Float during super activation, basic melee controls, and targeting for swords with no ammo.
Reposted because my previous post was completely ignored and faded into the abyss.
Here are things that need changing.
[b]Float During Super Activation[/b]
[b]Shadowshot, Nova Bomb, and Radiance[/b] need minor tweaks. Not buffs, not nerfs, tweaks. Read on to see what I mean.
These supers are all here because they both need tweaking for the same reason. They need to give players control of mid-air horizontal movement during the activation animations, and vertical movement during said animations needs to be almost entirely removed.
When you activate these supers mid air, you could float off the edge of the map, or go behind a tree and have your ability hit that instead. For Nightstalker, you're wasting your super; for Voidwalkers, you're likely going to commit suicide.
It's not as serious an issue for Radiance users, but if it's going to be given to SS and NB, then giving it to Radiance is only fair.
It's the guardian's light that causes them to float, therefor they should have some degree of control over the direction in which they float.
[b]Basic Controls Modification[/b]
Tap RB/R1 for regular melee, hold RB/R1 for class melee. That way you don't spend your charge unless you actually need it (enemy JUST out of melee range? Too bad, throwing knife is now wasted).
[b]Zero Ammo Swords[/b]
Using swords without ammo is doable, but really frustrating. Low damage and stuff is fine, but the targeting on them is absolute crap.
So many times have I tried to swing at someone who was less than 1m in front of me, only to have my guardian [i]step slightly backwards[/i] and then miss their swing. I've tried to swing at someone just off to the side, only for my character to target the air right next to them.
This made the "guardian kills" portion of A Sword Reforged much more annoying than it had to be.
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