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8/9/2016 7:04:06 PM
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Or they could just solve the problem both ways by simply creating an item that can be infused into any primary to give it elemental burn, so each person could have their own favorite weapons they already like just have an added bonus. If they didn't want people to have tons of elemental primaries, they could limit how many of those items you could get per account, or make the item only work on exotic primaries, or hell even make it a temporary buff item you could use, but perhaps have a cool-down waiting period like ammo synths. There are many ways that they could incorporate elemental damage into primaries, but the real reason they removed it is because it made their content too easy because everything was just a bullet sponge. Since Taken King they have added more variety and style to some bosses, and if they continue to do that to a greater scale and more often then they won't have to nerf primary's elemental factor just so content take longer and is artificially harder.
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  • I've been saying this for over a year now. Even near the beginning of year one I was saying we needed something like a gem system to give exotic primaries burns.

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  • Believe me you aren't alone. I've posted threads about this ever since they removed elemental primaries and called them out on the lame ass excuse Luke said about 'variety'. There have been tons of people talking about it (on here and other sites like reddit), and making suggestions like this for ages. Honestly though, I don't expect primary elemental weapons back until Destiny 2 where hopefully there will be better AI and consistently more complex bosses/scenarios. If it happens before I'll be pleasantly surprised.

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