Headseeker, Perfect Balance, Feeding Frenzy - Red Dot OES
I have 3 of these. All of them are decent, this one is my favorite. Probably better rolls, lot's of people with a better K/D than me, but IMO, this is how a weapon should handle in PvP.
Even when I lose a fight, I never feel like I was cheated. When I get the drop on someone, I KNOW the only thing stopping me from getting a kill is my aim. No weird penalties, not wonky mechanics, just me, and how well I aim the gun.
There are some other things that come close, and a lot of weapons actually feel pretty "fair". but the Grasp is simply fun. Every single time I use it, just plain fun.
Maybe that is how all weapons should be balanced. Forget the minutia of stats and kill percentages. Is it fun?
Overpowered? What difference does that make if all weapons are fun to use? If every archtype had it's thing? Even if it blurs the line between it's class and others.
Should the Grasp being deadly at scout/sniper range? I guess that depends on the overall goal of PvP. Sometimes what is most balanced, is not what is the most fun. So perhaps the solution to something like the Grasp is not to nerf it, though it honestly wouldn't bug me if they toned it down.
Maybe the answer is to seek out more "fun" from everything else.
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I might enjoy my Grasp more if I could choose something other than a long range scope. I'm also stuck with secret round, which is an awful perk that lowers the rate of fire and time to kill if a shot misses. Adds that extra bullet that always misses and making the gun worse. I still enjoy it a lot though!