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Edited by juicestain1208: 7/2/2016 7:24:33 PM
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Good idea, it might work... I like the rock-paper-scissors analogy. That's how the game should work. You can't have [i]perfect[/i] balance when their are so many abilities and perks on the different subclasses. Its good in theory, but unfortunately with Bungie it probably wouldn't be good in practice...they'd just break something else. You're explanation is the reason why I (and many others) are against [most] nerfs. It messes with the dynamics of the game and, quite frankly, makes it less interesting and more boring. I think Bungie needs to go back to the drawing board on the nerfs they've done. Most of the class nerfs have been largely overdone and have broken a significant feature of them.
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