turned on and killed within the Citadel, sacrificed to the Ahamkara within his weapon. Of the Huntress he loved and who loved him, and who killed him even as he defeated her on the dead grass of the Forgotten Shore. You may know that name. Five Guardians have ever seen this weapon; have ever run their hands along the bone, traced its knife-sharp lines, felt its weight on their back. Two Guardians have ever heard the Ahamkara within the weapon urge them to vengeance; urge them to fight, and soon, to die. You are the second Guardian to hear those insidious whispers. Do not fall prey to them; do not let the Dragon of Bone -- It Who Starves As It Gorges -- consume you as it has consumed so many others. You, by taking up the Ahamkara Weapon -- The Hunger, the Consumer of Souls -- you have taken Iathrus's burden onto yourself. In the name of the Light, what you have done? What have you done?"[/spoiler] Intrinsic Perk: Void Hunger: This weapon fires in two-round bursts and does Void damage. Main Perks (choose between): Headseeker or Zen Moment Tree Perks Column 1: Smallbore, Braced Frame, or Rangefinder Tree Perks Column 2: Feather Mag, Oiled Frame, or Rifled Barrel Exotic Perks (choose between): To Devour...: Every kill, this weapon's cyclic fire rate increases a small amount. Stacks up to +40% to the base fire rate. Procs on precision kills, but resets if 15 seconds have passed since the last kill.The Range and Impact are also slightly less than the base gun. ...Or To Consume: Every precision kill, you gain a small amount of your health back. You also gain extra Super energy, and your Impact is boosted. However, your Reload and RoF are less than the base gun. Ghost Fragment: The Hunger 1 (Found in the Tower, next to the Speaker in his bookshelf) [spoiler]It was a dark night in the Cosmodrome. Shattered, rusting hulks of ships loomed over the path, which twisted and turned through the Forgotten Shore. Upon that path walked a single Guardian, a single Warlock, with a rifle -- decorated with the bones of an Ahamkara, polished to a gleaming sheen, and whispering with invisible power (you do not transcribe) -- cradled in his gauntleted hands like a child. Fallen eyes watched from the darkness, from inside the desiccated remnants of a Golden Age, but they did not approach the lone Warlock. They could scent the spilled Ether on his robe; the invisible crackle of Servitor-power trailing behind him like a shroud. The Guardian turned, his gaze sweeping over the wrecks, and the Fallen melted into the shadows from whence they came. Finally, the Warlock approached his destination; a overhang, a cliff overlooking the remnants of the sea these ships once sailed on. And as the ethereal moon passed behind the clouds yet again, the Warlock turned, shifting his weight to one side... just enough to avoid the throwing knife that sped past his helm, its blade barely visible by starlight. Another Guardian rose from the underbrush; a Hunter, expertly camouflaged. At her hip was a hand cannon; she did not draw it. She did not need to. And the Warlock shifted his weight again; almost anxious. Nervous. It was like the first time they had met. In a different place. A different time. Now, the gulf of words and deeds separated the two; blood, and not that of the Darkness, stained the Warlock's hands. He folded those hands behind his back now, and spoke, setting down his rifle onto the dead grass. "Cassandra. So, the Vanguard sent you? Of all people?" The Warlock did not take his helmet off, and the orange glow of his visor regarded her impassively. But perhaps -- perhaps, in that moment -- he may have felt betrayed. (You do not record.) The Huntress looks at the Warlock now; not like before, but with something approaching an impossible hunger -- a want. (You know the hunger is not the Hunger.) "If this could be different..." She trails off. It cannot be different. She knows this. (You do not admit it. Nor did -- does -- she.) One sought the Name of the Darkness; the mysteries of the Worm-Gods, the nature of Rasputin's deep code. He sought to embrace the false-light of Oryx's God-Star, as Toland once did of Crota's; to understand the Great Conflict at its deepest level. Knowledge destroyed him, led him to that lost shore. The other sought a life free of the Darkness; a life where she could live, love, roam the endless plains of the Solar System without fear or apology. She found another; she found her love. And her love took her where she could not go, and in the end, did not follow. (Before the end, you do not realize.) Love destroyed her, led her to that forgotten land.[/spoiler] Ghost Fragment: The Hunger 2 (Found in the Tower (on Ikora Rey's desk), but only appears after obtaining The Hunger weapon) [spoiler]The two regard each other one last time under the dark moon. He does not speak, and she sees him not as Iathrus Cavali, Warlock of a dead order, lover, friend, and he sees her not as Cassandra-3, Huntress of the endless wastes, lover, friend, and she does not speak. They are in the land beyond names now. A Taken does not have a name. A Thrall does not have a name; in that instant between when your finger releases the trigger and when your gun kicks against your shoulder, you do not have a name. Her hand drops to her hip, and the Ahamkara Weapon rises as an extension of his arm. In one fluid movement, the dance begins. The eternal, indescribable dance, and as a bullet from the Huntress's hand cannon whips by the Warlock's head, the Warlock almost smiles. He knows what to do now. All Guardians know the steps of the dance of battle. But few Guardians have ever danced like this -- not since Malphur and Yor. The firearms ring out in staccato chorus; the Huntress's faceplate scored by the Ahamkara Weapon's rage (for a race destroyed, for brothers and sisters killed -- you will not record), the Warlock's left arm hanging numb at his side, trickles of warm blood running away from his veins. And finally, the dance slows. The dance never truly ends. (You do not record this. You do not want to record this. You may have anyway.) The Warlock holds the Huntress; his touch tender, his voice quiet. She holds him as well; the two, intertwined for the last time. Both are mortally wounded; the white of bone and the spark of Exo machinery visible through shattered armor. "Open your eyes," one says. "Close your eyes," the other says. "You do not want to know." "One last piece of knowledge," the other replies. There is a last moment of silence (of mourning, you did not transcribe) before two shots ring out in perfect synchronicity, two fingers tightening on triggers worn by years of eternal combat against the Darkness and -- in the end -- each other. No Ghost stands by to revive them. No Light but the Greater Light awaits them, together in the Light as they never could be in life. Perhaps that was what they wanted. (You do not record this. You do not read this. You do not know this.) In the end, they were both free of The Hunger. You have taken the Hunger into yourself; you have embraced it. In the name of the Light, what you have done? What have you done?[/spoiler]
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1 ReplyThe Mage Cage Exotic warlock chest "Men only imprison that which they fear" This armor looks like prison chains around it(looking Badass as usual) Perk 1: melee attack speed increased Perk 2: increased defense in the chest so u can take more damage in that area Exotic perk: "Chain Breaker" taking body shots increases agility the more damage taken( the chains will break but also regenerates slowly)
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3 RepliesFrostbite Exotic warlock helm "I was a warlock long before the traveler arrived" Ice crown on helm Perk 1: regenerate ability and super energy even while dead Perk 2: reload exotic weapons much faster Exotic perk: "Ice King" replaces all abilities with an ice version. Ice will have effects such as slowing and brief freeze when used with super.
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3 RepliesNautical Nelly Exotic hand cannon "Most pirates have a hook for a hand..." Its a small flintlock pistol that comes From the sleeve Perk 1: critical kills grant increased glimmer in all areas and grant glimmer if there was none in the first place Exotic perk: "old school" this weapon has a very small clip but does massive damage. Clip is 4 bullets. Option to choose between 2 perks "flint" bullets have burn effect "lock" bullets have extreme stagger
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Edited by CMEshai: 9/12/2016 1:39:06 PMQuantumPhoenix1 posted here. https://www.bungie.net/en/Forums/Post/212558105?page=0&sort=0&showBanned=0&path=1 Here's my thoughts: The Hunger (Think there's already a gun with that name. Might be wrong.) 1. I once helped make a auto rifle with a similar concept. It would stack rage up to 3x, increasing damage but decreasing accuracy, and kills while in rage would have a chance to grant you a overshield until rage would fade. 2. I once made a 2 burst perk called repeater for sidearms. Thought it was a great name so I'm adding it here. 3. Believe this is high rof along with Suros DIS-47 and NL Shadow. 4. Think both the exotic perks could fit together on the same gun if implemented correctly. 5. Love the lore. Just spectacular. Here's my version: Hunger's Quest - Exotic Scout Rifle "To [i]devour[/i] or to [i]consume[/i]." 0: Kinetic, Infuse, [b]Devoured[/b]: Weapons stacks devoured after each kill, increasing the rate of fire, handling, and reload. Stacks up to 3 times. When the stacks end charges super energy a proportionate amount. 1: Smooth, Smart Drift, Field Choke 2: Repeater 3: Lightweight, Injection Mold, Hammer Forged 4: [b]Consumed[/b]: Kills while enemies are being devoured regenerate your health. I like this setup better simply because it would feel exotic. Since the quest to fulfill the needs of your hunger is a strong plot in the grimoire I thought the name was a bit more accurate.
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2 RepliesEdited by CMEshai: 9/8/2016 2:00:33 AMJdtinsley95: 3 exotics Death Strides (may be victim to change) 1. Agility and slide distance could only be in the exotic slot since there are no real perks that do that. 2. Activating the warlock jump mid jump wouldn't work because of how glide functions. Essentially activating it again would not change your velocity. 3. Something can be done though Death's Stride "Walk on the not so lonely road." 0: Infuse, [b]Death's Stride[/b]: Increased Agility. Sunsinger gets a evade (glide side ways leaving a trail of fire) 1: Discipline, Strength 2: Sidearm, Twist Fate 3: Void Double Down, Last Hope Feel like this is more fitting. The Herbalist (Actually they're called Botanists) 1. Same but less impacting problem as the first. 2. Have a cool idea for the exotic ability. Botanist's Gloves "Roses are red. So are you." 0: Infuse, [b]The Botanist[/b]: Precision kills cause envenomed smoke to burst out of the enemies head. Increased Ammo Capacity on all weapons. 1: Discipline, Strength 2: Twist Fate, Twist Fate 3: Hand Cannon/Scout Rifle Reloader This was just for fun. With a precision weapon with firefly it would wreck in pve. USA F1117 (don't know what it means) 1. Diplomatic Immunity is cool, just a little broken. 2. Ammo perks can be added in place of unexisting exotic slots. Vintage Patriot "The people of old used to be separated and fighting eachother. This is one of there war relics." 0: Infuse, [b]Diplomatic Immunity[/b]: Immune to radar while gliding. Bullets and abilities are quieter. 1: Strength, Twist Fate 2: Special Ammo, Heavy Ammo 3: Twist Fate, Twist Fate Thought this would make more sense because your in the air for a long time with glide, so if you use it right it can be great in pvp.
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4 RepliesExotic sidearm Compass of logic Archetype: havoc pigeon Void damage Passive exotic perk: [b]logic pointer:[/b] recoils towards nearest opponent, Aiming this weapon towards a target zooms for accuracy Final Exotic perk: [b]mark of logic:[/b] hitting an enemy has chance to fill him with void, weakening and marking him for you and your allies Other perks: Relentless tracker, Third eye
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6 RepliesEdited by Casty Cabin: 9/2/2016 8:04:51 PMPrimary Scout Rifle Name: Gun Flavor text: "This gun can shoot your enemies. And other stuff." This weapon deals kinetic damage. Barrel Perk Tree: Long barrel- The barrel is longer. No change in perks. Regular barrel- The barrel is normal length. No change in perks. Short barrel: Barrel is shorter. No change in perks. 1st solo perk: Sights- Adds sights to the gun. Second perk tree: Green- The fire that comes out of the barrel is green. Purple- The fire that comes out of the barrel is purple. Orange- The fire that comes out of the barrel is orange. Exotic perk: This gun shoots bullets. *All stats are set to 25* Critique?
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5 RepliesDeath's Flame Exotic hand cannon Archetype: Imago loop Does solar damage "It's opponent will die. If not, then..." Passive exotic perk [b]Death's Flame:[/b] hitting the enemy with first and second round will refund the magazine and final round will ignite enemies Final Exotic perk: [b]Seeking Flames:[/b] last round will hit three times if it will kill the enemy doing so Mag size 3
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1 ReplyI have an idea for an exotic, but so far I've only thought of the weapon archetype and it's exotic perk. It's a high impact pulse rifle (like the Messenger or Spare Change) with an exotic perk called cryo rounds. The perk increases flinch and stagger like high caliber rounds, and when you shoot and unshielded target with it (including guardian's with their health lowered to the red) it has a chance of snap freezing them.
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5 RepliesEdited by Dez: 9/2/2016 8:03:10 PMTell me what you think about this shotty I just made? Exotic Shotgun: Danger Zone Flavor Text: Target: ACQUIRED. [i]Loading statistics...[/i] Danger level: MINIMAL. ::No threat detected:: Weapon Archetype: Conspiracy Theory-D Elemental Damage: Void First Perk: Threat Evaluation - this weapon deals increased damage against enemies with full health First Column: -Linear Compensator -Field Choke -Aggressive Ballistics Second Perk: Close and/or Personal Second Column: -Single Point Sling -Rifled Barrel -Fitted Stock Exotic Perk: Target Neutralized - scoring a melee kill refunds the entire clip
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Edited by CMEshai: 9/4/2016 8:46:40 PMA Kindly Warlock https://www.bungie.net/en/Forums/Post/212130172?showBanned=0&path=0 Exotic idea: The Interfacer 1. Interfacer may body shot in pvp. Therefore I made it only precision, which also compliments the name and allows the weapon to sniper super up guardians while having more rate of fire than usual. 2. Pitchfork doesn't seem to fit with the weapon, so I added another precision perk. 3. Made the weapon better in pve by adding to the exotic perk. My version: 0: Arc, Infuse, [b]Interface[/b]: Precision rounds can ignore elemental shields. Continuous precision damage increases further precision damage until reload. 1: Smooth, CQB, Linear 2: Unflinching 3: Quickdraw, Braced Frame, Extended Mags 4: Triple Tap Unknown if it would overthrow Black Spindle, but it seems to be along those lines. Recommend Shortgaze-Hawkeye zoom so it's not too good in pvp.
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Edited by CMEshai: 9/2/2016 1:31:43 AMMaking a couple examples of exotics I personally made. 1st one is inspired by high rof rocket launchers not being good enough and MIRV mini the long forgotten rocket launcher perk I want back in the game. [b]The Answer[/b] Exotic Rocket Launcher "The coolest one" 0: Arc, Infuse, [b]Coolest One[/b]: Full Auto and increased rate of fire. 1: Smart Drift, Warhead Vernier, Agressive 2: Clown Cartridge 3: Extended Mags, Quickdraw, Single Point 4: MIRV Mini Why isn't this a thing? It would be awesome if they buffed the high rof rocket launchers. Giving them an exotic like this would also encourage the use of them too. Maybe a rate of fire and magazine buff is in order, making them 3-4 in the magazine instead of 2, then removing tripod from there perk tree.
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6 Replieshttps://www.bungie.net/en/Forums/Post/212000243 Danielhasajob Black Friday (idk about the name) 1. Aggressive ballistics with the exotic perk seem to make this weapon a 2 shot kill. Understandably it's situational and hard to do but I would call this a warning. 2. Exotic Perk seems to state increased damage twice. Believed to be a typo. 3. Replaced accuracy with aim assist and stability because it seemed excessive with Icarus and Send it. 4. I love the idea that you can stay in the air while shooting but mechanically it wouldn't work for hunter, which is why it's the only class that can't have it. They also have other stuff that allows for it so perhaps you can make them feel clever when they use that stuff with the gun (also makes sunsinger slightly better). Here's the weapon with the edits: Flight Attendant Exotic Hand Cannon "Need more time. Will edit later." 0: Kinetic, Infuse, [b]Flight Attendant[/b]: Weapon has increased damage, stability, and aim assist while airborne. 1: Smooth, CQB, Field Choke 2: Icarus 3: Hammer Forged, Smallbore, Flared Magwell 4: [b]Ascendant Wings[/b]: ADS while airborne will decrease time of descent. Most people don't know how people snipe while airborne, but the best chance to get an accurate shot is right when you start falling. This will be the same place that this weapon excels at exploiting. It would almost look like the peak of a glide. Hammer forged replaces Send it because handling is important mid air. Your weapon was well designed so I didn't have to do much, so I did what I thought would make more sense vs better.
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Edited by CMEshai: 9/1/2016 11:26:55 PMhttps://www.bungie.net/en/Forums/Post/212000243 Danielhasajob Cerebus (...) 1. Took me a second to figure out it was a hand cannon, and I'll be the first to tell you a single action revolver cannot burst fire. Maybe make it a pulse rifle just because they already 3 burst. 2. Devil's leash couldn't work in the game even if you wanted it to, but feeding frenzy is simply better and actually works with the context of the weapon, so yeah. 3. Solar Dogma would feel like a discount or broken last word if it was a Hand Cannon. Although I think I have a way of making it better. here's my take on a Pulse Rifle version [b]Cerberean Curator[/b] Exotic Pulse Rifle "You are a caretaker. Take [i]care[/i] of them." 0: Kinetic, Infuse, [b]Curator[/b]: If not all bullets hit the target in a pulse then the pulse continues. 1: Field Choke, Linear, CQB 2: Feeding Frenzy 3: Extended Mags, Perfect Balance, Braced Frame 4: Headseeker Not everyone knows but the rof on a pulse rifle isn't in the pulse but in the delay between them. Essentially this pulse rifle could skip that delay. Headseeker actually benefits from this because id you think about it you can land more than 4 body shots until a headshot, allowing the damage to just keep stacking up. Thought the naming and quote was pretty clever but I'll let you decide.