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6/28/2016 1:41:51 PM
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Once again there is no incentive to improve. Improving means laggier games and increased difficulty of games making the game even more stressful. So while I may win a match it just leads to an even more frustrating experience reducing the likelihood that I continue to play. "You're frankly insulting rookie players by suggesting they need to aspire to be like some pro or other." First, I'm not a pro at Destiny. Second, I'm pointing out that other shooting games don't use SBMM to help others improve, disproving the notion that SBMM is essential to help newer players get better. "They won't see that. They'll wonder why they were suddenly killed by a noscoping jerk and wonder why the matchmaking -blam!-ed up." Not really, the amount of players that can consistently pull off a shot like that makes up such a small percentage of the Crucible community would make that scenario feasible maybe once a week. "Why should a rookie stick around to pad your stats when they could reroll matchmaking and get a better match for themselves?" Why should players with higher/ better stats be punished with laggier games and more stressful opponents for being experienced in a game?
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  • Players with better stats of course shouldn't be punished. However, putting them in with everyone else would punish the majority. Given two bad options the one that punishes the fewest players is the sensible one. Optional CBMM I'm all in favour of, with the caveat that of course it's matches shouldn't effect your stats ;-)

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  • Well SBMM punishes the players with better stats. Matching players based on connection doesn't punish anyone as the field itself is level with both sides experiencing the same connection quality. The solution that is sensible is the one that leads to the best quality of match for all parties involved. So SBMM should either be scraped or moved into its own separate ranked playlist.

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  • Those with better stats are a tiny minority. In what way does CBMM not punish the rookies who you mulch?

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  • If you pick up a new game you're going to have a learning curve until you understand how to play it, hence my example earlier about Battlefield and Call of Duty Modern Warfare. Nothing about that process is punishment unless you're so mentally fragile that you need to feel as if you're naturally gifted at every game that you try. Those players with the better stats that you speak of got there by playing, allowing them to learn and develop skills/ techniques that allow them to perform better. Those people didn't have every player with stats better than their own bracketed off when they were rookies. They took their losses when they were new and learned from them allowing them to improve to where they are now.

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  • A while belt sparring with Raphael Agayev learns nothing. You need some leeway to meet players a little way above your skill level to learn, but all you learn from crushing defeat is that you have been defeated

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  • You seem stuck on this hypothetical scenario that assumes every player in Destiny is in the top 1%, that isn't the case. Next, I've already given examples of popular shooters that do not use SBMM and guess what the scenario that you're trying to claim isn't common in those games either.

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  • Sure it ain't, keep campaigning for those easy wins hotshot. You'll never improve then, but never mind eh? Only noobs need worry about that

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  • Once again I've already given examples of popular shooters that do not use SBMM and guess what the scenario that you're trying to claim isn't common in those games either. SBMM is not a fundamental part of learning the ropes in a game as you wish to claim.

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  • Why not play those then, instead of trying to impose their style on Destiny

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  • Or I could voice my displeasure with Bungie for imposing a system that punishes experienced players while playing those other games.

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