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#feedback

Edited by PietVanDerRhum: 8/26/2016 9:33:30 AM
15

Make the Hunters great again !

I mean compared to other subclasses hunters feel quite weak. The Titans can throw countless hammer over the map while having an overshield, Warlock can electrify their enemy while teleporting... in 1v1 a fist of havoc, a nova bomb, a sunbreaker... will almost always win against a hunter! I understand that hunters are made to be a bit more furtive, ninja like, but a little buff will be welcome to make the subclasses a bit more balanced. So here is some adjustments I'll like to see: Sunslinger: - overshield while using the super - golden gun duration increased by 3 sec. (still 3 shots but a bit more time to use them) - firing time of tripmines decreased (when enemy run into a tripmine it explodes almost directly, preventing people from just running through a tripmine without even caring since it will explode when they're already far enough to not get any damage) Bladedancer: - slight increase of the running speed to make it really the fastest subclass (by a little bit) Nightstalker: - faster registration of tethering (often I see an enemy with a roaming super, shot a tether in front of the enemy, because most of the time even if I aim properly it doesn't count as a direct kill, and yet the enemy has time to run away from the tether! This super is one of the worst in PvP, you can't count on it to block the enemy from using their supers like the suppressor grenade of the titan!) I think at the moment the hunters, especially after the uncalled nerf of the gunslinger, need a little buff! what do you think?

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