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#Halo

3/26/2010 2:47:04 PM
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BxR and BxB type combos in Reach?

Anyone that played Halo 2 remembers the BxR and BxB. Successfully pulling off a BxR allowed you to melee your opponent and instantly shoot him, awarding you with a kill. Successfully pulling off a BxB allowed you to Double melee your opponent, instantly killing them. Wouldn't it be great to have combos like this added to Halo: Reach? What was so good about the BxR and BxB? Well the BxR and BxB allowed for a "clutch" kill in Halo 2. Say you were getting destroyed in a close quarters scenario. If you successfully timed your button combo, you could kill the opponent that originally would have killed you. Say you were caught off guard. No problem, just turn around and BxR/BxB them! Its similar to pulling off a Ninja/No scope in Halo 3, which are primarily the 2 only "clutch" components to gameplay in Halo 3. Of course, If Bungie added a BxR and/or BxB type combo to Halo: Reach, if wouldnt be a glitch so it wouldnt be a problem. Halo needs more "clutch" components to the gameplay. It awards players for being able to pull off things in tight situations. [Edited on 03.26.2010 6:47 AM PDT]
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#Halo #Reach

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  • No BXR, it was way too easy to do. A BXB, maybe for certain weapons. A doubleshot would be awesome, as long as it's hard to due. Nothing felt better in Halo 2 than quadshotting someone. [Edited on 03.26.2010 12:48 PM PDT]

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    [quote][b]Posted by:[/b] Energy Sword Of course, If Bungie added a BxR and/or BxB type combo to Halo: Reach, if wouldnt be a glitch so it wouldnt be a problem. [/quote] If it were intentionally put in, I agree, it wouldn't be a problem. I didn't care for BxR/BxB back in Halo 2, mostly because they [i]were[/i] glitches. It'd be cool, but I'm indifferent on whether or not I think Bungie should put it in. If they ever did add button combos to a game, I'd simply [try to] adapt. Though, realize this: if combos were put in the game, intentionally, they would likely have a smoother animation and probably be a bit easier to execute. It would add a layer of depth to the game, and those who were better at doing it would, of course, be better at the game; however they would probably be more accessible than button combos in Halo 2 were, simply because they'd be intentional this time around. [Edited on 03.26.2010 12:50 PM PDT]

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  • [quote][b]Posted by:[/b] ChaosRDE BxR and BxB were glitches, not intended to be int he game. These glitches were abused by noobs, and should not be in the game at all.[/quote] Noobs and pro's alike, with varying degree's of success. Noobs made it look foolish, and cheap when they got a lucky kill. Pro's made it look skillful in their execution of them.

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  • [quote][b]Posted by:[/b] Energy Sword [quote][b]Posted by:[/b] hal0 slay3r661 BxB and BxR's were glitches in halo 2, that's why they wern't in halo 3. i don't think that they are going to put a glitch that allows for unfair kills especially when a lot of people don't know how to actually do the glitch.[/quote] its not unfair when everyone can do it.[/quote] You're right. The problem with Button Glitches in H2 was that they killed a person often times before they could react to the situation. That is something I have a problem with and that ultimately it seems, Bungie did as well. It's why the CE Magnum and the TSK was removed, shot with a silver stake forged in holy water and dipped in a garlic based poison, beheaded, incinerated, the ashes buried and the ground salted so that nothing may grow. Even if they rebalanced it what would effectively be happening is instead of pressing B to melee you now have to press XABQR and then P to melee. It overcomplicates the process for no discernable benefit. Something I also disagree with.

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  • BxR and BxB were glitches, not intended to be in the game. These glitches were abused by noobs, and should not be in the game at all. [Edited on 03.26.2010 12:46 PM PDT]

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  • [quote][b]Posted by:[/b] Dark Infinity [quote][b]Posted by:[/b] ZeroDefiance How funny, the same people that say equipment isn't a crutch are saying button combos are.[/quote] Equipment is a crutch, but it's not button mashing. Besides most of the equipment is defensive not offensive.[/quote] ok, so the button combo's would be fine as long as you aren't mashing multiple buttons, like equipment. You're right, they should make Double shotting a 1 button press :]

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  • [quote][b]Posted by:[/b] Dark Infinity [quote][b]Posted by:[/b] Vicious Truth [quote][b]Posted by:[/b] Pirates 520 very very simple answer, this is halo, not mortal combat, it should rely on speed and acruacy, not smashing buttons to get a fatality[/quote] So they should remove equipment and all that bull-blam!- from Reach as well?[/quote] What does equipment have to do with button mashing?[/quote] Unlike in fighting games, button mashing won't get you a kill in Halo, unless of course it's Halo 3, lulz :P

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  • [quote][b]Posted by:[/b] ZeroDefiance How funny, the same people that say equipment isn't a crutch are saying button combos are.[/quote] Equipment is a crutch, but it's not button mashing. Besides most of the equipment is defensive not offensive.

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  • [quote][b]Posted by:[/b] ZeroDefiance How funny, the same people that say equipment isn't a crutch are saying button combos are.[/quote] Interesting

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  • [quote][b]Posted by:[/b] Vicious Truth [quote][b]Posted by:[/b] Pirates 520 very very simple answer, this is halo, not mortal combat, it should rely on speed and acruacy, not smashing buttons to get a fatality[/quote] So they should remove equipment and all that bull-blam!- from Reach as well?[/quote] What does equipment have to do with button mashing?

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  • How funny, the same people that say equipment isn't a crutch are saying button combos are.

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  • [quote][b]Posted by:[/b] Pirates 520 very very simple answer, this is halo, not mortal combat, it should rely on speed and acruacy, not smashing buttons to get a fatality[/quote] So they should remove equipment and all that bull-blam!- from Reach as well?

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  • very very simple answer, this is halo, not mortal combat, it should rely on speed and acruacy, not smashing buttons to get a fatality

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  • [quote][b]Posted by:[/b] yerfdog1935 [quote][b]Posted by:[/b] siahsargus I actually agree with this. However, this sort of power should not be handed out with mere spawn weapons like the BR. If Bungie put it on the SMG, it would make the SMG a skill weapon, because it does less damage than the AR, and the only way to beat someone in a fight would be the BxR/BxB them.[/quote] But the SMG kills faster than the AR...[/quote] not necessarily. the SMG has a faster firing rate and the AR has stronger damage. the spread on the SMG, because of the firing rate, is extremely wide. If you like to hold down your trigger until the opponent is dead, then SMG probably isn't for you.

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  • Honestly though, if you get close enough, and have the time to mash three (or more) buttons you are doing something wrong. one punch should finish the job by the time you get that close.

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  • [quote][b]Posted by:[/b] PainRelief1 So... you want an "Oh schnap!" combo to get you out of a situation where you messed up? No thank you. That killed my experience in Halo 2. I don't want to see it again in Reach.[/quote] I used the button glitches more offensively, than defensively. Meaning I wasn't using them because I screwed up, I was using them because they made logical sense at the time.

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  • In no way shape or form do I want BxR, BxB, super jump, or any other glitches that ruin the game.

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  • YEAH! No.

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  • [quote][b]Posted by:[/b] Big E33 bxb bxr did add to halo 2 gameplay but if reach is balanced enough to start with then there is no reason to even consider these button combination kills[/quote] Agreed, but Bungie's recent history suggests that they have no clue how to balance games so all hope is lost unless they can manage to restore my faith.

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  • bxb bxr did add to halo 2 gameplay but if reach is balanced enough to start with then there is no reason to even consider these button combination kills

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  • I loved the button glitches from H2 and I am all for this type of system in Halo Reach. A perfect Halo game for me would be a BR type weapon as the standard spawn weapon in all games with button combos to accompany it. Then only about 5 or 6 weapons to pick up in the entire game. You may think that would be a step in the wrong direction, but I think it would be much deeper and dynamic gameplay.

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  • [quote][b]Posted by:[/b] Dreezy12 What? Hell no, Bungie is trying to make a fixed game not a broken one[/quote] Then they need to look at Halo 2 as their template instead of Halo 3.

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  • What? Hell no, Bungie is trying to make a fixed game not a broken one

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  • So... you want an "Oh schnap!" combo to get you out of a situation where you messed up? No thank you. That killed my experience in Halo 2. I don't want to see it again in Reach.

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  • C-C-C-C-C-C-COMBO BREAKER!!!! Sorry had to. I will go so far as to say, if such things get added I will give them a chance but personally I think it will only take away from the game.

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  • [quote][b]Posted by:[/b] Neveri [quote][b]Posted by:[/b] Dark Infinity 4: If they implemented something that pressing that combo or a combo that would go into an actual animation that would be OK. And I believe they call these assassinations. Although I am not sure they are combos, they may be single button presses. 5: This is an FPS, not a fighting game, if I wanted multi-button punching combos I'd go play SF4 or SC4. I am here to shoot and kill. That is all. [/quote] These sort of reasons have already been said, and already been addressed, it's not whether it's a glitch or not, it's whether it adds to the gameplay, which it does, if you want more details, read some of the other posts.[/quote] I believe I addressed the gameplay issues in items 4 and 5. If that is not clear I can clear it up. Yes it would add to the gameplay but not in a favorable manor. Why try to make a game something it is not?

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