For me it's got to be an indepth system of Skills, Perks, and Attributes.
Skills being game changing abilities, Perks providing minor buffs and utility, finally Attributes governing the effectiveness of my character.
Man is it fun to build my characters in so many different ways. Then every now and then breaking the game by maxing out everything and going on rampages as a mad God.
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A grind that means something, like in Diablo III, I would start teh game, get mah wizard, and start grinding, as I expected Diablo to be a hard fight. I got to a high level (about 56 in an hour (from 38)) and absolutely demolished it. Deep grinding is good grinding in games that have great loot drops