JavaScript is required to use Bungie.net

#feedback

8/22/2016 1:22:43 PM
4

Buffs and nerfs needed

Yes

9

No

21

Pvp Special ammo Sniper, shotguns and Fusion rifles need an ammo reduction to 3 to 4 rounds depending on your armor perks. When picking up ammo also be 3 to 4 around depending on your armor perks. This also includes universal remote and no land beyond. Sidearms also need an ammo reduction to 15 to 20 rounds depending on your armor perks and same thing for one picking up ammo. _ Hand cannons High impact low rate of fire needs a small damage increase to 6% increase. _ Auto rifles High impact low rate of fire needs a damage increase to 10% increase. Fabian strategy needs its perk to change from were front lines active it in between medium rate fire and high rate of fire damage and increase the ammo by 10 rounds. _ Pulse rifles Low impact high rate of fire a small damage decrease by 3%. Medium impact and rate of fire an ammo increase by 9 rounds. High impact low rate of fire a stability boost. No time to explain needs the sparks from the need of the weapon reduce. Red death change back to a high impact low rate of fire pulse rifle. _ Make pvp connection bass matchmaking. _ Titans Lighting grenades range reduction about the same as spike Grenades. Pulse grenade an damage increase. Shoulder charge an reduction to the duration and a cool down time of 3 seconds. Juggernaut a reduction to the duration and a cool down time of 3 seconds. Thermite grenades a damage increase but an range decrease. Fleet fire an increase to the ability. Twilight garrison have 2 evades but 20 seconds cool down time and 1 evade of 3 seconds. _ Hunters Tripmines grenades in a small increase to damage by 6%. Circle of life needs an increase in the duration when you kill with throwing knife. Throw knives precious shot increase. Scavenger needs increase the reduction of the cool down time. Chain of woe needs an increase to the ability. Melee increase to range. Voidwall grenades increase to damage. Blood bound increase to rand and damage. Courage of the pack increase to the ability. Shadestep have 2 evades but a cool down time of 20 seconds and 1 evade of 3 seconds. _ Warlocks Solar grenades change to napalm grenades like the change to dragon breath and increase to damage. Focusing burst increase to the burst. Radiant skin increase to the reductions of incoming damage. Solar wind increase to the range of the knock back. Viking funeral increase the damage multiplier. Angle of light get an small incoming damage reduction. Vortex grenades increase to damage. Axion bolts the enemy can shot them and has increase to damage. Vortex increase to damage. Surge increase the ability. Pulse grenades increase to damage. Stormtrance reduction of range. Amplitude an small range reduction. Pulse wave increase to the ability. _ Pve Hand cannons Increase to ammo to 150 with out armor boost. _ Snipers Low impact high rate of fire increase to ammo to 30 rounds and 36 with armor boost. Medium impact and rate of fire increase to 20 rounds and 26 with armor boost. _ Shotguns Increase to damage by 50%. Low impact high rate of fire increase to ammo. _ Rockets Increase to damage by 15% Low impact high rate of fire increase to ammo to 10 or 12. _ Machine guns Increase to damage by 10%. Low impact high rate of fire increase to stability and ammo. _ Sleeper simulant The exotic perk change from more ricochet to upon impact an enemy it track the nearest enemy up to three times if the enemy in a close personality. _ Elements primary A new consumable that change the primary. There are three different consumables they can find out in the wild they are very hard to fine but all legendary and exotic primary can change to an element that doesn't have an element all ready. _ Comments, uncommon and rares Allows to infuse to light level. _ And thank you for listening

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • The primary thing I'd like to comment on are low rate of fire high impact pulse rifles. They need a damage buff. The two burst needs to become more reliable( similar to the old days) in order for the gun to be competent in today's Last word and Mida era.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon