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#feedback

Edited by ATP: 8/25/2016 12:27:38 AM
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Please buff these things.. @Bungie #Cozmo

So. I'm not a big PvP player but when i play sometimes i feel like there are a LOT of stuff that needs a buff! This is what i think. If you don't agree just comment down below. And these are only buffs no nerfs! Titan Sunbreaker: Could use a tracking buff. Beacuse there is just no point and sure not a big one. Striker: No change here. I feel like the class is balanced. Defender: Remove the nerf that happend in the December update. FYI: i belive the nerf was the longer the WoD is activated the less stronger It becomes. If the sheild has been down for 30 secs i belive It can be destroyed by 1 golden gun shot.. Hunter: Bladedancer: I think a buff to the arcbolt would be really nice. Beacuse a LOT of ppl use the skip nade and not the arcbolt. And i know that Bungie did a ninja nerf to them. Nightstalker: No changes here. I feel that the class is balanced. Gunslinger: A buff to the Thorwing Knife would be good. Instead of It being 158 pre-nerf let It be like 160. And change back how the Tripmines were before the nerf. Warlock: Sunsinger: Buff the Firebolt how It was before the nerf. And also buff the Viking funeral perk. Beacuse now you only have 3 secs to have a small dmg boost. So make the dmg boost like 10% more than 5% Woidwalker. Its fine where its now. Stromcaller: Its fine where It is now. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • The sunbreaker needs a tracking buff any other sunbreaker main can agree

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  • Buff high rof ARS like doctrine by 5 percent but decrease range

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  • Honestly I want them to undo the patch which -blam!-ed up the throwing knife. If I land a critical with a throwing knife and the burn procs than I should be awarded with the kill. As of now it leaves them with the slightest bit of health. Not sure if anyone has experienced this though.

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    • Blade dancers need a huge nerf. As fast as they are with an insta kill attack, and they're practically invincible one on one without supers, or heavy. They need their armor tweaked. They don't need to be ruined. I just want a chance.

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      • Id be fine with this, but I've a small buff to nightstalkers grenades

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        • Stormcaller? Balanced? Someone hasn't been killed by thunderstrike from 5 miles away

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          • Sunbreakers don't need a buff. You can already destroy an entire team and catch a couple more on respawn in a single super. My titan is my least played character yet I averaged way more kills per match on my titan than either of the other two classes.

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            • Here, let me beat cozmo to it, Let's see if I can paraphrase his copy paste response... "Great idea! I'll pass it up to the devs. We appreciate your feedback." Sound right?

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              • Everything here is wrong. Bladedance needs less armor, stormcaller needs a major nerf, and sunbreakers neex a slight buff. Striker juggernaught shield could be lowered a slight amount.

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                • One more things, the -blam- lightning grenades

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                    Ha, you think strikers are balanced

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                    • Bump

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                    • Edited by Psychic Donuts: 8/26/2016 12:47:32 AM
                      With the Sunsinger's new VF perk and Solar nades equipped, the enemy takes damage, then gets burn and damage increaser, the burn wears off, and finally burn starts again because the grenade is still sitting there while you were pounding them with shots the whole time. It is even more effective with Sunbreakers on. It's great for Sisters and the basic Strike bosses. You can even stack the burn because Sunbreakers gives you two Solar grenades. I'd say it is right where it should be. In my opinion, the classes are balanced right now. Some of them may be annoying sometimes but that is the players, not the subclass. Universal Remote is a bit out of hand but not so bad.

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                    • I support any buff request, no matter how absurdly it was worded. Hope we get more OP weapons with RoI release.

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                    • Nightstalker needs a buff on the super an nades/smoke cause they don't work like there suppose to they don't last as long as the others an its bullshit. The defender bubble its not suppose to be invincible get over it. The strikers lightning grenade needs to be reduced in both range of how far an how wide its damage is along with the tick of it an the shoulder charge needs to be looked at it tired of it still being the only ability with a one hit kill. An as you can see I said nothing about the damage output its a grenade its meant to kill but not 8 to 9ft out thats bullshit. Bladedancer needs a buff/nerf an what I mean tires if the homeing blade I'm sick of it following me 20ft in the air as for the nades all need to be reduced to a respectable damage that balances out. As for the voidwalker its fine in my book as is the sunsinger except the armor buff around the radiance it needs to be increased so people can stay alive after self rez I've killed people who have immediately self rezed along with getting one punched after self rez an its bullshit. As for gunslinger give the knife its damage an dot back its an incendiary knife get over it an the tripmine it needs its sticky back along with its damage back titans have two grenades that stick an warlocks I think have two an hunters only have one instead of two its bullshit.

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                      • You are not an intelligent being. These ideas are a joke. Delete your game please

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                        • I feel like yes, there are some problems with the subclasses but most "problems" people have with their subclass are only partially related to the subclass. I've seen people be mad at stormcaller since it's a one shot with a sniper headshot. Bladedancer because of both snipers and decent shotguns. And really any subclass besides the one-and-done supers can also be one shot by a sniper, killing all the fun of building a super and preparing to unleash it on a team. Finish raising your GG in the air and get snipers. Jump up in the air to feel like a boss for bladedancer, sniped. Get smart, activate stormcaller behind cover, walk/hover out to kill people, sniped. This goes for almost all supers. Snipers need to be toned down. Maybe not damage wise but AA. And by mentioning aim assist i'm probably going to get a lot of flak, but it does make shots easier, I can say from experience. Tl;Dr Snipers ruin crucible and destroy the fun of supers, but OP has good list.

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                          • Ya know, just bring back op firebolts why don't we? Ok, good? Good

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                            • [quote]So. I'm not a big PvP player but when i play sometimes i feel like there are a LOT of stuff that needs a buff! This is what i think. If you don't agree just comment down below. And these are only buffs no nerfs! Titan Sunbreaker: Could use a tracking buff. Beacuse there is just no point and sure not a big one. Striker: No change here. I feel like the class is balanced. Defender: Remove the nerf that happend in the December update. FYI: i belive the nerf was the longer the WoD is activated the less stronger It becomes. If the sheild has been down for 30 secs i belive It can be destroyed by 1 golden gun shot.. Hunter: Bladedancer: I think a buff to the arcbolt would be really nice. Beacuse a LOT of ppl use the skip nade and not the arcbolt. And i know that Bungie did a ninja nerf to them. Nightstalker: No changes here. I feel that the class is balanced. Gunslinger: A buff to the Thorwing Knife would be good. Instead of It being 158 pre-nerf let It be like 160. And change back how the Tripmines were before the nerf. Warlock: Sunsinger: Buff the Firebolt how It was before the nerf. And also buff the Viking funeral perk. Beacuse now you only have 3 secs to have a small dmg boost. So make the dmg boost like 10% more than 5% Woidwalker. Its fine where its now. Stromcaller: Its fine where It is now.[/quote] Also give people who just activated their supers a bit of protection.everytime i use my hammer i walk the corner and get shotgunned

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                              • Those are not very good ideas. Sorry. Bungies reasons behind the Nerfs were because the grenades or perks were not working as intended. Tripmines were never meant to stick to people. Sunsinger was meant to take people out of engagements by burning for a long time. Not for putting out damage. It's nice that you want buffs instead of Nerfs but I don't think these are it

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                                • Storm caller balance except for melee range

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                                  • Hey check out these class change suggestions https://www.bungie.net/en/Forum/Post/210281619/0/0

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                                  • [spoiler]Woidwalker.[/spoiler]

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                                  • Thorwing

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                                      Hahaha Nightstalker balanced? You funny

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                                      • You forgot the #satire...... Sorry but I can't agree with any of your post.

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