There are many reasons soldiers, police, and other operatives don't use dropped weapons in the field.
First, you have no idea how well maintained an enemy combatants weapon is. A gun jam due to negligence can be fatal for the user.
Second, ammunition reserves are unlikely to be compatible with the scavenged weapon. A firefight is not the ideal time or place to check.
Third, all weapons have distinct sounds when firing, reloading, etc... Operating an enemy firearm is a good way to get cut down by friendly fire.
Rainbow Six games have always at least made an attempt at realism. This is not the place that they would choose to deviate.
Certain operators are made unique by their weapons.
Only Frost can carry the Sterling
Only Buck can use the assault rifles (with master key shotguns) that his loadout allows
Only Glaz wields a sniper rifle
Only IQ (and I think the GSG9 Recruit) carries most of the guns that she carries (hell, for some people her weapons are the only thing she's got going for her).
Only Blackbeard carries a SCAR.
Valkyrie is the only character with a SPAS.
Some of the other Spetznas weapons would be unique to Fuse if not for the Recruit.
And this will probably continue with the other DLC operators.
Being able to pick up on weapons effectively means robbing some of these characters of what makes them unique, which is something that's pretty darn important to have on a game that offers multiple characters with different abilities.
Not to mention that some of those weapons are designed to have the operator's ability built into them, (namely Buck's ARs and Glaz's rifle) so they'd probably also have to redesign the game to have an extra button for using other operator's abilities if you took their guns. Sure, this could work on PC where there's always buttons unused on the keyboard, but last time I checked this game already used every button of the console controllers. So to include this would mean favoritism towards certain players of the game, which is the exact opposite of how you make a happy community.
Also imagine how much teamkilling could go up. "Oh, he took Glaz before I could, I'll just kill him when we spawn and take his gun, not like he'll be any better with it." Is probably going to be thought more often than anybody really wants.
Oh, and there's also meant to be some clear differences between the weapons the defenders and the attackers use, and that could go away the moment an attacker's killed in action. Could you imagine an operator with a [i]SHIELD[/i], or Glaz's DMR (which can go through things other guns cannot, such as the windows of the plane and castle's special barricades). That could potentially make any dead attacker look like a game-thrower once their teammates started dying to their weapons. That could also cause a rise of teamkills if somebody's worried about a weapon falling into the wrong hands. ("Better Glaz dies out here than in there.") We already have people who'll shoot Fuse if he's at risk of blowing up hostages, that's enough if you ask me!
So in conclusion: [b][i][u]NO.[/u][/i][/b]
Operator wouldn't be unique then. The point was to have unique operators and that's why certain ones get their guns. It would be very unbalanced as well.
What if Pulse picked up Glaz DMR, then he could penetrate anything and be OP.
No. That'd mess with the games balance. Imagine going around the corner expecting an assault rifle then being barrel stuffed with a shotgun. There's no way you could've known that you should of kept your distance.
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