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#feedback

Edited by lmlTimolml: 6/27/2016 11:06:43 AM
29

Did something happen to the hand cannons after the hotfix?

It seems to me that the ghost bullets are back and worse than ever now … Quick comparison: I've played 18 full games after the patch on the 23rd of June, in 5 of them I managed to get 10 or more kills. From the 10th of June until midnight the 23rd I played 35 games, only 7 of those netted under 10 kills …

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  • I felt this way with my longbow. There were tons of shots I recorded and went back and saw I clearly hit the target and dead on, but either no damage or situations where all I could see was someone's head, so I sniped it... and got a body shot?

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    • Reverting to a previous release to fix a problem and then not re-implementing all of the adjustments again is a fairly common issue in developments. Hopefully this did not happen here

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    • Edited by FlareFL: 6/27/2016 12:47:33 PM
      I noticed that too. Hawkmoon, First curse and other long-range hand cannons get phantom bullets more often although everything should be exactly the opposite. Only the Last word and Thorn hand cannons are working as they should work. I think that Bungie secretly reduced the accuracy of long-range hand cannons guided by their crazy logic. I'm so sick of this shit surrounding this class of weapons, really ...

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    • This update -blam!-ed up handcannons

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    • Last word feels the same as pre June update tbh

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    • Edited by ZHX1138: 6/28/2016 11:42:41 PM
      Yes: https://www.bungie.net/en/News/Article/44846/7_Destiny-Update---6142016 [quote]Hand Cannons -Increased initial accuracy and decreased accuracy drop for low range hand cannons -Made damage falloff curves steeper to better coincide with intended effective range of hand cannons -Small increase to PvE damage to all hand cannons (amount depending on enemy class)[/quote] Why? https://www.bungie.net/en/News/Article/44841/7_Destiny-Weapon-Tuning---June-Update [quote]Hand Cannons After a shot has been fired from a weapon in Destiny, there is a short period where accuracy drops to simulate how weapon recoil affects re-acquiring a target. This helps dissuade players from spamming the trigger and emphasizes precise aiming. The degree of accuracy drop is controlled by the Range stat per archetype. Because of the increased importance of landing every shot, this effect is especially heightened on Hand Cannons. It is our intention to reduce the necessity of rolling range perks on Hand Cannons in order for them to be considered usable. However, we also do not want to return to a world where Hand Cannons can contest Scout Rifles at long range. Changes Increased initial accuracy and decreased accuracy drop for low range hand cannons Made damage falloff curves steeper to better coincide with intended effective range of hand cannons Small increase to PvE damage to all hand cannons (amount depending on enemy class)[/quote]

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    • In my opinion, this update just made them worse. I could hit most shots with my Eyasluna at a decent range... But now at that same range, I'm missing and when I do hit, the damage drop off is ridiculous. I shouldn't start losing damage at 15ft with a HC that has more than half of it's range stat on the bar.

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    • Edited by Gambit: 6/28/2016 7:01:02 PM
      To me it seems to be the Exotics are the ones with phantom bullets. I noticed some shots the other day with AoS and FC were not registering at point blank range; yet my Her Revenge with Triple Tap was hitting crits on a Taken champion half way across the map on Mars Scablands. Now this was all in PvE, not so sure about PvP though as I don't play a whole lot outside I.B.

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    • Phantom bullets never stopped. Bungie hates hand cannons. It really is as simple as that.

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      • Edited by The 7th fall: 6/27/2016 6:48:29 PM
        Just stop using HCs, Bungie has made it clear they know nothing about how they SHOULD work. When I use an actual hand "cannon" it can really peg a distant target with pinpoint precision. Whereas here you can't even get a guarantee to hit the broadside of Valus Ta'Aurc.

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        • They are worse now. Just as many phantom bullets and it takes more shots for a kill because the damage drop off is so steep. Considering this, Bungie needs to completely remove the bullshit bloom effect. If hand cannons are not going to be much use beyond shotgun range, the every shot has to hit and right now they don't.

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        • Entirely depends on which red bar warrior you're up against.

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        • The phantom bullets never left. The fact that we can't fire HC at their intended fire rate stat is ridiculous. HC didn't need to be nerfed. Only the Thorn and TLW. The nerfs to HC and shotguns, has contributed greatly to the sniper epidemic.

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        • 5
          Took Hawkmoon for a spin in Crucible yesterday and noticed a big increase in phantom bullets. Even at close range when there is no chance you're not on target; only half were registering damage.

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          • I'm having this problem hard. I use TLW so I'm right up there and still the bullets take a time to connect, if at all. Sometimes I'll put a full 8 in the guy before it registers 2 heads and a body and he goes down. Only problem is, he's shooting back the whole time, so most times I'm going down too even though I got the drop. I've stuck people with fusions and watched them do nothing.

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          • Weird, ive noticed the oppsite, im landing headshot after headshot like back in the day, that range drop off tho, 40 dmg a headshot at scout range...

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            • Yah I've been noticing them on my lord high fixer.

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            • I've been using hand connons in PVE for at least six months with no issues at close to mid. In pvp, I have occasionally noticed phantom bullets, but not often enough for it to really matter. This last patch has fixed what few issues I've had.

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            • Yh I noticed this when using the last word especially so I had to change my load out.

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              • uhmmm....I guess I am the onlyone with working Hand Cannons. They do work

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              • Yup. Shooting eyasluna directly at people and nothing... It's just flat out baffling sometimes.

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              • [i]I can't comment on the PVP experience but I feel that Hand Cannons are once again viable in PVE. Before the last Update I could easily empty a whole entire clip into a standard enemy with little or no results. After the update, most standard enemies go down after a single head shot and the sturdier majors go down in 2- 4 shots ( provided they are all critical attacks )[/i]

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              • Feels that way to me too. I feel like a lot more of my shots aren't landing.

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              • Just deleted a Hakke HC. Can't even be arsed.

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              • Yah I've noticed this with everything but TLW. Last Monday I was playing with Hawkmoon and had s great 17 kill streak with a phantom. The two-taps and 3 taps were nice. Pulled it out this weekend, just seems a lot less reliable. Ended up switching back to TLW

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              • I noticed that using "Ace of Spades". Some bullets didn't connect though I was at near point blank range.

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