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Edited by RAIST5150: 7/3/2016 6:56:50 PM
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Shut off your Internet until your ISP and their peeing partners address the routing issues across the US. Need to be holding the real villains accountable for your connectivity woes.
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  • You know full well it's nothing to do with connection issues, every other game of mine is perfect but Destiny so I know for certain my Internet which is one of the best ISP's in London is great for gaming. If you don't have anything constructive to say then go and enjoy your perfect game with people who give a F**K. Good luck.

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  • Edited by RAIST5150: 7/3/2016 7:39:46 PM
    Actually...yes it does have a lot to do with connectivity. More specifically, connectivity to the players. They are the ones hosting the instance. If you are in London, than you have a lot of challenges getting to people in North America. It is a known problem...has been for some time. SE finally broke down and put a new server farm in Germany for you guys because of all the problems they were having with it. Connectivity to popular servers are easier to track and adjust, as it is not a moving target. The tracking is limited to a handful of ASN's they have to test against. For Bungie, it is about 9 total for two separate locations in the US, so it is much easier to find cleaner routes to them. When it comes to making sure routing is good to the players though, it is a constantly moving target. Trying to make sure peering is good to last mile ISP's for thousands or millions of players around the world is a logistical nightmare. But that is not to say it isn't possible to improve things...they just need some nudging on where to look for improvements. Having Tier3 monitor traffic while playing is a good start. If enough people get them involved doing this, over time they will begin to find commonality and start to make adjustments to improve things. It can be done...it just takes time and perseverance. We did it back in '96 with our cable rollout using games like Quake and Freespace to set up client hosted games to people around the country. The admins watched were the bulk of the traffic was flowing and made sure they had solid top-tier peering arrangements for some specific regions. Worked well for years until the patterns started shifting. Southern Cali and Northen Midwest still give us headaches and they have to continually adjust for it. We were having issues with the northeast at one time, but after extensive work diagnosing those corridors they eventually got a plan in place to handle it. The point is...there are known systemic issues with how we are routed across the internet. It is a complex web of networks, and easy for things to slip out of whack unnoticed. Sometimes we have to bring it to their attention before they can fix it. Sometimes it really is that simple...if no one calls their ISP out on it, it simply doesn't get addressed.

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  • M8 that's BS you know it is, the game is broken no matter what region I play it in or who I'm up against, drops are messed up matchmaking is broken the fairness of the game play is broken too, if you can't accept that then like I said before go and enjoy your perfect game, don't bother with my post anymore please there is an answer in the poll for people like you and I think you'll find its the second one, go and enjoy. Thanks for your input but my connection is fine thanks.

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  • Edited by RAIST5150: 7/3/2016 8:33:21 PM
    OK...if it is so perfect, then run some tests to prove it. Your connection may be fine locally, or to other services, but not necessarily everywhere at once. Everyone thinks their connections are perfect, but they are far from perfect...it is simply the nature of the beast. There is a reason error control is built into the most commonly used transfer protocol on the internet. Your system may be trying to keep up with a dozen or more connections to disparate locations all at once. The bulk of that is by UDP...a fast, lightweight protocol with no error control whatsoever. IT either gets there in time, or it doesn't. If you don't have an open UDP port for the direct streams from players, you are suffering increased delays waiting for background synchs with Bungie for all that data. If you have a poor transfer with a player you are up against, it will bog down and get knackered up. If people have poor connectivity to you, it can knacker up their game. It cuts both ways, on both the forward and return end. I've been dealing with this crud for 20 years. Both more localized services and international. Far more often than not, their are problems in route that are negatively impacting the quality of service. One common sign is that the problems occur with easily identifiable factors like region or the ISP's involved. That is why one of the most important reports to include when filing these things is a trace route or an MTR report. Go look at [url=https://us.battle.net/support/en/article/7648]Blizzards blog about running a tracert[/url] to diagnose connectivity issues. Read their explanation, run their tests, use their looking glass tool that they ask you to run when trying to get help with your connection. Might be surprised to see the difference between localized servers to you versus ones further away like maybe the US or Japan. I even posted to that point in [url=https://www.bungie.net/en/Forums/Post/208202604?page=0&sort=0&showBanned=0&path=1]another thread[/url]...Germany was 3x the delay as Canada, and Japan was 4x the delay to Canada. Location matters. Stability matters. These things can and should be checked by the people that may actually be able to do something about them. No matter how good a product may be at the other end of the line...a bad route can ruin the experience. And no...I won't be voting in the poll, as the base premise is flawed. The game isn't hosted on servers, but the player's consoles. There aren't servers to be fixed that can remedy a problem with connectivity between the actual hosts of the instances--the players. An argument could be made for server-side hosting, but for global stability that would require at least 3 separate server farms around the globe. Then comes the question of whether to arrange top tier transit for synching those servers in real time for true open world crossplay, or do you isolate it regionally like NA, EU, Japan. It gets really complicated....and REALLY expensive. So, then you have the question of how to support such a change. Micro-transactions and the game transitions to pay-to-win, or make it subscription based and it moves to pay-to-play? All of this would be a massive undertaking...potentially a rewrite of the game in a sense. So what you are asking is just unreasonable at this stage of the game's life cycle. For Destiny 2, their is time for course correction...but for Destiny 1, that ship already sailed.

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