If you be kind enough to watch the video that be great and if you could leave a like if you enjoyed or watched that be very much appreciated.
But moving on i made this list with no intend to nerf anything( I rather see buffs.). But just to share my opinion on what the best sub-classes are in this slow-paced meta . Also this is being told as the perspective of a "sweaty" player (And i'm not talking about trials.) But anyhow let dig right into it
(My video basically goes over this information the same way but with a few exlampes and a bit more in-depth.)
3. [i][b]VoidWalker[/b][/i]
[b]Nade[/b]- Great: Axion is without a doubt one of the best nades in this game right now. Yes you can slide under them but if your low health the best thing to do is run away which keeps you away from the fight for a good period of time. Damage and tracking are great
[b]Melee[/b]- Very similar to that of the sunslinger pre-nerfed but not as "OP". Great range because of the warlock class in general. (What i use is surge because i love feeling like a bladedancer since it was my first love of a subclass, and love feeling quick and ready for every encounter.)
[b]Super[/b]- Can vary but overall can be used to success and good all around. But not one that will get you a breaker by just popping it.
2. StormCaller
[b]Nades-[/b] Meh, nothing stand-out. arc bolt have been nerf to who knows where, strom nades are meh can be useful in certain situations. I can't even remember the last one because few people use it (Pulse nade i believe meh.) Basically not great but not piss poor
[b]Melee[/b]- The talk of the century and probably the one must likely to get nerf (Please bungie stop with nerfs.)
Yes very strong and i agree a little too strong but i digress. The melee makes up the neutral game of this class, So by far probably the best thing (If you were to take away the melee the class would be next to Sunslingers but yet still better. #BuffSun LUL.)
[b]Super[/b]- One of the best supers in the game (But i think sunbreakers are still better.)
Ironic blink can help avoid much problems and help rack up kills. But a shotgun with close /Or and personal can easily take down a storm, a head-shot from a sniper easy head-shot unless they use ironic blink (I also learned you can just shoot the last place they were before they blink and it still count as a headshot O_O.)
Number #1
[i][b]Strikers[/b][/i]
Sadly in destiny we gotten to the point where we nerf so much that one class that has been the same since day 1 (Very little changes.) Is now the strongest class in destiny and worse even called OP by some.
[b]Nades[/b]- Lighting nades are right atop for best nade. Great range (Maybe a bit too much but again not calling for nerfs.) The time it is available can block out hallways for a brief of time which can have a equivalent affect to fireblots pre-nerf (Without the burning for ages part.) Only all lighting nades great and strikers still have another valid option
[b]Melee[/b]- Underrated
titan melee has been tagged with trex arms and have been labeled with it ever since.
But the titan now not only have decent range (Same as a normal hunter melee.) But also have a vary of options for that melee. Storm fist can cause up to 190 damage with up with close and/or personal. Not to mention can do area damage with discharge.
[b]Super[/b]- Not the best but if used smartly can help both preserve a kill streak or/and extend it.
Can also get multi-kills (Breaker is not uncommon for smash.) If Unstoppable and some titan staking is involved around a zone with quite a few people in it (Such as a cap zone in capture like zone B.)
So that's my view on what the top 3 sub classes are. But bias exist everywhere and in every opinion (There is no such thing as a non-bias opinion.) so you don't have to agree with my opinion, just be kind enough to explain why you disagree with back-up statements and details with some meaningful context to back it up (Not just i die to the bubble titan every game so that = OP lol.)
Also tell me what your favorite subclass is. (Don't have to be OP, just fun to use.)
Mine's? Blade-dancer for life <3
Hope you enjoyed ;)
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2 RepliesWatch people get this idea from this post: (Read in a salty squealer voice) "Oh no, Voidwalkers are in the top three, ah crap we got to nerf them all because they can't be in the top three best! AHHH!"
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2 RepliesIf you have a strong primary game, consistently watch your radar, know when to NOT challenge, use vertical space/ nades for choke points- Most classes can succeed
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1. Gunslinger 2. Bladedancer 3. Stormcaller This is just from my personal PvP experiences
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1 ReplyI'll just stick with my Gunslinger.
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Hardest to Easiest -Defender -Sunsinger -Gunslinger -Sunbreaker -Voidwalker -Bladedancer -Stormcaller -Striker -Nightstalker (IMO) #Tamponmasterrace
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Nightstalker is a definite top 3 for me. Smoke grenades (wombo) Shadestep Enhanced radar A super which can kill 3 enemies or cancel a super
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IMO Tier 1 Gunslinger / nightstalker Tier 2 Striker / stormcaller Tier 3 Voidwalker / sunbreakers / bladedancers
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There's a page somewhere with subclass usage statistics. They all even out nicely, only defenders are abit under I think, I can't remember
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2 RepliesThe three hunter subclasses. End of.
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Striker Stormcaller Voidwalker/Bladedancer Nightstalker Sunbreaker Gunslinger Defender Sunsinger
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2 Replies1) Gunslinger 2) Voidwalker 3) Defender IMO
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1 ReplySo you admit there is problems with the game but instead of fixing them, you say don't because needing things would ruin the game? There is something called balancing a game. It involves changing the game mechanics so that the game is fair for everyone and does not create an advantage by using something over another. This includes needing and buffing. Why Buff everything else in the game when you can just change what's obviously broken and the problem and be done with it.
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1 ReplyStriker is bae <3 [spoiler]And you know that :)[/spoiler]
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2 RepliesSunsinger is struggling, and bubble as well as hammers are under-rated. Sunsingers imo are in line for a sleight tweak
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Stormcaller Striker Defender (NBP +Uni is broken)
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1 ReplyGunslinger works best for me in pvp.
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1 ReplyEdited by Aqua: 7/28/2016 9:00:34 PMGunslinger, Striker, Bladedancer Striker is the most hated right now because of cheep tactics.
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Nighstalkers are amazing, a throwable melee, a super that cancels other supers and an ability that can get you out of many situations
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1 ReplyStrikers are nowhere near top. First, they perform better in a super aggressive playstyle which is hard to do and their abilities are mainly focused on close range combat. Try using a lightning grenade across the map.
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4 RepliesStriker is no where close to even being in the top 3 and the stats reflect that. Even after the nerfs Gunslinger and Bladedancer outperform Striker, in fact, they're both still top 3. Striker is middle of the pack, I don't see how you can even put it ahead of Voidwalker.
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13 RepliesEdited by Dez: 7/27/2016 2:38:29 AMSorry but I respectfully disagree with Voidwalker being top 3. The best subclasses in the game right now are blade dancer, storm caller, and striker. *Edit: My favorite subclasses are Nightstalker, Sunsinger, and striker :) Why I disagree with Voidwalker (probably something you heard Triplewreck or Luminosity tell you anyways (no offense)): -Scatter nades are only good with an exotic. Not useful in sweats at all and why would you use NM over The Ram in ToO/Iron Banner? -Axion chases you but not as fast and aggressive as skip nades. You can COMPLETELY avoid taking damage from this grenade whereas skip grenades will always chase you and damage you way worse 9 times out of 10. -Vortex grenade - only useable during mayhem. The melee is your basic warlock melee with a little extra damage when fully charged. Surge/Life-drain/Soul rip won't help you win a melee fight any better than Storms feedback or Sunsingers flame shield still. This melee won't guarantee you a win over any other subclass, even with life-drain, so this melee is in no way t1. -For instance, let's say you win your one and surge procs. You are not granted extra armor or an overshield, and your life doesn't regenerate. If you are in a cross-fire and die you will lose the ability you just gained, whereas with a BD, QuickDraw is a perk that is always active. That is where surge fails. People love to compare everything a warlock has to Fist of Havok for some reason, but where FoH shines, Nova dwindles (p.s. If Nova Bomb is a "ranged FoH", then doesn't death from above turn the Titan into a Nova Bomb?). If you panic smash, you win, unless you trade with another shut down super. But with Nova Bomb, if you panic bomb point blank - you will lose. The nova bomb damages you, whereas smash surrounds you. That is the real difference between FoH and Nova. -For instance I could be rushing heavy and have low health (absolute) and try to nova the team, but if I miss and clip a wall - I'll end up killing [b]myself[/b]. With FoH I have unstoppable/juggernaut AND headstrong so I could almost always destroy the enemy team at heavy. While sunsingers have died, the only reason people are starting to believe Voidwalker as some t1 subclass now is because the t1's that played Voidwalker aren't being overshadowed by the ones that played Sunsinger. Voidwalker got slight alterations to like two perks the last patch, they haven't changed. They're still at the most t2, along with Sunbreaker and Nightstalker. The bottom of the food chain, t3 classes are Gunslinger, Sunsinger and Defender. Thank you for reading.
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I agree. Both storm and striker are interchangeable imo.
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Great video dude and ny favorite is stormcaller ^_^
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This post is true
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7 RepliesI remember you. Thanks for the hate mail bb ;*