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#feedback

Edited by RedKain243: 8/30/2016 1:47:35 PM
85

Armor ammo and reload perks are too complicated and encourage hoarding needlessly

Agree - simplify ammo and reload perks

405

Disagree - hoarding is good

43

Don't care

38

Part of the fun in destiny is using different guns in different situations. But if you want to use different kinds of guns, you need armor with specific ammo perks for each one. [b]Ammo perks should be simplified into the following (like it was in year 1):[/b] * Carry more ammo for special weapons * Carry more ammo for heavy weapons * Carry more ammo for primary weapons That's it. This would drastically reduce the amount of hoarding in the vault necessary and free up space for a lot of people. As a contrast to this, right now we have ammo perks for each individual weapon (which is not necessary, encourages hoarding, and reduces available vault space) : Auto, Scout, Hand cannon, Pulse, Sidearm, Fusion, Shotgun, Sniper, Rocket, Machine gun. Its dumb. It means that if i have an armor piece that i think looks awesome, I have to collect a different version of it for each type of ammo perk i want :/. Primary choice in armor should be based on looks and stats. We should not need duplicate copies of an armor piece to get a different ammo perks. [b]Similarly, reload perks should also be simplified. Only the following reload perks should exist : [/b] * Primary weapon loader * Special weapon loader * Heavy weapon loader Having an individual reload perk type for each gun type is dumb also. [b] If not done on legendary gear, at the very least, these generalizations should apply to [u]all[/u] exotic gear that has ammo or reload perks. Exotic gear is exotic, and should allow us more flexibility without requiring multiple copies of it.[/b] Please share your thoughts below. [b]Edit: This suggestion has more than 2500 upvotes on reddit [/b]: https://www.reddit.com/r/DestinyTheGame/comments/503vks/ammo_and_reload_perks_are_too_complicated_and/
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#feedback #Gear

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  • Edited by Talia Sendua: 9/1/2016 7:33:09 PM
    Would a Perk for "more Primary Ammo" available... NLB and UR would dominate everything! So, no... This Game Need this playful draft, the Skillsystem from Classes and Weapons/Armor is easy enough! Be happy, that we have now switchable Ammo perks on Chestplate and Boots... In Year One we have only the posssiblity for ONE Ammo Perk on Chestplates and Boots. [quote]* Carry more ammo for special weapons * Carry more ammo for heavy weapons * Carry more ammo for primary weapons [/quote] Special Perk in Y1... Check Heavy Perk in Y1... Check Primary Perk in Y1... Nope...never seen! [spoiler]What comes next? ONLY ONE WEAPON IN THE GAME?!?!?[/spoiler]

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