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#feedback

7/25/2016 10:22:35 PM
1

Balancing PvP

A long list of changes if I were to name them all tho it would take ages but here's a list of changes I believe are needed General- sticky nades: remove tracking Buff burn damage sources Guns : Pulse rifles High RoF: remove stability perks and glass half full . Reduce base damage by 0.5% Decrease range by 5% Low RoF: buff base stability by 4% Auto rifles: Low RoF buff damage by 6% Buff stability by 3% Hand cannons: Low RoF buff impact by 5% Specials Reduced switch time between primary and special Using a melee/special combo is now slower Shotguns: increased damage Snipers Make Aim assist the same across all snipers between 10-30 High RoF requires 3 body shots to stop the spam of bodies with these snipers Decreased stability Low RoF Reduced reserve ammo (PvP Only) Classes: Sunsinger: Increase damage debuff of Biking funeral by 5% Solar grenades- increase damage by 10 Duration increase by 4 seconds of radiance Song of flame heals enemies in the radius constantly Defender: Increase duration by 6 seconds Weapons of light gives you 2 special ammo every 3 seconds and primaries gain a 4% damage buff Blessing of light last 4 seconds longer and gains a 10 HP buff Armor of light makes the bubble has increased resistance and generates a extra orb. Striker: Shoulder charge has a 6 second cool down after getting a kill with it but travels further. Lightning grenade reduce range but increase damage by 40 Gunslinger: Trip mine has a 12 damage buff making it 200 damage killing most targets but time is reduced by 2 seconds Nightstalker: Spike grenade reduce range Increase distance of shadestep Special ammo: Make the ammo crate give half a mag for each pickup so example: Longbow will get 2 rounds per crate This will force people to actually engage in primary battles instead of using specials for the whole game. Heavy only one crate can be picked up by a team. Exotics: Red death increase damage by 4% to compete with other pulses and primaries. Hard light reduce screen shake. Universal remote reduce RoF this will make the weapon on par with NLB so the weapon cannot be spammed. Graviton Forfeit grants an additional shadestep. Twilight has its two dashes back. Remove Hidden hand. Any feedback is welcome please tell me if you agree or disagree.

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