I don't think we would care as much if connection was actually prioritized and the regions were locked, but the biggest thing seems to be that Bungie simply doesn't know how to match players. The matchmaking system spends [u]a lot[/u] of time trying to balance teams in a lobby of twelve, and pretty much entirely falls apart when one person changes. It's like it's trying to build perfect sand castles in between a tide that comes in every 20 minutes.
I never understood why it didn't try to build a winning team, and then keep that team together until they were no longer successful. The game shouldn't be trying to force a 1:1 w/l rate on everyone, but should rather be trying to help everyone achieve a 100% win rate by matching them with the best possible players at their combat rating level. Obviously it can't achieve that, but it would leave each player feeling far more satisfied. Eg. The matchmaking algorithm should be acting like its own fantasy sport league playing against itself on many different levels (peewee, JV, varsity, minors, majors, all stars, ect). If a team falls apart, or stops being successful, then it try's to create another winning team from the left overs. Instead of the current system where it does its best to sand bag you whenever you've done well.
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