[b]Name:[/b] Leonidas
[b]Race:[/b] Adeptus Astartes
[b]Sex:[/b] Male
[b]Age:[/b] Unknown.
[b]Height:[/b] 8'5
[b]Build:[/b] Muscular
[b]Affiliation and Rank:[/b] Deathwatch Black Shield Keeper.
[b]Appearance:[/b] Leonidas is clad in a set of Mark VII "Errant" Power Armor. The lenses on his helmet glow an eerie red. His entire armor is jet black, aside from his left arm, shoulder pauldron and gauntlet, which is silver and stone-like, and bears the seal of Deathwatch. His Deathwatch signifying arm also is trimmed in gold, and the center skull on his shoulder is gold. Being a Black Shield, Leonidas bears no mark of any Chapter. Leonidas also sports a Tyranid skull on his right pauldron. Leonidas wears blood red Keeper robes over his Power Armor. Leonidas also wears a black cloak and hood when outside of combat.
[b]Personality:[/b] Grim, realistic, enigmatic.
[b]Equipment:[/b] Mark VII "Errant" Power Armor. Multiple Grenades.
[b]Weapons:[/b]
Ranged: Plasma Gun, Plasma Pistol, Deathwatch Graviton Cannon, Quad-Barrel Homing Missile Launcher, Bolter with Grenade Launcher Underbarrel, Incinerator, Wrist-Mounted Storm Bolter.
Force: Force Staff, Nemesis Force Halberd, Dual Nemesis Force Falchions.
Melee: Blade of Caliban (Master-crafted Relic Power Sword), Custom Lightning Claw (has five claws, one is an opposable thumb), Power Fist, Eviscerator.
[b]Abilities:[/b]
[u][b]Stormwroth:[/b][/u] Leonidas focuses on summoning Warp lightning to smite his enemies or wreathe him in a protective field of electricity. Those who master the ability to manipulate this etheric energy are greatly prized by the Imperial Guard.
[b]• Lightning Arc[/b] - Leonidas channels the Warp into electric energy that crackles from his fingertips, burning through his foes.
[b]• Lightning Field[/b] - Leonidas surrounds himself in a cracking, sparking nimbus of electricity, daring his enemies to strike him.
[b]• Lightning Storm[/b] - With charged air and the stench of ozone, Leonidas reaches into the Warp and lets forth a blast of etheric lightning. Bolts arc in all directions, striking all those Leonidas chooses.
[b][u]Maelstrom of Destruction:[/u][/b] Leonidas delights in the frenzied chaos of the melee, using his powers to turn himself into an unstoppable, death-dealing berserker.
[b]• Maelleus Hammerhead[/b] - Leonidas' hands glow with otherworldly power as they are infused with a terrible strength. He is unable to hold any weapons, but he does not require them, as his fingers can gouge armour plating, and his fists can shatter Ceramite.
[b]• Enrage[/b] - Leonidas reaches into the minds of his opponents, momentarily crushing their psyche with a blank, murderous rage. Rational thought, sense, and even skill with weapons are lost in an overwhelming desire to slay the source of their sudden hate.
[b]• Bloodboil[/b] - Leonidas' frenzy for destruction burns hot in his soul. At a thought, it flashes out from him and heats the blood of his opponents to boiling temperatures, cooking them from the inside out.
[b][u]Will Unleashed:[/u][/b] Leonidas' mind has grown in potency until it is far too powerful to remain within his skull. At the apex of this power, his psyche roams free, unfettered by flesh, reading the thoughts of others at a whim, and frying their synapses where they stand.
[b]• My Will, Known[/b] - Leonidas' awareness radiates out like a blanket, suffusing the very atmosphere around him with his consciousness. All those present feel a strange sensation, like delicate fingers tracing the inside of their skull. Unless they are shielded from his senses in some way, the locations of all creatures within the power's range are known to Leonidas, as are their surface thoughts. Though this is not sufficient to pry forth their deepest secrets, Leonidas does know the individuals' immediate plans and intentions.
[b]• My Will, Obeyed[/b] - Leonidas projects his consciousness into another, fighting through the target as if wearing his flesh. Leonidas may select one human target to project into. The target must be aware of Leonidas' intent and accept it. If the target is aware of Leonidas' intent and accepts it, Leonidas occupies the mind with little trouble. While the power is active, he effectively controls the possessed as if it were his own body. Leonidas' body goes into a trance while the power is active, although Leonidas is always aware of it and what is going on around it.
[b]• My Will, Manifest[/b] - Leonidas' psyche leaves its fleshy prison, roaming free as an invisible being of etheric energy. In this state, Leonidas is all but invulnerable to mundane threats, and can travel great distances while leaving his body behind. When this power is manifested, Leonidas' body collapses, and for all appearances goes into a deep coma. Leonidas' becomes an ethereal being of light and crackling energy.
[b][u]Pyrokinesis:[/u][/b] Leonidas' soul burns with the intensity of a barely contained inferno. Pyrokinetics are rare among psykers, and those who can control their abilities enough to avoid self-immolation are rarer still. The few that can often focus on their "inner fire" to the exclusion of other disciplines and abilities, as they become obsessed with the destruction they can render.
[b]• Flameshroud[/b] - Should Leonidas wish to survive his self-generated holocausts, he must learn to endure the flames he creates. Powerful psykers can summon flames from nothing, enveloping themselves in a roiling fire that never consumes them. Although Leonidas is covered in fire, his armor, weapons, and equipment are unharmed. While maintaining the Flameshroud, Leonidas is immune to Flamer weapons; the fires surrounding him seem to draw the flames into the shroud, making it burn even brighter. Leonidas also takes half damage from Laser, Plasma, and Melta Weapons, and any psychic power involving flame and fire. Although these abilities are impressive, the true purpose of the Flameshroud is to let Leonidas lose himself in the flames, and in doing so gain greater control over them. While sustaining the Flameshroud, Leonidas does not suffer penalties for manifesting other psychic powers involving fire or pyromancy.
[b]• Conflagration[/b] - The air around Leonidas is choked with ash and cinders, swirling in an unseen wind. The very atmosphere grows hot, burning the eyes and throat. With a thought, Leonidas can send the cinders whipping around an unlucky individual, enveloping him in flame. This power fills the area within range of Leonidas with heat, ashes, and cinders. Easily flammable items, such as paper or Promethium, ignite.
[b]• Inferno[/b] - Some of the most powerful pyrokinetics can wipe out whole hab-blocks or villages by summoning a true inferno. The fire washes out from them like waves, burning all unlucky enough to be near them. However, what is truly terrifying about this power is not the ease with which a powerful pyrokinetic can summon it, but the difficulty they have in putting it out. When Leonidas manifests the Inferno, fire erupts out of him in all directions, indiscriminately incinerating anything in its path.
[b][u]Daemonsbane:[/u][/b] The Inquisitors and psychic Daemonhunters of the Ordo Malleus learn to turn their prodigious mental powers towards the destruction of their Warp-spawned adversaries.
[b]• Banishment[/b] - Leonidas focuses his mental powers on the bonds that tie the daemon to the Immaterium, snapping it with his indomitable will.
[b]• Sanctuary[/b] - The glory of the God-Emperor is channelled through Leonidas, causing all who would strike him and those who stand with him to quail against the terrible radiance.
[b]• Word of the Emperor[/b] - Leonidas' belief in the power of the Emperor is so strong, it overpowers the minds and wills of the daemon and unbeliever. His holy liturgies and chants crush their puny psyches.
[b][u]Witchesbane:[/u][/b] Although the Witchhunters of the Ordo Hereticus abhor the witch and unsanctioned psyker, many are not above using psychic abilities to accomplish their goals. Many claim their powers are a gift of the Emperor, and therefore acceptable to use. Others simply acknowledge that the ends always justify the means
[b]• His Will Be Done[/b] - Leonidas' mind reaches out to the minds of his friends and allies. Emboldened by his indomitable will, they become furious manifestations of the Emperor's justice, able to strike with increased accuracy and damage.
[b]• Hammer of Witches[/b] - Leonidas reaches to the strings that connect a psyker to his source of power, the Warp. With a swift blow, he overwhelms the psyker's control of those strings, inviting the dangers of the Warp to engulf the psychic foe.
[b]• Purgatus[/b] - Leonidas' sinister gaze pins a Heretic in his sights, his potent will flaying the unfortunate’s mind until it is an empty husk. This is the fate of those who defy the God-Emperor, to be lost in mind as well as body.
[b][u]Psychokinesis:[/u][/b] Most psykers are able to master the ability to manipulate and move objects with their mind to some degree. Somewhat rarer, however, are the true psychokinetics, psykers able to lift cargo-eight haulers with a thought and hurl them at their enemies with a gesture.
[b]• Lift[/b] - The most basic of the psychokinetic powers is the ability to move objects with one's mind, and it is an ability that can be used in a wide variety of ways.
[b]• Barrier[/b] - Leonidas' mind is so agile he is able to swat aside projectiles with a thought, causing them to deflect harmlessly mere inches from him.
[b]• Tempest[/b] - The most powerful psychokinetics can agitate the very air around them, creating swirling vortexes of wind and debris. Though this power is arduous to maintain, the damage it can deal is truly devastating.
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