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Edited by Karl Marx: 8/30/2016 6:12:45 PM
140

Shoulder Charge and the whole OP rant about it.

Hey, it's me again with another [i]Honest Opinions[/i]! Remember, this is just an opinion. I'd like it if you would read the whole post before you would start commenting stupid things. So a lot of you think Shoulder Charge is OP, or overpowered. I'll try to prove you wrong. Try. [b]We can place the so-called Shoulder-Haters in a couple of categories.[/b] [u]1. The Titan-Hater[/u] People who are generally against Titans. These are the people who you will see saying things like [i]Please remove Titans from the game[/i]. I think that we can ignore them on this subject. [u]2. The Rage-Complainer[/u] People who were just killed by Shoulder Charge, and are complaining about the fact that they got killed. I can understand that, since it's a rather unpleasant (a knee to the face doesn't quite make someone happy) way of dying. We can ignore them as well as they are obviously not thinking with a clear mindset. [u]3. The (Non-)Experienced PvP'er[/u] People who are angry because of the Shoulder Charge mecanic. I will be talking to them mostly. [b]So what makes Shoulder Charge overpowered?[/b] [u]1. The damage[/u] Shoulder Charge is almost always a one hit kill (OHK), unless you are running max armor or you are a Warlock with The Ram (exotic helmet) equipped. This is indeed frustrating, but imagine if it wasn't. There you are, right in front of an enemy, probably weak because you just rushed that enemy. Not very interesting, huh? [u]2. The agility[/u] Again, shouldn't you be able to turn whilst running? Yes, maybe not 90 degrees. This could use a slight decrease, I agree. A SLIGHT decrease. [u]3. The 'tracking'[/u] That should stay, it's mostly out of practical reasons. And how often did you already miss a Charge? Don't complain about Shoulder Charge if it's actually lag. [u]4. The cooldown[/u] Very interesting point, I'll be telling you something about that now. Prepare for a long read. [b]The Shoulder Charge Cooldown.[/b] Most people think that Shoulder Charge is overpowered because it's actually infinite, it has no cooldown. Let me tell you something, just to get things straight. What is the Striker subclass all about? Let me give you the flavor text, that little thing that describes the whole subclass. [quote]At close quarters a fist is better than any gun.[/quote] Indeed, Striker is all about kicking and punching people. That's why Shoulder Charge has no cooldown. DON'T POST YET, let me continue. What is Defender all about? Again, I'll quote something. [quote]The wall against which the Darkness breaks.[/quote] This one is all about defending, and supporting the team. That's why your Force Barrier will continually recharge (Unbreakable), and heavy weapon kills generate orbs. No cooldown? What is Sunbreaker all about? [quote]Forge the fury of undying suns.[/quote] It's all about forging stuff. That's why your health regenerates when you take people down with your fire, along with many more benefits. Cooldown because of the abilities. What is Gunslinger all about? [quote]A lone wolf who lives for the perfect shot.[/quote] All about shooting perfectly. That's why killing people with precision will take you into a trance that will grant you even more precision. No cooldown, it even stacks. What is Bladedancer all about? [quote]Beautiful lethality, relentless style.[/quote] This one's flavor text is pretty worthless, except it sounds cool and it's about lethality. But you can become invisible as much as you want, along with many more asassin abilities. Again, no cooldown. What is Nightstalker all about? [quote]Draw from the Void. Light the way.[/quote] Especially [i]light the way[/i]. A Nightstalker is an explorer, a guide, a hunter. You help people to get trough the wild. That's why you have Keen Scout, to help you read the terrain. No cooldown. What is Voidwalker all about? [quote]Those who have stared into the Void are not bound by the laws of space and time.[/quote] That's why you will drain enemies from their energy. Cooldown, although it's just because it involves abilities. What is Sunsinger all about? [quote]There are flames that even the Darkness cannot extinguish.[/quote] It's about fire an supporting your team. That's why you can hang still in the air. No cooldown. Still not a good ability. What is Stormcaller all about? [quote]Harmony within, hurricane without.[/quote] It's all about hurricanes. Pretty worthless flavor text. But. If you get critically wounded, you get a speed boost, and if you get melee'd, your melee gets fully charged, making it having... wait for it... No cooldown. You get the point. Every subclass has such an ability, although Sunsingers did got screwed over. So the no-cooldown-rant, I think that's pretty fair. [b]Conclusion[/b] Shoulder Charge is not overpowered at all. The so-called [b]broken tracking[/b] is 90% of the time just lag. I explained the cooldown thingy. Only a small agility nerf could be justified, in my opinion. In my opinion. [spoiler]Go ahead, check my profile and start a rant about my Warlock and K/D ratio. I know you want to.[/spoiler] [b]So a lot of you say I want Shoulder Charge nerfed by agility. I said it [i]could use it[/i]. It doesn't [i]need it[/i]. Very big difference.[/b]

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  • I don't have a problem with shoulder charge at all. But I simply can't understand why they nerfed throwing knives so they couldn't one shot headshot low armor enemies. I mean more throwing knives are missed than landed anyway.

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    • You didn't actually explain the cooldown. It does have a cooldown, just not one that's visible, so people don't understand it.

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    • Edited by AggressiveBacon: 9/4/2016 8:50:19 PM
      My thoughts on shoulder charge Here's my backstory, with all of the classes [b][u]Warlocks[/u][/b] I've been a warlock since beta, a sunsinger since level 15, and never looked back. I don't really have much against either of the other subclasses, sunsinger just fits me better. [b][u]Hunters[/u][/b] I actually debated whether to be a hunter or warlock originally, but decided that hunters were too squishy and I hated the jump. I actually do the best in crucible with my hunter, and I will admit that they are frabulous I'm mainly a bladedancer, but am working on maxing out nightstalker currently, I like both but bladedancer is my favorite. [b][u]Titan[/u][/b] This is the one that actually matters here, I've been a defender since the beginning, and hardly a striker at all, but I do have it maxed. I'm debating whether to switch to sunbreaker. [b][u]thoughts on shoulder charge[/u][/b] I think that it is completely unbalanced in the way that it is the only extra ability that is a OHK, and it has virtually no cooldown, but I see where titans are coming from, you can't lower the damage, because then its useless. [b][u]I don't want strikers to suffer the same fate as sunsingers [/u][/b]. I think that they should increase the damage slightly to prevent the (not so)rare occurrence where they survive with like 2 HP, but they need to reduce the auto aim quite a bit AND make it require you to actually sprint for more than 1/2 second for it to charge OR make it require a Melee charge. Anyways, that's my opinion, what's yours?

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      • I think lightning grenades and shoulder charge should be nerfed. Both just need a little nerfed to the degrees that can hit you. Shoulder charge shouldn't be able to hit you at 180 degrees and lighting grenades need just a little nerfed to its radius. I think that is completely reasonable.

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      • Shoulder charge is fine. My problem with strikers is lightning nade and juggernaut with their -blam!-ing universal dildo.

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      • You have a skewed point of view. Titans don't need a nerf. Everything else needs a buff to back to what it was. Before the trip mine fiasco AT BEST a titan could trade, shoulder charge for a sticky to the dome. Sunsinger used to rule the 3v3 landscape. Beside no one use shoulder charge any more, juggernaut with uni is 50 times more powerful.

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      • Edited by rick23452: 9/4/2016 3:48:22 PM
        My bet is in a few weeks, the Shoulder charge will be a shell of it's current state. If for no other reason than posts like this. Even more so than posts calling for a nerf.

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      • Edited by Thorn: 9/4/2016 3:49:40 PM
        It's pretty op when it's makes a -blam!-ing 180 in the air to kill me. Or when it somehow pushes said Titan up 10 feet in the air breaking all laws of whatever the -blam!- [spoiler]and -blam!- lightning grenades and fist of I can't win my 1s [/spoiler] I have a Titan with [i]23 days[/i] and almost 80k kills in crucible with [i]Max Grimoire[/i]. I have no say because I'm insanely inexperienced

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      • people who main titans have small brains so trying to tell them that their ability is broken is basically like talking to a wall.

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        • I see you point about other classes having abilities that require no cool down but none of those abilities one shot you like SC does

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        • Now I understand this one, Warlocks take a dramatic nerf, along with the hunter. Now the Titan (Which I am not hating on) has barely taken any reductions. Apart from Hammer of Sol. Now, with people mainly running striker, it does get annoying to see shoulder charge all over the place. And there are times where you kill them and you still die from this. Here's a tip, stay all the way back, and ready a shotgun.

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        • Dumb post is dumb. [spoiler]mk 44 standasides naff said! That's the only thing that makes sc beast.[/spoiler]

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          • I cant stand folks that say titians are weak in the crucible. just annoying.

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          • You don't even have it unlocked, what drugs are you on

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            • This post is stupidly long and you seem to care to much about something that isn't actually real. Shoulder charge is annoying but all it takes is a shotgun to counter it. I really hate this community sometimes and it's what puts me off the game. "Err me god that's so op nerf this blah blah"

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              • Shoulder charge is not op but it's not well balanced. Considering it's a class that can handle anything short range and has by far the best capability of closing gaps between players due to the existence of Titan skating as well as juggernaut. You need to just land in the general vicinity of someone to be able to shoulder charge them due to the tracking and if that fails and your pushing that hard, you are likely to have a shotgun and that instant burst of speed shoulder charge gives makes it difficult to track you as well. It is nearly impossible to counter shoulder charge close range without a shotgun due to how bad primaries are. Tlw is not a viable option at this point due to its inconsistency. And don't give me that "git gud, kid" crap.

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                • I main a warlock but have all characters. I find it ridiculous that people still complain about the so called shoulder charge ; it's not that hard to kill a titan before he shoulder charges you so please get some skill.

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                  • There are only two things I'd like to see changed about it. But i'd take either. One is to make it use your melee energy upon a successful hit or kill. Players will then have to build for it maxing their strength stat as well as having to think a little more before just running around and hitting the melee button. Give shoulder charge a slight increase to recovery after use. I think that would balance it nicely.

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                    • Shoulder charge is completely fine

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                      • You're right. We should nerf Titan skating in general.

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                        • I say just make it less desirable to use. You know how using blink on a Bladedancer lowers recovery? Make equipping SC lower either agility or armor. I think that's pretty fair, no?

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                          • I honesty have no idea how Bungie is okay with titan "skating" and the speed they can move across a map and shotgun/shoulder charge people. It legit looks like cheating. There's a reason it is the meta right now.

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                            • https://www.youtube.com/watch?v=zE-yW4KzsWg Sorry, but the tracking on shoulder charge is broken. It should be avoidable against those who do not aim.

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                              • In my completely honest a opinion, Shoulder Charge should consume your melee charge, and can't be activated if you don't have a melee charge. And this is coming from a former Titan main.

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                                • Don't let him close the gap on you, take advantage of space, last word, and shotguns.

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                                  • So they want shoulder charge nerfed because it ohk? Okay so that means, snipers, shotguns, fusion rifles, and rockets all need to be needed too. Better yet, just take all of it out of the game and give everyone foam fists. Then we can punch each other to tickle town.

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