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6/25/2016 5:36:15 PM
11

Suggested Titan melee change

Titans melee range is ridiculously low, being out ranged by every other class with no effective way to extend it, however they have a unique ability which allows the Storm Fist melee to do AOE damage upon impact. In my opinion the hierarchy of melee is Warlock, closely followed by hunter, then followed by titan all the way at the bottom of the barrel. In order to lessen the gap- at least for strikers- what is their melee did AOE damage whether there was a hit or not, however if there is no hit the AOE should have rather drastic damage fall off. [spoiler]Please don't being shoulder charge salt here[/spoiler]
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  • What about shoulder charge? They are the only class to have a OHK melee ability.

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    • Edited by YICKER23: 6/25/2016 6:19:48 PM
      Shoulder charge is a melee, that's got some serious range.

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      • Awww dear another one that has to complain because he/she sucks 😂

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        • Titan Melee- Strongest Hunter Melee- Fastest Warlock Melee- Longest Range All melees are different, they all have their strengths and weaknesses. This is what makes the classes different. Nothing wrong with the melees, sure its annoying when a warlock out melees a titan or hunter because of its range but that the class.

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          • Shew, I thought the was gonna be an SC nerf thread. Anyways, IMO, all classes should have the same melee distance. When your melee is charged or just your standard melee. No reason why any class should have a reach advantage.

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            • Being serious now. You can choose 3 titan subclasses in PVP right? Striker-Powerful abilities, weak super Defender-Normal abilities, powerful super if used right Sunbreaker-Weak abilities, powerful super 3 Hunter Subclasses Gunslinger-Powerful abilities powerful super Bladedancer-Normal abilities, powerful super Nightstalker-Weak abilities-Powerful super if used right. Warlock Voidwalker- Powerful abilities-Weak super Sunsinger-Powerful abilities-Normal super Stormcaller-Weak abilities-Powerful super. See what i mean?

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              • A charged melee for most classes does 122 damage. A knife does 142 to the head, 120 or less to the body. A charged striker melee does 162 damage. An uncharged melee from a warlock has the most range, titans are second, & hunters are last.

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                • No land beyond is too op plz nerf

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                  • Garbage. Hunter barely out range a Titan melee, but one hit from a Titan melee (mainly striker) brings down your shield and half your health. So it's fine where it's at

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                    • A wonderful idea. More people need to see this.

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                    • Notice me?

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