There have been too many instances where I have joined raid groups where other fireteam members have railed on players who weren't 100% familiar with the mechanics of any given fight, and I wanted to submit this post to share with you all some ways that we can make raiding a better experience for all players involved regardless of skill level.
I want you all to know that you can invite a novice guardian to a raid and still beat it easily as long as you properly teach him or her. It's important to understand that, however well intentioned you may be when dealing with inexperienced players, you may not be aware that your instructions can be vague, misleading, or inappropriate for the player you are trying to teach. So here are my own tips:
[b]1. Teach to the lore.[/b] These raids have some wacky mechanics to be sure. But by explaining what the mechanics have to do with the lore of the game, you are framing a proper context and giving a purpose to the fight. Always explain the objective first (for example: "we have to help the taken guardian find his or her way back to our dimension by creating a pathway to the deathsinger 's brand") so that the fight feels less gimmicky and, in turn, more sensible.
[b]2. Understand that there are strategies within strategies--do not overlook any nuance.[/b] It is easy to overlook a small step in raiding that can mean the difference between a kill and a wipe because we don't properly assess what is going wrong. There are many nuanced strategies in each raid that can make things a lot easier for all members of a team, and if you are teaching how to raid you need to be familiar with at least most of them. For example, having two hunters on the first and third plates during the Oryx fight will improve performance because they can both tether the middle lane after killing their ogres, trapping the light eater knights and instantly and solving the problem of keeping the Knights away from the bombs. Another example would be the first gaze holder during the Golgoroth fight. He or she can use a machine gun to shoot the first bubble down, switch to primary, and take the ogres gaze, making the job much easier for the rest of the team.
[b]3. Give a guided tour of all routes for each player before the fight begins.[/b] Don't just tell players where to go, show them where to go. And don't just show them, show them how by literally having them run beside you as you demonstrate movement routes throughout a fight. Show them what to shoot and what not to shoot, and when. Tell them, for instance, what they are and are not responsible for. I can't stress that last part enough, because many players die due to burdening themselves with too many unnecessary tasks. A plate holder doesn't need to shoot acolytes--he or she only needs to kill the ogre, and then kill their knight. A aura holder doesn't need to shoot the Warpriest, only the acolytes in 7 to 9 second intervals. Any teacher who properly addresses this in a fight will find that any novice player can hold their own.
[b]4. Create a communication code.[/b] You should establish from the very beginning what everyone should say, and when. It's a given that communication is important, but too much talking over the mic will almost always cause a wipe. Be sure that you establish what everyone should say and when. Keeping it simple, like saying "runner up", "1 up", "2 up", "3 up", "I have the orb", "knight 4 down", "vessel down", "Oryx chest", "Oryx slamming", "run to bombs", "detonate in 3, 2, 1" will make the fight a lot easier. And notice that what I just wrote is basically the entirety of a whole round against Oryx. You literally do not have to say more than 30 words to defeat Oryx on hard mode! Think of it another way--which is the better statement: "I'm taken, someone needs to take my plate", or "Plate 3 taken, middle replace plate 3"? The second line keeps confusion to a minimum and will save you a lot of time and effort. Bad communication is just as bad as no communication, remember that!
[b]5. If you are imposing weapon and high light requirements, you're already doing it wrong.[/b] Let me be clear: you do NOT need a Touch of Malice to beat Oryx. You never needed a Gjallarhorn to beat Crota. You don't need a Black Spindle to finish Golgoroth. And you DEFINITELY do not need 335 light to finish a raid. Yes, these things make the fight easier. But a well taught team will ALWAYS perform just as well if not better than a team with maxed gear and specs. It's time to let that go. If you are the expert raider that you think you are, then you need to stop ignoring players who have the potential to be good raiders but can't because they don't have a weapon that you like! Remember, all of us had to beat the raid at least once without the Touch of Malice, right? So trust in the potential of a player who is willing to learn!
[b]6. Be aware of the difference between an inexperienced player and a "noob".[/b] Inexperienced players are those who are willing to learn, while "noobs" are immature, hardheaded players who do not listen to what is being taught to them. Be sure that, when creating a team of novice guardians, that you want players that are willing to follow orders and trust in their leader. When you have a team of mature guardians, you will know that the fight can be won, regardless of how much experience they have.
[b]7. Be kind![/b] It's amazing to me how often kindness is an overlooked quality among many guardians. This is exactly why I prefer to play with newer players over seasoned ones, because seasoned players are too often jaded by their experiences and less willing to be patient and kind to others. If a new player fails at his or her job, be nice about it! Refer to my second step--assess and reteach, and do it nicely! When you are mean to a guardian you are making that guardian worry not only about the fight, but about being insulted by you, which will only make his or her performance worse. I have been in many teams of "seasoned" players who failed, and I have been in many teams of "novice" players who have succeeded, all for this very reason!
So that's it for me, for now at least. I just felt that this is important because I feel terrible whenever I join teams where people blame others for failing. There's already a lot of toxicity in Destiny, so help it be a better game by being a better guardian for yourself and others!
-Skyrender6
POST EDIT: The positive response to this discussion really shows that we've got a great community here, even if it doesn't always show. Lord knows that I've been impatient, but it's never too late to rethink what your role is in a game like this and to pay kindness forward. Because at the end of the day, you're playing with five other human beings at the other end of that connection. And they may be strangers to you, but so are you to them!
Thank you all for your honest responses, and that includes those who disagree with my points as well, because your honesty is key in understanding why the conflict exists in the first place. Bungie, we need to talk more about this because I just know that your game will be an even greater success if you take an active role in teaching raid etiquette and inclusionary tactics!
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2 RepliesIf you don't know how to do KF then I don't know what you are doing with your life