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originally posted in: Exotic Ideas for Destiny
8/14/2016 3:52:26 AM
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Here's my first one.... 'Starlit Spear' - Exotic 'HEAVY' Scout Rifle -By: 'Silver Wind' or 'Drac' Exotic Quote: 'The stars, will be ever wrapped in an eternal lullaby..... caused by us.' -Silver Wind Grimoire: An ancient weapon, built by the Nine, which was lost during the rise of trade and war for territory, before the 'Council of the Nine', came together, to stop the bloodshed. This weapon was created in a lab, where the Nine were trying to meld the power of Negative Light and Pure Light together, what came out of those experiments, was the 'Starlit Spear', an unusual Scout Rifle, that was very unstable, using the light of it's user as it's ammunition, but it could only take so much light at one time. Passive Exotic Perk 1: 'Dampened Fire', because of the weapon using your light as ammunition, your super recharges slowly, causing it to recharge 10% slower. Passive Exotic Perk 2: 'Piercing Light', each round, goes straight through the target, causing over penetration. Active Exotic Perk: 'Glitch in the System' - On the last round of each mag. if you get a precision kill, with this round, a bonus effect will occur, each depending on the subclass archetype being used. But after the activation of this perk, your character will flinch/stagger, because of the light suddenly being drained from him/her, distorting your view, this also affects your super, it takes a small amount of super energy to activate, if you have no super energy, it will drain your health, by 25%. 'Void Shatter' - Void based archetype, when, you activate 'GitS' the target, is absorbed by the void, but is then stopped, causing the target to shatter into tiny fragments that stick to it's surroundings, these small fragments act like Needler spines from Halo. 'Storm Chase' - Arc based archetype, that on the activation of 'GitS' teleports you to the site of the target, in an extended blink, and when you come out of the blink, you will be overcharged with arc energy, causing any damage taken in the next 3 seconds to be shot back at the enemy in the form of arc bolts. ( A bit OP, but can be tweaked. ) 'Flame Mirror' - Solar based archetype, when 'GitS' has been activated, you are turned invisible, but gain a slight burn for 5 seconds, which will always, take 25% of your existing health, during the next 5 second you will get a slight boost to movement speed, and because of the extravagant heat that covers your body, all ballistic, damage will be ignored, because, the bullets melt before they reach your body. Slow Fire, heavy impact type of scout. 9 shots in a mag. 16/100 aim assist. (hard to get head-shots) Energy color, depends on the subclass archetype. Aesthetic Looks: I don't really have much on the looks for this weapon, except for it having the shapes of silver and amethyst feathers popping out of the sides along the body.
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  • Ive got a few exotic helmets for each class Exotic Helmet ( Titan ) The Raging Bull Exotic Perk: Allows a 2nd shoulder charge to be activated straight after the 1st Perks: Grenade kills reduce melee cooldown Perks: Increased Melee Speed Exotic Helmet ( Hunter ) The Vipers Sting Exotic Perk: When enemies are tethered a shock of poison runs through each tether to the enemy creating D.o.T Perks: Grenade distance increased Perks: Melee kills gain super energy Exotic Helmet ( Warlock ) The Armadillo Exotic Perk: When being revived or self-ressurection is enabled you are immune to headshots for 10 seconds. Perks: Increased reload speed with Sniper Perks: Increased melee speed Let me know what ya thinks basic perks could change.

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  • I like to help make and edit exotics here: https://www.bungie.net/en/Forums/Post/212142796?sort=0&page=0 Want to help a little. Armadillo 1. Headshots are way to specific. Here's something more useful for pvp and pve. 2. The perks you suggested don't fit the piece of equipment. The Armadillo 0: Infuse, [b]The Armadillo[/b]: When you revive a player or a player revives you, both you and your ally's overshields have increased armor and duration. 1: Intellect, Discipline 2: Twist Fate, Angel of Mercy 3: Twist Fate Just seems it would work better. If you want me to edit anything else you can ask on my post.

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  • hmmmm, sounds neat... though the one for the warlock wouldnt necessarily, be used in the game, because the warlock selfrez only lasts for 5 secs, and having damage immunity would be too OP, I'd reccomend it to act more or less like the Ram, giving you max armor when you selfrez. The one on the titan seems perfect, and not too OP. The one on the hunter seems neat, but one problem would be, if that the poison effects stack x5 with the bloodbound perk.

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  • Edited by Bit__Trip: 8/14/2016 5:48:09 AM
    [u]Exotic sword[/u] Name: How about a Deal? Damage type: Solar Flavor text: I've seen the gates of hell, I've looked into the beast's eyes...and he asked me this... Exotic perk: The devils deal- R2 activates an aura that possesses nearby enemies, and makes them fight for you, until death. This takes away a majority of your health when activated.

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  • thats actually pretty cool, it's like one of the new artifacts from RoI, though an idea would be, that the amount of health taken away from you depends on the type of enemy you posses.... idk just a thought

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  • Edited by Bit__Trip: 8/14/2016 5:47:15 AM
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  • This is good stuff man, This is on point

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  • tnx... I'd like to see bungie use the community's ideas

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