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[b]Grenades[/b]
Pulse Grenade: Great for zone control. Can kill a max armored guardian if they stay in the grenade for all four pulses. Recommended for PvE to keep mobs away from you.
Storm Grenade: My personal favorite for PvE because of its Massive damage output and AoE. While in PvP it can't kill a guardian, it usually leaves them very weak if thrown accurately. Great grenade to lead engagements.
Arcbolt Grenade: My personal favorite for PvP. Despite the nerf it received, this is the most consistent of grenades for the Stormcaller in PvP as it has a very nice range, is great for picking off weak opponents, and making entering engagements easier as you will require less shots to kill your opponent.
[b]Glides[/b]
Focused Control: More directional control, but less travel speed. Good for Jumping Puzzle in Raid
Focused Burst: More travel speed, but less directional control. My personal favorite glide to travel around areas more quickly
Balanced Glide: A combination of the first two glides, but not as much control or speed. I'd stick with one of the first two if you can't decide on a glide.
[b]Stormtrance[/b]
Landfall: Excellent for PvE and PvP to start off your super. This can be unlocked for free with the Exotic Gauntlets The Impossible Machines
Superconductor: HIGHLY recommended for PvE as it will allow you to clear out mobs much easier and will allow you to generate more orbs.
Ionic Blink: If you loved blink on Bladedancer and Voidwalker, then this is the perk for you. HIGHLY recommend in PvP to avoid getting sniped out of your super, avoid enemy fire, and to catch up to fleeing opponents.
[b]Thunderstrike[/b]
Chain Lightning: In all honesty, this perk is the weakest of the perks available. I'd pass on this one.
Amplitude: Basically turns your melee into a sniper with absolutely ridiculous range. This is the ONLY perk you should be using in PvP.
Rising Storm: God I wish this perk was a bit better. Basically your super coolwodn is reduced by... a whopping one second for every kill during Rising Storm (same for grenades). Honestly, although it's not the best perk, it still pretty good for PvE because Stormtrance is great in PvE. But really Bungie? I'm hoping this gets some sort of PvE buff in the future.
I'm not going over the Arcane abilities because that is all up to your preference. I personally rock high armor and recovery in anything to avoid being in dangerous situations and so I don't get one shot by tripmines.
[b]Passive Perks Column 1[/b]
Pulsewave: If you want to focus on the Stormcaller neutral game, then this is the perk for you. Boosts to movement and weapon handling is excellent for PvP purposes, and the best part is that your team benefits from this as well. Overall a great perk.
Feedback: Recommended for PvE. If you want to get rid of Thrall, because, who wouldn't, then Feedback will make it a bit easier to kill.
Transcendence: Before the patch this was broken, and even after the patch, if your goal is to utilize your super to its fullest, then pick this perk because, well, who wouldn't want to have a super that lasts longer?
[b]Passive Perks Column 2[/b]
Electrostatic Mind: Great for PvP and PvE, but not when playing rumble or doing story missions. Getting your super back faster is always a bonus as you can use it more frequently to wipe out enemies
Arc Web: This is a great perk for the Stormcaller neutral game. Having your grenades chain lightning to nearby enemies allows the Storm grenade to one shot max armor guardians. Great for objective based gameplay
Perpetual Charge: I use this perk often in PvE, as I get my abilities back instantly. Plus it allows me to bypass the Trickle modifier in PvE activities.
[b]Exotic Recommendations[/b]
The Impossible Machines: Grant Landfall for free, giving you the ability to pick Superconductor for PvE and Ionic Blink in PvP.
Claws of Ahamkara: Give you an extra melee charge. Besides the fact that Warlocks have the best melees in the game, the ability to get two of them, plus the Amplitude perk, makes your neutral game off the charts when combined with a shotgun.
The Ram: Let's face it, extra armor is nice for everything. Highly recommend getting this helmet.
Voidfang Vestments: The reason I say to get this chest piece is because for PvP purposes, respawning with grenade energy is always helpful.
Edit 1:
Just a heads up. Using the Apotheosys Veil does not prock Transcendence. It restore grenade and melee energy, but you need to have those before your super is activated. not when your super is activated.
ALSO, very important. You need to have BOTH melee charges to prock Transcendence if you choose to wear the Claws of Ahamkara. I know some people may think that because it holds 2 charges that you can use one melee charge and still use Transcendence. You CANNOT use Transcendence without BOTH melee charges.
Edit 2: Thank you guys so much for the support. Hunter subclasses are coming soon so expect a new post this coming week
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This guy totally ripped off someone else's post
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I still have some testing to do with Rising Storm, as I heard it was patched as of lately.
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xGRAWREAPERx
Who puts wars on lockdown? Warlocks! - old
The claws, the juju GOOD TO GO -
Another great guide, thanks for sharing :)
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Beginner guide to storm caller: hold R2, float around.
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Edited by CheckOutThesePythonsDoc: 7/9/2016 1:57:52 AMYou forgot to add the fact that when you wear The Impossible Machines, you can use another perk with Landfall (because The Impossible Machines will give it to you regardless of whether you have it equipped or not). Edit: Never mind, I overlooked that part. My apologies.
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Can anyone confirm the bit about transcendence with the claws? I ran claws with Monte Carlo when stormcaller first came out cause 2 extended range melees is a blast, but I noticed transcendence would get -blam!-ed up unless I have 2 charges. However, yesterday I was told that's not the case, and it was patched. Anybody have a definitive answer?
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[quote][b][i]POWER!!!! UNLIMITED...POWER!!!![/i][/b][/quote]
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Easiest pvp subclass lmao
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When you play the Stormcaller subclass. You HAVE to imagine yourself as Emperor Palpatine killing Rebels and Jedi Scum! The music you listen to is the Imperial March!
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Screw off
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Superconductor + Arc Web is poetry.
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They changed Rising Storm in a recent patch, it's soooooo much better now
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Great post, I'm sure it helped some people however, I have to do this. Guide to storm trance? Hold down the button and move in the enemies general direction.
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Equip storm grenade. Equip arc web. Place grenade in a crowded doorway/hall/room (where snipers lurk). Profit.
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Do not use Electrostatic Mind. It wipes your intellect to 0 and doesn't charge your super faster when standing near your team. The AoE damage while in stormtrance is nice, but I run the 5-1-5 build and don't want to lose my intellect.
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Edited by Post Trombone: 7/6/2016 8:26:29 PMYou can kill a Gaurdian with a storm grenade only. Trust me I would know, because Stormcaller is probably my most played subclass and I always use storm grenades. Otherwise, great guide.
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Beginners guide to stormcaller: >run 5-1-5 >equip shotgun and amplitude >max range shotty + melee snipe kids until you have your super >wipe enemy team twice with super >repeat [spoiler]no shotty or warlock hate, just actually seems to be the best setup with a bit of satire mixed in[/spoiler]
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They changed Rising Storm to give a flat boost now.
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Beginner's guide: Press LT/L2 Profit Lol
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Bump! Thanks. Just started using my warlock again and as I max out the subclass it'll be great to know which perks are best to use.
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Hold rb You win
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Step 1: Get your Super. Step 2: That's all.
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Step 1: Use your super to wipe the entire enemy team. Step 2: profit