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Destiny

Discuss all things Destiny.
Edited by Atom Alchemist: 8/14/2016 10:02:53 PM
14

Exotic Idea, What do you guys think before i get it rendered.

Sounds AWESOME

35

WE NEED this

3

There are problems with the design

70

We do NOT need this

10

What ar ethe poll results

18

To all the folks who said there are problems with teh design..no their aren't it's PERFECT...i joke, but DATA DATA DATA i cannot make bricks without clay tell me WHAT teh problem are, so we can come up with solutions to em, i WANT feedback, so give it to me Name- Cavalry Call Flavor Text- I called for the cavalry, they didn't come, I called for Reinforcements, they never came, so i made do. Type Heavy Machine Gun Damage type-Kinetic [quote]Rate of Fire 40 Impact 85 Range 76 Stability 11 Reload 9 Magazine Size 15[/quote] [quote] Intrinsic(aka Hidden) perk-High Caliber Rounds Passive Exotic perk-[b]Army of ME[/b]- Precision hits cause a small explosion and reduce grenade cooldown. End of tree exotic perk-[b] I am the Cavalry[/b] [i]-Grenade kills on minions of darkness regenerates ammo in reserve and increase reload speed significantly for a short time[/i][/quote] [b]Alternative end of tree created by feedback from you all. [u] I am the Cavalry V 0.2[/u] The first ability kill when this weapons magazine is empty, reloads the magazine instantly from the reserve and generates a small amount of reserve ammo.[/b] [i]The ammo regen will be comparable to ammo regenerated though the partial refund system which is around 1/3 a magazine by my information, so it would regen around 5 rounds to the reserve during a grenade kill, this can be further adjusted in reference to grenade multikills, in that the first grenade kill generates 5 rounds, and any other grenade kill for 8 seconds after words generates only 1 round(i beleive the longest a grenade stays out is the sunsingers solar grenade with sunbreaker perks and i think that lasta around 8 seconds)[/i] [quote]First Perk line Choose-able Perks [i]-Smart Drift Control Predictable and controllable recoil. Penalty to range.[/i] [i]-Smooth Ballistics Increased recoil. Boost to range.[/i] [i] -Linear Compensator More predictable recoil. Slight boosts to range and impact. More recoil.[/i][/quote] [quote]The middle SET perk would be [i]-Lifestealer 3 kills in a row will heal you for a bit and start shield regeneration.[/i][/quote] [b]Alternative middle perk [u]Partial Refund[/u] Chance to return a portion of the magazine after an assist.[/b] [quote]The Third Tier of perks will be [i]-Skip Rounds Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.[/i] Or [i] -Braced Frame Increased Stability Reduced Magazine Size[/i][/quote] i was think this could be a AWESOME end of raid exotic, putting it in the same weight class as vex, and sleeper simulant. in terms of the design, i want it to have a streamlined, sleek look of the F-117 Nighthawk, but with a focus on pentagonal shapes instead of triangles, it would also have a huge skeleton magazine attached to it (so you can see the significantly larger rounds this thing is gonna be shooting), not a belt like current LMGS. and yes, black metal and low red highlight with a a single war mind emblem (anyone know if Charlemagne ever had his symbol revealed?) place somewhere prominently, and since ALL exotics have their own unique scope, the ADS scope i want for this is a partial face mask (similar to a german Panzerschreck) it will obscure the HELL out of the players point of view, and the actual reticle would be something similar to image i linked. a special affect would be te barral turning red hot after only a few shots. so what do you guys think?

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