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7/1/2016 3:42:50 PM
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[b]VOIDWALKER |[/b] Void Warlock [spoiler]_____[quote]Void Rounds | Column 1, Position 4Reload your active weapon, infusing your next clip with Void Light, dealing Void damage, allowing bullets to overpenetrate through targets.[/quote]_____[quote]Atomic Force | Column 3, Position 5Nova Bomb creates a pulse which knocks back enemies outside of its initial explosion.[/quote][quote]Hysteria | Column 4, Position 5Hitting an enemy with Energy Drain causes the effected target to view their allies as foes throughout Energy Drain's duration.[/quote]_____[quote]Arcane Balance | Column 5, Position 4Training focused on all attributes.[/quote][quote]Inventive Order | Column 7, Position 4Training focused on maximum battle recovery.[/quote]_____[quote]Thatonaught | Column 6, Position 4When super energy is full, respawn with grenade and melee energy.[/quote][quote]Warp | Column 8, Position 4Press (B+B) to perform a short distance evade.[/quote][/spoiler] [spoiler] Again, infusing a weapon with void over penetrates, but arc only increases stagger? now that i think about it, the arc infusion should make any and all bullets fired have a chance to chain damage (like zhalo). love the ideas of atomic force and hysteria. My problem is warp. As i mentioned earlier, here is a balance where 2 classes share something another class lacks. while your ideas give hunters an overshield, and warlocks get a evade, titans still will not have a blink ability, and arew therefore handicapped. Warlocks, especially the class that already has blink, does not need an evad. Can you imagine how powerful that would be? blink, evade, blink, and with the cooldown to the evade over by the second blink, you could evade again, only to be able to blink again a second later. [/spoiler][b]SUNSINGER |[/b] Solar Warlock [spoiler]_____[quote]Inferno Grenade | Column 1, Position 4A grenade that sticks to any surface, emitting a pillar of burning embers.[/quote]_____[quote]Ballad of Ashes | Column 3, Position 5On casting Radiance, deceased allies within your immediate area are revived and brought back to life.[/quote][quote]War Cry | Column 4, Position 5Killing an enemy with Scorch increases weapon damage for nearby allies for a short period of time.[/quote]_____[quote]Arcane Balance | Column 5, Position 4Training focused on all attributes.[/quote][quote]Inventive Order | Column 7, Position 4Training focused on maximum battle recovery.[/quote]_____[quote]Angelic Chorus | Column 6, Position 4During Radiance, nearby allies within your aura slowly regenerate their health.[/quote][quote]Wildfire | Column 8, Position 4Ignited enemies have a chance to spread the effect onto targets in close proximity.[/quote][/spoiler] [spoiler]I see no problem with sunsinger. These perks solidify its role as a medic like class, and i see that as completely fine. [/spoiler][b]STORMCALLER |[/b] Arc Warlock [spoiler]_____[quote]Sentry Turret | Column 1, Position 4A device which activates shortly after impact, deploying a small hovering turret which engages nearby enemies.[/quote]_____[quote]Electrocute | Column 3, Position 5Stormtrance inflicts greater damage when focused on a single opponent. Reduces the duration of Stormtrance.[/quote][quote]Short Circuit | Column 4, Position 5Hits with Thunderstrike disable the target's health and shield regeneration for a lasting time.[/quote]_____[quote]Arcane Balance | Column 5, Position 4Training focused on all attributes.[/quote][quote]Inventive Order | Column 7, Position 4Training focused on maximum battle recovery.[/quote]_____[quote]Power Efficiency | Column 6, Position 4Picking up Orbs of Light replenishes a portion of super energy for nearby allies.[/quote][quote]Defibrillator | Column 8, Position 4Teammates you revive spawn with a stronger overshield and gain increased agility for a short time.[/quote][/spoiler] _____[/quote] [spoiler]I feel like electrocute shouldnt chain at all. Higher damage is good, but imagine being able to chain higher damage. there would be no reason to use anything but. Short circuit seems.....maybe a bit too powerful with how strong the stormcaller melee already is. would this stop perks like red death, transfusion, and hungering blade as well? if it did, i could see it as broken. otherwise, i see no problems imo [/spoiler]
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  • Edited by Legend of Jordy: 7/1/2016 4:00:23 PM
    No, it would not stop synthetic health regeneration. Mostly it's just to be used against players or AI that runs away and you can't kill it, so you leave it vulnerable to a later attack. If they have Red Death and achieve a kill, they override the non-revenue effect. Good thoughts on Electrocute.

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