http://youtu.be/op0TlS6hSo4
Acoording to this video, Necrochasm starts off as a common weapon and then you upgrade the brains out of it. We should be able to do this with our humble little Khvostov 7G-02 we got as our first weapon!
Bump if you want it! Post your ideas below for what kind of beast exotic it should upgrade into, and I'll try to repost some of them here :D
Suggestions:
Arron Rift's--
"During a late night tinkering session by a campfire in Forgotten Shores, you realized that some old parts from a rusted plane seem to fit perfectly around your trusty old Khvostov 7G-02. Now whenever you fire the gun within 2 meters of a target, the gun switches to a [b]FLAMETHROWER[/b] that deals massive fire damage and sets enemies alight while consuming Special Ammo. The only drawback is that when you run out of special ammo the gun still tries to switch to flamethrower, meaning you sometimes can't shoot enemies up close. You really need to have Banshee-44 take a look at that..."
nNeXxT's--
"It would be cool if it had a skill chain that allowed you to effectively have a select fire option, allowing the gun to be auto, burst, or single shot, and it would change the classifier as well between auto rifle, pulse rifle, and scout rifle as well as damage per round."
EffinWat's--
"I would love to have it be a truly "silenced" AR that adds bonuses to movement speed and weapon handling while crouched as well as the exotic skill being a significant damage bonus verse enemys who can't see you. Perfect "assassin" weapon." With Trestero adding "Newly awoken, you were hunted by Fallen through the shadows. Show them the roles have reversed."
MadnessQuotient--
He suggests having it evolve multiple times, going from white to green to blue, etc. Perhaps having multiple quests where you choose whether you want the gunsmith or the cryptarch to upgrade it, each providing different bonuses.
Katzparty--
"The Old Lightbringer
A modified Khvostov found back in the ruins of the cosmodrome outside the wall. A strange weapon that fires true, despite dating back to before the Golden Age.
With similar changing fire modes to the Suros, but instead it's burst fire when ADS'd, and a special ability that grants the user the Voidwalker's Surge ability on kills and a slightly boosted health regen on precision kills."
Goldhawk777--
He suggested having the element and perks be based on your class and play-style. I'm taking this a bit further to suggest maybe it could pull up your character's stats to tailor the weapon to you, such as whatever element you use the most and perks like fitted stock for long-range players vs. extra ammo for players who miss a lot, etc. A gun designed for everyone!
I'm seeing a lot of "DO STRANGERS RIFLE" but in my opinion, 1) Doesn't it already have a similar exotic counterpart? and more importantly 2) The description of that gun states that it shouldn't exist due to tech that isn't out yet. SO that means the FINISHED version of[b] Strangers Rifle probably wont be out until Destiny Two[/b], where there will probably be a war between the City and Darkness going on (Because the Stranger is from the future, and there's a big war she returns to, if you pay attention).
But how I see the Khvostov going, is a mix of that plus a few new things. You could have select fire, heavy spring mag for faster fire rate, maybe a drum mag. New sights for the gun, to make it close, med, or long range. In its upgrade quest, its Exotic perk could be permanent Explosive round, Elemental rounds, or Tracer rounds (similar to the Shock Rifles that Fallen use). Pick one out of three quests, Banshee-44 for Expl., Master Rahool for Elemental, and Variks for Tracer rounds. (You have to be sighted for the Tracer rounds, like the lock on for Truth and similar RPG's)
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